Games and Gamification for Health
Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010
Articles published in this theme: 903 (scroll down to load remaining articles)
2026
Effects of Generative AI–Supported Virtual Reality Dental Skill Training on Learning Performance, Visual Behavior, and Cortical Activation Among Dental Students: Stratified Randomized Controlled Trial
J Med Internet Res 2026 (Oct 01); 28:e90938
Download Citation: END BibTex RIS
Social Role–Based Training Using a Computer Graphics Avatar in a Real-World Commercial Setting for Individuals With Autism Spectrum Disorder: Quasi-Experimental Study
J Med Internet Res 2026 (Sep 30); 28:e93549
Download Citation: END BibTex RIS
Exergame Intervention for Habit Formation, Lifestyle Adjustment, and Health Ownership Enhancement Among Hong Kong’s Older Adults: Multisession, Single-Group, Pre-Post Pilot Study
JMIR Serious Games 2026 (Sep 25); 14:e96571
Download Citation: END BibTex RIS
Balance Wood, a Bilateral Ankle-Controlled Serious Game for Healthy Adults: 2-Stage Cross-Sectional Development and Usability Study
JMIR Serious Games 2026 (Sep 25); 14:e96617
Download Citation: END BibTex RIS
A Stepwise Animated Video Modeling App With Token-Based Reinforcement for Toilet Training in Children With Autism Spectrum Disorder: Pilot Study Using Multiple-Baseline and Single-Case Designs
JMIR Pediatr Parent 2026 (Sep 25); 9:e92147
Download Citation: END BibTex RIS
SMARTCLOTH-Odyssey for Nutrition Education in Type 1 Diabetes: Development and Acceptability Study of a Gamified Web-Based Platform for Diabetes Nurse Educators Using a Human-Centered Design Approach
JMIR Diabetes 2026 (Sep 25); 11:e79648
Download Citation: END BibTex RIS
Video Gaming and Psychological Well-Being Among Sexual and Gender Diverse Youth in Canada, the United States, Mexico, the United Kingdom, and Australia: Protocol for a LEVEL UP! Cross-Sectional Survey and Screenshot Elicitation Interview Study
JMIR Res Protoc 2026 (Sep 24); 15:e95804
Download Citation: END BibTex RIS
The Reciprocal Relationships Among Impulsivity, Self-Control, Gaming Time, and Internet Gaming Disorder Among Adolescents: Prospective Longitudinal Cohort Study
JMIR Serious Games 2026 (Sep 23); 14:e86982
Download Citation: END BibTex RIS
Two-Stage Gamified Digital Assessment for Autism Spectrum Disorder Screening and the Limits of Differentiating Social Communication Disorder in Children and Adolescents: Cross-Sectional Diagnostic Accuracy Study Using Explainable Machine Learning
JMIR Serious Games 2026 (Sep 23); 14:e102714
Download Citation: END BibTex RIS
User Experience Comparison of a Traditional Mannequin-Based and an Augmented Reality Lumbar Puncture Simulator in Geriatric Medicine Training: Questionnaire Study
JMIR XR Spatial Comput 2026 (Sep 21); 3:e98090
Download Citation: END BibTex RIS
Feasibility and Acceptability of Perioperative Application of Biofeedback-Based Virtual Reality vs Control for Pain and Anxiety in Children and Adolescents Undergoing Surgery: Pilot Randomized Controlled Trial
J Med Internet Res 2026 (Sep 16); 28:e94604
Download Citation: END BibTex RIS
Scenario-Based Serious Game for Screening Mild Cognitive Impairment in Older Adults: Cross-Sectional Preliminary Validation Study
JMIR Serious Games 2026 (Sep 16); 14:e92334
Download Citation: END BibTex RIS
Parental Media Literacy and Children’s Epistemic Curiosity in Screen-Based Media Use: Cross-Sectional Survey Study
JMIR Pediatr Parent 2026 (Sep 15); 9:e89929
Download Citation: END BibTex RIS
Effects and Moderators of Exergaming on Glucose and Lipid Metabolism in Children and Adolescents: Systematic Review and Meta-Analysis
JMIR Serious Games 2026 (Sep 15); 14:e93610
Download Citation: END BibTex RIS
Development of a Mixed-Reality Application for Volitional Step Training in People With Multiple Sclerosis: Cross-Sectional Qualitative User-Centered Co-Design Study
JMIR Serious Games 2026 (Sep 14); 14:e94312
Download Citation: END BibTex RIS
Feasibility and Acceptability of Useful Field of View Cognitive Training in Adolescent Athletes: Pilot Pre-Post Study
JMIR Form Res 2026 (Sep 11); 10:e93778
Download Citation: END BibTex RIS
Attitudes Toward and Preconditions for Digital Game–Based Learning Among Public Health and Health Sciences Students: Cross-Sectional Online Survey Study
JMIR Med Educ 2026 (Sep 10); 12:e83347
Download Citation: END BibTex RIS
Collaborative Gameplay for Children’s Self-Efficacy in Computational Thinking: Qualitative Cross-Sectional Design Science Research Case Study
JMIR Serious Games 2026 (Sep 09); 14:e94416
Download Citation: END BibTex RIS
Video and App-Based Games for Youth Emotion Regulation: Scoping Review
JMIR Ment Health 2026 (Sep 09); 13:e96935
Download Citation: END BibTex RIS
Designing a Gamified mHealth App for HIV Prevention and Comorbidities Among Malaysian Young Men Who Have Sex With Men: An Interdisciplinary Expert Panel Study
J Med Internet Res 2026 (Sep 08); 28:e80334
Download Citation: END BibTex RIS