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Articles published in 2019 in this theme: 47 (scroll down to load remaining articles)
2019
Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process
JMIR Serious Games 2019 (Dec 20); 7(4):e13695
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Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
JMIR Serious Games 2019 (Nov 21); 7(4):e16031
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Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial
J Med Internet Res 2019 (Nov 20); 21(11):e12669
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Remotely Monitored Gamification and Social Incentives to Improve Glycemic Control Among Adults With Uncontrolled Type 2 Diabetes (iDiabetes): Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2019 (Nov 20); 8(11):e14180
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Virtual Reality as a Therapy Adjunct for Fear of Movement in Veterans With Chronic Pain: Single-Arm Feasibility Study
JMIR Form Res 2019 (Oct 30); 3(4):e11266
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A Serious Game–Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial
JMIR Serious Games 2019 (Oct 24); 7(4):e14924
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A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation
JMIR Serious Games 2019 (Oct 15); 7(4):e11151
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Co-designing a Mobile Gamified Attention Bias Modification Intervention for Substance Use Disorders: Participatory Research Study
JMIR Mhealth Uhealth 2019 (Oct 03); 7(10):e15871
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Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study
JMIR Serious Games 2019 (Sep 30); 7(3):e13776
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Virtual Reality Support for Joint Attention Using the Floreo Joint Attention Module: Usability and Feasibility Pilot Study
JMIR Pediatr Parent 2019 (Sep 30); 2(2):e14429
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A Collaboration Between Game Developers and Rehabilitation Researchers to Develop a Web-Based App for Persons With Physical Disabilities: Case Study
JMIR Rehabil Assist Technol 2019 (Sep 27); 6(2):e13511
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Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review
JMIR Rehabil Assist Technol 2019 (Sep 20); 6(2):e12010
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What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
J Med Internet Res 2019 (Sep 16); 21(9):e13833
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Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study
JMIR Serious Games 2019 (Jul 22); 7(3):e13962
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Digital Games and Mindfulness Apps: Comparison of Effects on Post Work Recovery
JMIR Ment Health 2019 (Jul 18); 6(7):e12853
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Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study
JMIR Serious Games 2019 (Jul 16); 7(3):e14620
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Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review
JMIR Ment Health 2019 (Jun 26); 6(6):e13717
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Gamifying Breastfeeding for Fathers: Process Evaluation of the Milk Man Mobile App
JMIR Pediatr Parent 2019 (Jun 20); 2(1):e12157
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Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study
JMIR Serious Games 2019 (Jun 18); 7(2):e13051
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A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial
JMIR Serious Games 2019 (Jun 11); 7(2):e12431
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