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Articles published in 2016 in this theme: 8 (scroll down to load remaining articles)
2016
Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World
JMIR Serious Games 2016 (Dec 16); 4(2):e22
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Influence of Pokémon Go on Physical Activity: Study and Implications
J Med Internet Res 2016 (Dec 06); 18(12):e315
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The Effectiveness of Lower-Limb Wearable Technology for Improving Activity and Participation in Adult Stroke Survivors: A Systematic Review
J Med Internet Res 2016 (Oct 07); 18(10):e259
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Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball
JMIR Serious Games 2016 (Sep 15); 4(2):e16
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Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study
JMIR Ment Health 2016 (Jun 27); 3(2):e28
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Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study
JMIR Res Protoc 2016 (Jun 02); 5(2):e81
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Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play
JMIR Serious Games 2016 (Jun 01); 4(1):e9
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Systemic Lisbon Battery: Normative Data for Memory and Attention Assessments
JMIR Rehabil Assist Technol 2016 (May 04); 3(1):e5
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