Games and Gamification for Health
Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010
Articles published in 2026 in this theme: 83 (scroll down to load remaining articles)
2026
Exergaming Interventions for Preventing Falls and Injurious Falls in Older People: Systematic Review and Meta-Analysis of Randomized Controlled Trials
JMIR Aging 2026 (Jul 31); 9:e89807
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Motivational Factors, Physical Activity Impacts, and Sociopsychological Effects of Pokémon GO in Players Over the Years: Scoping Review
J Med Internet Res 2026 (Jul 31); 28:e89235
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Inclusive and Collaborative Exergame for Adults With Intellectual and Developmental Disabilities: Development and Usability Study
JMIR Serious Games 2026 (Jul 31); 14:e90156
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Peer Effects on Safety and Productivity in a Simulated Workplace Through Usability and Ecological Validity Testing of a Nonimmersive Virtual Simulation With University Students: Cross-Sectional Qualitative Study
JMIR Form Res 2026 (Jul 31); 10:e81061
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Simulation Training and Peripheral Angioplasty Learning: Protocol of a Quasi-Experimental Evaluative Cross-Sectional Study
JMIR Res Protoc 2026 (Jul 27); 15:e64658
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Mobile Phone Access, Usage Patterns, and Perceptions of Adolescents Living With HIV on the Use of Gamified Interventions to Improve Antiretroviral Therapy Adherence in Eswatini: Qualitative Study
JMIR Mhealth Uhealth 2026 (Jul 24); 14:e74207
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Feasibility and Preliminary Effects of a Pressure Sensor–Based Exergame on Cognitive and Sensorimotor Frailty in Low-Income Older Adults Receiving Public Community Care Services: Pilot Randomized Controlled Trial
JMIR Aging 2026 (Jul 24); 9:e93467
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Digital Mahjong-Based Cognitive Engagement Intervention for Older Adults: Randomized Controlled Trial
JMIR Aging 2026 (Jul 23); 9:e85339
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Efficacy of Various Virtual Reality Exposure Therapies for Chronic Low Back Pain: Systematic Review and Network Meta-Analysis
J Med Internet Res 2026 (Jul 22); 28:e90289
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Effects of a Short Mobile Intervention on Digital Health Literacy in Adolescents and Teachers: Randomized Controlled Trial
J Med Internet Res 2026 (Jul 21); 28:e96284
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The Influence of Robot Facial Expression and Inclusion Behavior on Rapport and Trust in Older Adults: Mixed-Factorial Experimental Study
JMIR Aging 2026 (Jul 15); 9:e91235
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Serious Game–Assisted Teaching for Junior Operating Room Nurses in Unicompartmental Knee Arthroplasty: Quasi-Historical Controlled Trial
JMIR Serious Games 2026 (Jul 14); 14:e93169
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Home-Based Multimodal Exergame Prototype for Patients With Chronic Stroke: Cross-Sectional Content Validation and Prospective Single-Arm Feasibility Study
JMIR Serious Games 2026 (Jul 14); 14:e86873
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Development and Formative Evaluation of a Narrative-Based Serious Game for Pregnancy Education: Mixed Methods Study
JMIR Form Res 2026 (Jul 13); 10:e93571
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Evaluating the Effectiveness of Screen-Based Haptic Virtual Reality Simulators in Preclinical Prosthodontic Crown Preparation: Mixed Methods Analysis Study
JMIR Form Res 2026 (Jul 08); 10:e88916
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A Metacognitive Intervention for Children and Adolescents in Neuropediatric Care (Mio-Training): Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2026 (Jun 26); 15:e95139
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Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study
JMIR XR Spatial Comput 2026 (Jun 24); 3:e66713
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Gaze Allocation and Performance Across Task-Demand Conditions During Squat-Based Exergaming: Pilot Study Using Eye Tracking
JMIR Rehabil Assist Technol 2026 (Jun 23); 13:e81667
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Tonal Auditory Discrimination Training in Youths: Design, Implementation, and Evaluation of Game-Based Versus Non–Game-Based Systems in a Cross-Sectional Study
JMIR Serious Games 2026 (Jun 22); 14:e92496
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The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey Study
JMIR Serious Games 2026 (Jun 17); 14:e89304
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