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Articles published in 2021 in this theme: 103 (scroll down to load remaining articles)
2021
The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis
JMIR Serious Games 2021 (Dec 30); 9(4):e27058
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Investigating the Use of a Serious Game to Improve Opioid Safety Awareness Among Adolescents: Quantitative Study
JMIR Serious Games 2021 (Dec 23); 9(4):e33975
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Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
JMIR Serious Games 2021 (Dec 16); 9(4):e30482
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Augmented Reality in Physical Therapy: Systematic Review and Meta-analysis
JMIR Serious Games 2021 (Dec 15); 9(4):e30985
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Design of a Virtual Reality Interactive Training System for Public Health Emergency Preparedness for Major Emerging Infectious Diseases: Theory and Framework
JMIR Serious Games 2021 (Dec 14); 9(4):e29956
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A Personalized Approach Bias Modification Smartphone App (“SWiPE”) to Reduce Alcohol Use: Open-Label Feasibility, Acceptability, and Preliminary Effectiveness Study
JMIR Mhealth Uhealth 2021 (Dec 10); 9(12):e31353
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Comparing the Effects of Gamification and Teach-Back Training Methods on Adherence to a Therapeutic Regimen in Patients After Coronary Artery Bypass Graft Surgery: Randomized Clinical Trial
J Med Internet Res 2021 (Dec 10); 23(12):e22557
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Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study
JMIR Serious Games 2021 (Dec 03); 9(4):e29964
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Virtual Reality in Health Care: Bibliometric Analysis
JMIR Serious Games 2021 (Dec 01); 9(4):e32721
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Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content
JMIR Serious Games 2021 (Dec 01); 9(4):e27953
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Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis
JMIR Ment Health 2021 (Nov 29); 8(11):e32199
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Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study
JMIR Serious Games 2021 (Nov 25); 9(4):e33003
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Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review
JMIR Serious Games 2021 (Nov 24); 9(4):e30249
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Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
JMIR Serious Games 2021 (Nov 24); 9(4):e33144
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Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study
JMIR Serious Games 2021 (Nov 22); 9(4):e29330
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Evaluating a Strengths-Based mHealth Tool (MyStrengths): Explorative Feasibility Trial
JMIR Form Res 2021 (Nov 17); 5(11):e30572
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Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review
JMIR Serious Games 2021 (Nov 11); 9(4):e25831
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Development and Validation of a Mobile Game for Culturally Sensitive Child Sexual Abuse Prevention Education in Tanzania: Mixed Methods Study
JMIR Serious Games 2021 (Nov 08); 9(4):e30350
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Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial
JMIR Serious Games 2021 (Nov 08); 9(4):e29044
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Serious Games Are Not Serious Enough for Myoelectric Prosthetics
JMIR Serious Games 2021 (Nov 08); 9(4):e28079
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