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Articles published in 2024 in this theme: 100 (scroll down to load remaining articles)
2024
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
J Med Internet Res 2024 (Dec 30); 26:e58422
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Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study
JMIR Serious Games 2024 (Dec 24); 12:e58452
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Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review
JMIR Serious Games 2024 (Dec 18); 12:e59053
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Open-World Games’ Affordance of Cognitive Escapism, Relaxation, and Mental Well-Being Among Postgraduate Students: Mixed Methods Study
J Med Internet Res 2024 (Dec 17); 26:e63760
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Evaluation of a New Mobile Virtual Reality Setup to Alter Pain Perception: Pilot Development and Usability Study in Healthy Participants
JMIR Serious Games 2024 (Dec 11); 12:e52340
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Optimizing a Novel Smartphone App to Prevent Postpartum Depression Adapted From an Evidence-Based Cognitive Behavioral Therapy Program: Qualitative Study
JMIR Hum Factors 2024 (Dec 09); 11:e63143
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High-Frequency Cognitive Control Training for Depression: Case Report
JMIR Form Res 2024 (Nov 29); 8:e56598
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Avatar Intervention in Virtual Reality for Cannabis Use Disorder in Individuals With Severe Mental Disorders: Results From a 1-Year, Single-Arm Clinical Trial
JMIR Ment Health 2024 (Nov 27); 11:e58499
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Gaming-Based Tele-Exercise Program to Improve Physical Function in Frail Older Adults: Feasibility Randomized Controlled Trial
J Med Internet Res 2024 (Nov 27); 26:e56810
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The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial
JMIR Serious Games 2024 (Nov 20); 12:e57352
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Effectiveness of Game-Based Training of Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Randomized Multiple Baseline Design Study
JMIR Form Res 2024 (Nov 18); 8:e47754
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Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process
JMIR Form Res 2024 (Nov 08); 8:e13723
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Facilitating Thought Progression to Reduce Depressive Symptoms: Randomized Controlled Trial
J Med Internet Res 2024 (Nov 07); 26:e56201
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Risk Perception and Knowledge Following a Social Game–Based Tobacco Prevention Program for Adolescents: Pilot Randomized Comparative Trial
JMIR Serious Games 2024 (Nov 05); 12:e63296
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Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications
JMIR Serious Games 2024 (Nov 05); 12:e52153
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Interaction Effects Between Low Self-Control and Meaning in Life on Internet Gaming Disorder Symptoms and Functioning in Chinese Adolescents: Cross-Sectional Latent Moderated Structural Equation Modeling Study
J Med Internet Res 2024 (Nov 04); 26:e59490
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Evaluating the Impact of a Game (Inner Dragon) on User Engagement Within a Leading Smartphone App for Smoking Cessation: Randomized Controlled Trial
J Med Internet Res 2024 (Oct 30); 26:e57839
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Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience
JMIR Serious Games 2024 (Oct 29); 12:e59141
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Empowering Social Growth Through Virtual Reality–Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial
JMIR Serious Games 2024 (Oct 28); 12:e58963
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Exploring Immersive Multimodal Virtual Reality Training, Affective States, and Ecological Validity in Healthy Firefighters: Quasi-Experimental Study
JMIR Serious Games 2024 (Oct 24); 12:e53683
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