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Articles published in 2022 in this theme: 121 (scroll down to load remaining articles)
2022
Key Stakeholders’ Experiences and Perceptions of Virtual Reality for Older Adults Living With Dementia: Systematic Review and Thematic Synthesis
JMIR Serious Games 2022 (Dec 23); 10(4):e37228
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Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study
JMIR Serious Games 2022 (Dec 16); 10(4):e38133
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A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game Development and Mixed Methods Evaluation
JMIR Serious Games 2022 (Dec 15); 10(4):e37219
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Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied
JMIR Serious Games 2022 (Dec 09); 10(4):e38009
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An Emotional Bias Modification for Children With Attention-Deficit/Hyperactivity Disorder: Co-design Study
JMIR Form Res 2022 (Dec 09); 6(12):e36390
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Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study
JMIR Serious Games 2022 (Dec 07); 10(4):e39966
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A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study
JMIR Serious Games 2022 (Dec 06); 10(4):e40727
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Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study
JMIR Serious Games 2022 (Dec 06); 10(4):e38703
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Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study
JMIR Serious Games 2022 (Nov 29); 10(4):e41234
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Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
JMIR Serious Games 2022 (Nov 29); 10(4):e39840
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Effectiveness of Gamification in Knee Replacement Rehabilitation: Protocol for a Randomized Controlled Trial With a Qualitative Approach
JMIR Res Protoc 2022 (Nov 28); 11(11):e38434
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Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
JMIR Serious Games 2022 (Nov 23); 10(4):e39932
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Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study
JMIR Serious Games 2022 (Nov 08); 10(4):e40119
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Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study
JMIR Serious Games 2022 (Nov 08); 10(4):e33806
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Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis
JMIR Serious Games 2022 (Oct 19); 10(4):e38315
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Group Telegaming Through Immersive Virtual Reality to Improve Mental Health Among Adolescents With Physical Disabilities: Pre- and Posttrial Protocol
JMIR Res Protoc 2022 (Oct 13); 11(10):e42651
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Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint
JMIR Serious Games 2022 (Oct 03); 10(4):e38192
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Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis
JMIR Serious Games 2022 (Sep 29); 10(3):e35907
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The Use of Compression Stockings to Reduce Water Retention in the Legs During Gaming and Esports: Randomized Controlled Field Study
Interact J Med Res 2022 (Sep 29); 11(2):e25886
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The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial
JMIR Serious Games 2022 (Sep 28); 10(3):e38200
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