Published on in Vol 23, No 2 (2021): February
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/18161, first published
.

Journals
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- Guldager J, Hrynyschyn R, Kjær S, Dietrich T, Majgaard G, Stock C, Garavand A. User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents. PLOS ONE 2023;18(5):e0286522 View
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- Tomczyk S, Gottschalk S. How Are Extended Reality Technologies Being Used for Behavioral Prevention and Health Promotion With Children and Adolescents? A Scoping Review. Journal of Adolescent Health 2024;75(6):856 View
- Shirtcliff E, Finseth T, Winer E, Glahn D, Conrady R, Drury S. Virtual stressors with real impact: what virtual reality-based biobehavioral research can teach us about typical and atypical stress responsivity. Translational Psychiatry 2024;14(1) View
- Mertens E, Van Gelder J. The DID-guide: A guide to developing digital mental health interventions. Internet Interventions 2025;39:100794 View
- Chen Y, Guan L, Wu W, Ye L, He Y, Zheng X, Li S, Guan B, Ming W. Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study. Journal of Medical Internet Research 2024;26:e58422 View
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- Chen Y, Guan B, Zhang Y, Lee S, Liu J, Li S, Liu M, Zhang X, Ming W. Acceptability of and Willingness to Use Virtual Reality Exergames for Weight Loss Among Young Adults With Overweight or Obesity in China: Qualitative Study. JMIR Serious Games 2025;13:e66998 View
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Conference Proceedings
- Coutinho F, Silva I, Barbosa G, Costa T, Carvalho L, Andrade C, Pereira J, Pinto R, Silva J. 2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). Design and Architecture of an Open Multiplayer Exergaming Platform called Move2Play View
- Pereira M, Vieira D, Ferreira D, Calhau P, Menezes P. 2023 International Conference on Graphics and Interaction (ICGI). UCInvaders: Reusing a Game to Promote Physical Activity Among College Students View
- Karaosmanoglu S, Cmentowski S, Nacke L, Steinicke F. Proceedings of the CHI Conference on Human Factors in Computing Systems. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape View
- Alyami R. 2025 IEEE 14th International Conference on Communication Systems and Network Technologies (CSNT). Security Implications of Augmented Reality in Healthcare: Integrating Human-Computer Interaction for Modern Systems View
- Adiwangsa M, Sweetser P, Ozdowska A. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. Snap, Sweat, and Sketch: Designing Home Exercise Experiences for Augmented Reality Head-mounted Displays View
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