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Articles published in 2023 in this theme: 92 (scroll down to load remaining articles)
2023
The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review
JMIR Serious Games 2023 (Dec 22); 11:e39019
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A Home-Based Exercise Program With Active Video Games for Balance, Motor Proficiency, Foot and Ankle Ability, and Intrinsic Motivation in Children With Chronic Ankle Instability: Feasibility Randomized Controlled Trial
JMIR Serious Games 2023 (Dec 20); 11:e51073
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Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study
JMIR Serious Games 2023 (Dec 08); 11:e51719
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A Newly Developed Exergame-Based Telerehabilitation System for Older Adults: Usability and Technology Acceptance Study
JMIR Hum Factors 2023 (Dec 07); 10:e48845
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Assessing the Impact of a Serious Game (MedSMARxT: Adventures in PharmaCity) in Improving Opioid Safety Awareness Among Adolescents and Parents: Quantitative Study
JMIR Form Res 2023 (Dec 07); 7:e51812
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Improving Social Isolation and Loneliness Among Adolescents With Physical Disabilities Through Group-Based Virtual Reality Gaming: Feasibility Pre-Post Trial Study
JMIR Form Res 2023 (Dec 06); 7:e47630
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Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study
JMIR Serious Games 2023 (Nov 23); 11:e48063
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Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study
JMIR Res Protoc 2023 (Nov 23); 12:e46990
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Effectiveness of a 5-Week Virtual Reality Telerehabilitation Program for Children With Duchenne and Becker Muscular Dystrophy: Prospective Quasi-Experimental Study
JMIR Serious Games 2023 (Nov 15); 11:e48022
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The Relationship Between Cognitive Resource Consumption During Gameplay and Postgame Aggressive Behaviors: Between-Subjects Experiment
JMIR Serious Games 2023 (Nov 14); 11:e48317
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The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry
J Med Internet Res 2023 (Nov 08); 25:e40190
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An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study
JMIR Serious Games 2023 (Nov 08); 11:e41371
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A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study
JMIR Serious Games 2023 (Nov 03); 11:e46912
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Tablet-Based Puzzle Game Intervention for Cognitive Function and Well-Being in Healthy Adults: Pilot Feasibility Randomized Controlled Trial
JMIR Aging 2023 (Nov 01); 6:e46177
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Social Presence, Negative Emotions, and Self-Protective Behavioral Intentions of Nonsmokers in Response to Secondhand Smoking in Virtual Reality: Quasi-Experimental Design
JMIR Serious Games 2023 (Oct 25); 11:e46243
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Effects of Virtual Reality Pilates Training on Duration of Posture Maintenance and Flow in Young, Healthy Individuals: Randomized Crossover Trial
JMIR Serious Games 2023 (Oct 19); 11:e49080
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Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials
JMIR Serious Games 2023 (Oct 19); 11:e42697
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Playfulness and New Technologies in Hand Therapy for Children With Cerebral Palsy: Scoping Review
JMIR Serious Games 2023 (Oct 16); 11:e44904
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An Exposure-Based Video Game (Dr. Zoo) to Reduce Needle Phobia in Children Aged 3 to 6 Years: Development and Mixed Methods Pilot Study
JMIR Serious Games 2023 (Oct 16); 11:e42025
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A Video Game for Entrepreneurship Learning in Ecuador: Development Study
JMIR Form Res 2023 (Oct 11); 7:e49263
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