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Articles published in 2017 in this theme: 28 (scroll down to load remaining articles)
2017
Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques
J Med Internet Res 2017 (Nov 22); 19(11):e395
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Preventing Depression in Final Year Secondary Students: School-Based Randomized Controlled Trial
J Med Internet Res 2017 (Nov 02); 19(11):e369
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Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity
JMIR Serious Games 2017 (Oct 24); 5(4):e21
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Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study
JMIR Serious Games 2017 (Oct 12); 5(4):e19
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Protocol for Co-Design, Development, and Open Trial of a Prototype Game-Based eHealth Intervention to Treat Anxiety in Young People With Long-Term Physical Conditions
JMIR Res Protoc 2017 (Sep 22); 6(9):e171
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Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial
J Med Internet Res 2017 (Sep 18); 19(9):e314
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Development and Evaluation of Digital Game-Based Training for Managers to Promote Employee Mental Health and Reduce Mental Illness Stigma at Work: Quasi-Experimental Study of Program Effectiveness
JMIR Ment Health 2017 (Aug 04); 4(3):e31
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Pacing, Conventional Physical Activity and Active Video Games to Increase Physical Activity for Adults with Myalgic Encephalomyelitis/Chronic Fatigue Syndrome: Protocol for a Pilot Randomized Controlled Trial
JMIR Res Protoc 2017 (Aug 01); 6(8):e117
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The Value of Children's Voices for a Video Game Development in the Context of Type 1 Diabetes: Focus Group Study
JMIR Diabetes 2017 (Jul 19); 2(2):e17
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An Intervention Using Gamification to Increase Human Immunodeficiency Virus and Sexually Transmitted Infection Screening Among Young Men Who Have Sex With Men in California: Rationale and Design of Stick To It
JMIR Res Protoc 2017 (Jul 17); 6(7):e140
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Motivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study
J Med Internet Res 2017 (Jul 06); 19(7):e238
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Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
JMIR Serious Games 2017 (Jul 04); 5(3):e14
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Assessment of Active Video Gaming Using Adapted Controllers by Individuals With Physical Disabilities: A Protocol
JMIR Res Protoc 2017 (Jun 16); 6(6):e116
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The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial
JMIR Res Protoc 2017 (May 18); 6(5):e93
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Medical Student Evaluation With a Serious Game Compared to Multiple Choice Questions Assessment
JMIR Serious Games 2017 (May 16); 5(2):e11
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Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study
JMIR Serious Games 2017 (May 10); 5(2):e10
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Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory Study
JMIR Serious Games 2017 (May 03); 5(2):e9
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Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences
J Med Internet Res 2017 (Apr 20); 19(4):e128
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Simulated Conversations With Virtual Humans to Improve Patient-Provider Communication and Reduce Unnecessary Prescriptions for Antibiotics: A Repeated Measure Pilot Study
JMIR Med Educ 2017 (Apr 19); 3(1):e7
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What Older People Like to Play: Genre Preferences and Acceptance of Casual Games
JMIR Serious Games 2017 (Apr 18); 5(2):e8
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