Games and Gamification for Health
Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010
Articles published in this theme: 874 (scroll down to load remaining articles)
2026
User-Centered Design and Evaluation of a “Lehuo Pingpang” Exergame for Older Adults With Mild Cognitive Impairment: Cross-Sectional Convergent Mixed Methods Study
JMIR Serious Games 2026 (Aug 14); 14:e93081
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Structured Virtual Reality Exergame Intervention in Adolescents With Mild Intellectual Disabilities: Pre-Post Pilot Study on Motor Proficiency and Reaction Time
JMIR Serious Games 2026 (Aug 14); 14:e95572
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Design, Implementation, and Effectiveness of Virtual Reality and Digital Simulation Tools for Pediatric Dental Behavior Management Education: Systematic Review
JMIR Serious Games 2026 (Aug 10); 14:e89738
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A Serious Digital Game (SugarVita) to Support Diabetes Self-Management: Pilot Randomized Controlled Trial
JMIR Diabetes 2026 (Aug 07); 11:e99345
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Computer Games on the Development of Physical Motor Skills and Social Interaction in Preschool Children: Quasi-Experimental Study
JMIR Form Res 2026 (Aug 07); 10:e33138
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Symptom Tracking for Patient-Reported Outcomes in Cancer: User-Centered Design of the AthenaCompanion Web Application
J Med Internet Res 2026 (Aug 05); 28:e94017
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Exergaming Interventions for Preventing Falls and Injurious Falls in Older People: Systematic Review and Meta-Analysis of Randomized Controlled Trials
JMIR Aging 2026 (Jul 31); 9:e89807
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Motivational Factors, Physical Activity Impacts, and Sociopsychological Effects of Pokémon GO in Players Over the Years: Scoping Review
J Med Internet Res 2026 (Jul 31); 28:e89235
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Inclusive and Collaborative Exergame for Adults With Intellectual and Developmental Disabilities: Development and Usability Study
JMIR Serious Games 2026 (Jul 31); 14:e90156
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Peer Effects on Safety and Productivity in a Simulated Workplace Through Usability and Ecological Validity Testing of a Nonimmersive Virtual Simulation With University Students: Cross-Sectional Qualitative Study
JMIR Form Res 2026 (Jul 31); 10:e81061
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Simulation Training and Peripheral Angioplasty Learning: Protocol of a Quasi-Experimental Evaluative Cross-Sectional Study
JMIR Res Protoc 2026 (Jul 27); 15:e64658
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Mobile Phone Access, Usage Patterns, and Perceptions of Adolescents Living With HIV on the Use of Gamified Interventions to Improve Antiretroviral Therapy Adherence in Eswatini: Qualitative Study
JMIR Mhealth Uhealth 2026 (Jul 24); 14:e74207
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Feasibility and Preliminary Effects of a Pressure Sensor–Based Exergame on Cognitive and Sensorimotor Frailty in Low-Income Older Adults Receiving Public Community Care Services: Pilot Randomized Controlled Trial
JMIR Aging 2026 (Jul 24); 9:e93467
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Digital Mahjong-Based Cognitive Engagement Intervention for Older Adults: Randomized Controlled Trial
JMIR Aging 2026 (Jul 23); 9:e85339
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Efficacy of Various Virtual Reality Exposure Therapies for Chronic Low Back Pain: Systematic Review and Network Meta-Analysis
J Med Internet Res 2026 (Jul 22); 28:e90289
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Effects of a Short Mobile Intervention on Digital Health Literacy in Adolescents and Teachers: Randomized Controlled Trial
J Med Internet Res 2026 (Jul 21); 28:e96284
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The Influence of Robot Facial Expression and Inclusion Behavior on Rapport and Trust in Older Adults: Mixed-Factorial Experimental Study
JMIR Aging 2026 (Jul 15); 9:e91235
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Serious Game–Assisted Teaching for Junior Operating Room Nurses in Unicompartmental Knee Arthroplasty: Quasi-Historical Controlled Trial
JMIR Serious Games 2026 (Jul 14); 14:e93169
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Home-Based Multimodal Exergame Prototype for Patients With Chronic Stroke: Cross-Sectional Content Validation and Prospective Single-Arm Feasibility Study
JMIR Serious Games 2026 (Jul 14); 14:e86873
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Development and Formative Evaluation of a Narrative-Based Serious Game for Pregnancy Education: Mixed Methods Study
JMIR Form Res 2026 (Jul 13); 10:e93571
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