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Articles published in 2020 in this theme: 58 (scroll down to load remaining articles)
2020
Emotional Bias Modification for Individuals With Attention Deficit Hyperactivity Disorder: Protocol for a Co-Design Study
JMIR Res Protoc 2020 (Dec 23); 9(12):e24078
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A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study
JMIR Serious Games 2020 (Dec 22); 8(4):e25226
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Evaluation of a Serious Video Game to Facilitate Conversations About Human Papillomavirus Vaccination for Preteens: Pilot Randomized Controlled Trial
JMIR Serious Games 2020 (Dec 03); 8(4):e16883
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Using Serious Games for Antismoking Health Campaigns: Experimental Study
JMIR Serious Games 2020 (Dec 02); 8(4):e18528
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The Role of Enjoyment in a Serious Game for Binge Drinking Prevention: Pretest-Posttest Quasi-Experimental Study
J Med Internet Res 2020 (Nov 30); 22(11):e21652
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Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial
JMIR Mhealth Uhealth 2020 (Nov 18); 8(11):e15717
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Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study
JMIR Serious Games 2020 (Nov 17); 8(4):e19968
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Parental Experiences of the Pediatric Day Surgery Pathway and the Needs for a Digital Gaming Solution: Qualitative Study
JMIR Med Inform 2020 (Nov 13); 8(11):e23626
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Use of a Low-Cost Portable 3D Virtual Reality Simulator for Psychomotor Skill Training in Minimally Invasive Surgery: Task Metrics and Score Validity
JMIR Serious Games 2020 (Oct 27); 8(4):e19723
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Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
J Med Internet Res 2020 (Oct 23); 22(10):e19840
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Use of a Smartphone App to Increase Physical Activity Levels in Insufficiently Active Adults: Feasibility Sequential Multiple Assignment Randomized Trial (SMART)
JMIR Res Protoc 2020 (Oct 23); 9(10):e14322
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Archetypes of Gamification: Analysis of mHealth Apps
JMIR Mhealth Uhealth 2020 (Oct 19); 8(10):e19280
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Evaluation of the Effectiveness of a Novel Brain-Computer Interface Neuromodulative Intervention to Relieve Neuropathic Pain Following Spinal Cord Injury: Protocol for a Single-Case Experimental Design With Multiple Baselines
JMIR Res Protoc 2020 (Sep 29); 9(9):e20979
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Game-Based Meditation Therapy to Improve Posttraumatic Stress and Neurobiological Stress Systems in Traumatized Adolescents: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2020 (Sep 23); 9(9):e19881
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A Mobile Gaming Intervention for Persons on Pre-Exposure Prophylaxis: Protocol for Intervention Development and Randomized Controlled Trial
JMIR Res Protoc 2020 (Sep 14); 9(9):e18640
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Feasibility of a Commercially Available Virtual Reality System to Achieve Exercise Guidelines in Youth With Spina Bifida: Mixed Methods Case Study
JMIR Serious Games 2020 (Sep 03); 8(3):e20667
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Impact of Co-Designed Game Learning on Cultural Safety in Colombian Medical Education: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2020 (Aug 31); 9(8):e17297
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Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study
JMIR Serious Games 2020 (Aug 25); 8(3):e16947
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Parents of Adolescents Perspectives of Physical Activity, Gaming and Virtual Reality: Qualitative Study
JMIR Serious Games 2020 (Aug 25); 8(3):e14920
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Effects of Avatar Perspective on Joint Excursions Used to Play Virtual Dodgeball: Within-Subject Comparative Study
JMIR Serious Games 2020 (Aug 19); 8(3):e18888
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