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Articles published in 2018 in this theme: 32 (scroll down to load remaining articles)
2018
Testing the Efficacy of a Social Networking Gamification App to Improve Pre-Exposure Prophylaxis Adherence (P3: Prepared, Protected, emPowered): Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2018 (Dec 18); 7(12):e10448
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Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2018 (Dec 18); 7(12):e189
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Creating Gameful Design in mHealth: A Participatory Co-Design Approach
JMIR Mhealth Uhealth 2018 (Dec 14); 6(12):e11579
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A Tablet-Based Interactive Movement Tool for Pediatric Rehabilitation: Development and Preliminary Usability Evaluation
JMIR Rehabil Assist Technol 2018 (Nov 26); 5(2):e10307
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An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process
JMIR Ment Health 2018 (Nov 19); 5(4):e11068
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A Mobile Game for Patients With Breast Cancer for Chemotherapy Self-Management and Quality-of-Life Improvement: Randomized Controlled Trial
J Med Internet Res 2018 (Oct 29); 20(10):e273
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Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability
JMIR Serious Games 2018 (Oct 15); 6(4):e10213
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Pokémon GO Within the Context of Family Health: Retrospective Study
JMIR Pediatr Parent 2018 (Oct 03); 1(2):e10679
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Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study
JMIR Serious Games 2018 (Sep 13); 6(3):e16
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Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study
JMIR Serious Games 2018 (Sep 10); 6(3):e10522
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3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study
JMIR Serious Games 2018 (Aug 24); 6(3):e11631
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Effectiveness of Serious Gaming During the Multidisciplinary Rehabilitation of Patients With Complex Chronic Pain or Fatigue: Natural Quasi-Experiment
J Med Internet Res 2018 (Aug 15); 20(8):e250
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A Smartphone Game-Based Intervention (Tumaini) to Prevent HIV Among Young Africans: Pilot Randomized Controlled Trial
JMIR Mhealth Uhealth 2018 (Aug 01); 6(8):e10482
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Investigating the Direct Impact of a Gamified Versus Nongamified Well-Being Intervention: An Exploratory Experiment
J Med Internet Res 2018 (Jul 26); 20(7):e247
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Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis
JMIR Serious Games 2018 (Jul 26); 6(3):e15
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Pokémon GO and Physical Activity in Asia: Multilevel Study
J Med Internet Res 2018 (Jun 15); 20(6):e217
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Effective Behavioral Changes through a Digital mHealth App: Exploring the Impact of Hedonic Well-Being, Psychological Empowerment and Inspiration
JMIR Mhealth Uhealth 2018 (Jun 15); 6(6):e10024
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Physical Wellness Among Gaming Adults: Cross-Sectional Study
JMIR Serious Games 2018 (Jun 12); 6(2):e12
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A Mobile Game to Support Smoking Cessation: Prototype Assessment
JMIR Serious Games 2018 (Jun 07); 6(2):e11
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Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial
JMIR Serious Games 2018 (May 23); 6(2):e10
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