Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010
Articles published in 2015 in this theme: 16 (scroll down to load remaining articles)
2015
Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study
JMIR Serious Games 2015 (Nov 27); 3(2):e8
Download Citation: END BibTex RIS
Using an eHealth Intervention to Stimulate Health Behavior for the Prevention of Cognitive Decline in Dutch Adults: A Study Protocol for the Brain Aging Monitor
JMIR Res Protoc 2015 (Nov 10); 4(4):e130
Download Citation: END BibTex RIS
Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery
J Med Internet Res 2015 (Oct 28); 17(10):e245
Download Citation: END BibTex RIS
Games and Telerehabilitation for Balance Impairments and Gaze Dysfunction: Protocol of a Randomized Controlled Trial
JMIR Res Protoc 2015 (Oct 21); 4(4):e118
Download Citation: END BibTex RIS
Effects of Social Network Exposure on Nutritional Learning: Development of an Online Educational Platform
JMIR Serious Games 2015 (Oct 05); 3(2):e7
Download Citation: END BibTex RIS
Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game
JMIR Res Protoc 2015 (Sep 28); 4(3):e114
Download Citation: END BibTex RIS
Apps for IMproving FITness and Increasing Physical Activity Among Young People: The AIMFIT Pragmatic Randomized Controlled Trial
J Med Internet Res 2015 (Aug 27); 17(8):e210
Download Citation: END BibTex RIS
Interchangeability of the Wii Balance Board for Bipedal Balance Assessment
JMIR Rehabil Assist Technol 2015 (Aug 27); 2(2):e8
Download Citation: END BibTex RIS
Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
JMIR Serious Games 2015 (Jul 24); 3(2):e6
Download Citation: END BibTex RIS
Health Behavior Theory in Physical Activity Game Apps: A Content Analysis
JMIR Serious Games 2015 (Jul 13); 3(2):e4
Download Citation: END BibTex RIS
A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study
J Med Internet Res 2015 (Jun 17); 17(6):e150
Download Citation: END BibTex RIS
Student Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional Study
JMIR Med Educ 2015 (May 11); 1(1):e2
Download Citation: END BibTex RIS
Integrating Health Behavior Theory and Design Elements in Serious Games
JMIR Ment Health 2015 (Apr 21); 2(2):e11
Download Citation: END BibTex RIS
Digital Games for Type 1 and Type 2 Diabetes: Underpinning Theory With Three Illustrative Examples
JMIR Serious Games 2015 (Mar 18); 3(1):e3
Download Citation: END BibTex RIS
The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents
JMIR Serious Games 2015 (Mar 03); 3(1):e1
Download Citation: END BibTex RIS
The Effect of Social Support Features and Gamification on a Web-Based Intervention for Rheumatoid Arthritis Patients: Randomized Controlled Trial
J Med Internet Res 2015 (Jan 09); 17(1):e14
Download Citation: END BibTex RIS