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Articles published in 2013 in this theme: 12 (scroll down to load remaining articles)
2013
Puzzling With Online Games (BAM-COG): Reliability, Validity, and Feasibility of an Online Self-Monitor for Cognitive Performance in Aging Adults
J Med Internet Res 2013 (Dec 03); 15(12):e270
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Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds
J Med Internet Res 2013 (Oct 29); 15(10):e240
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Can a Novel Web-Based Computer Test Predict Poor Simulated Driving Performance? A Pilot Study With Healthy and Cognitive-Impaired Participants
J Med Internet Res 2013 (Oct 21); 15(10):e232
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Surgical Trainee Opinions in the United Kingdom Regarding a Three-Dimensional Virtual Mentoring Environment (MentorSL) in Second Life: Pilot Study
JMIR Serious Games 2013 (Sep 18); 1(1):e2
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Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges
JMIR Res Protoc 2013 (Sep 11); 2(2):e35
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Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study
JMIR Serious Games 2013 (Aug 06); 1(1):e1
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Silence is Golden: Effect of Encouragement in Motivating the Weak Link in an Online Exercise Video Game
J Med Internet Res 2013 (Jun 04); 15(6):e104
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InSpire to Promote Lung Assessment in Youth: Evolving the Self-Management Paradigms of Young People With Asthma
Med 2 0 2013 (May 21); 2(1):e1
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Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People
J Med Internet Res 2013 (May 15); 15(5):e80
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Prevalence of Behavior Changing Strategies in Fitness Video Games: Theory-Based Content Analysis
J Med Internet Res 2013 (May 07); 15(5):e81
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Development and Testing of a Multidimensional iPhone Pain Assessment Application for Adolescents with Cancer
J Med Internet Res 2013 (Mar 08); 15(3):e51
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InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation
JMIR Res Protoc 2013 (Jan 21); 2(1):e5
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