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Citing this Article

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Published on 28.03.19 in Vol 21, No 3 (2019): March

This paper is in the following e-collection/theme issue:

Works citing "Serious Gaming and Gamification Education in Health Professions: Systematic Review"

According to Crossref, the following articles are citing this article (DOI 10.2196/12994):

(note that this is only a small subset of citations)

  1. Song H, Yi D, Park H, Rodríguez C. Validation of a mobile game-based assessment of cognitive control among children and adolescents. PLOS ONE 2020;15(3):e0230498
    CrossRef
  2. Jia JL, Shen A, Tabata MM, Sarin KY. Gamification improves melanoma visual identification among high school students: Results from a randomized study. Pediatric Dermatology 2020;
    CrossRef
  3. Martinengo L, Yeo NJY, Markandran KD, Olsson M, Kyaw BM, Car LT. Digital health professions education on chronic wound management: A systematic review. International Journal of Nursing Studies 2020;104:103512
    CrossRef
  4. Minge M, Cymek DH. Investigating the Potential of Gamification to Improve Seniors’ Experience and Use of Technology. Information 2020;11(5):249
    CrossRef
  5. Blanié A, Amorim M, Benhamou D. Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration: a randomized study in nursing students. BMC Medical Education 2020;20(1)
    CrossRef
  6. Vion M, Barbillon C, Fauchon A, Léger C, Courtel V, Renard G, Verleye P, Dupuis C, Rodier S. Jeu d’évasion (escape game) médicamenteux : un apprentissage ludique et coopératif. Le Pharmacien Hospitalier et Clinicien 2020;
    CrossRef
  7. Wu S, Huang C, Huang S, Yang Y, Liu C, Shulruf B, Chen C. Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan. Journal of Educational Evaluation for Health Professions 2020;17:1
    CrossRef
  8. Blanié A, Amorim M, Meffert A, Perrot C, Dondelli L, Benhamou D. Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication. Advances in Simulation 2020;5(1)
    CrossRef
  9. Phungoen P, Promto S, Chanthawatthanarak S, Maneepong S, Apiratwarakul K, Kotruchin P, Mitsungnern T. Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial. Journal of Medical Internet Research 2020;22(3):e16987
    CrossRef
  10. Ljuhar D, Gibbons AT, Ponsky TA, Nataraja RM. Emerging technology and their application to paediatric surgical training. Seminars in Pediatric Surgery 2020;29(2):150909
    CrossRef
  11. Wolfe J, Safdar B, Sethuraman KN, Greenberg MR, Madsen TE, Jarman AF, McGregor AJ, Chan T. Engaging Emergency Medicine Influencers in Sex‐ and Gender‐based Medicine: Lessons Learned from the Sex and Gender Interest Group in Emergency Medicine and the SAEM Jeopardy Game. AEM Education and Training 2020;4(2):161
    CrossRef
  12. Michelet D, Barré J, Truchot J, Piot M, Cabon P, Tesnière A. Effect of Computer debriefing on acquisition and retention of learning after screen-based simulation of neonatal resuscitation: a randomized study. (Preprint). JMIR Serious Games 2020;
    CrossRef
  13. Mack I, Reiband N, Etges C, Eichhorn S, Schaeffeler N, Zurstiege G, Gawrilow C, Weimer K, Peeraully R, Teufel M, Blumenstock G, Giel KE, Junne F, Zipfel S. The Kids Obesity Prevention Program: Cluster Randomized Controlled Trial to Evaluate a Serious Game for the Prevention and Treatment of Childhood Obesity. Journal of Medical Internet Research 2020;22(4):e15725
    CrossRef
  14. Linganna RE, Patel SJ, Ghofaily LA, Mackay EJ, Spelde AE, Zhou EY, Kukafka JD, Feinman JW, Augoustides JG, Weiss S. Pilot Study Suggests Smartphone Application Knowledge Improves Resident Transesophageal Echocardiography Knowledge: A Randomized Controlled Trial. Journal of Cardiothoracic and Vascular Anesthesia 2020;
    CrossRef
  15. Patchen L, Ellis L, Ma TX, Ott C, Chang KH, Araya B, Atreyapurapu S, Alyusuf A, Gaines Lanzi R. Engaging African American Youth in the Development of a Serious Mobile Game for Sexual Health Education: Mixed Methods Study. JMIR Serious Games 2020;8(1):e16254
    CrossRef
  16. Akdemir N, Malik RF, Walters T, Taber S, Hamstra SJ, Philibert I, Scheele F. Using Gamification to Understand Accreditation in Postgraduate Medical Education. Journal of Graduate Medical Education 2019;11(4s):207
    CrossRef
  17. Divakar U, Nazeha N, Posadzki P, Jarbrink K, Bajpai R, Ho AHY, Campbell J, Feder G, Car J. Digital Education of Health Professionals on the Management of Domestic Violence: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration. Journal of Medical Internet Research 2019;21(5):e13868
    CrossRef
  18. Tudor Car L, Kyaw BM, Dunleavy G, Smart NA, Semwal M, Rotgans JI, Low-Beer N, Campbell J. Digital Problem-Based Learning in Health Professions: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration. Journal of Medical Internet Research 2019;21(2):e12945
    CrossRef
  19. Rouleau G, Gagnon M, Côté J, Payne-Gagnon J, Hudson E, Dubois C, Bouix-Picasso J. Effects of E-Learning in a Continuing Education Context on Nursing Care: Systematic Review of Systematic Qualitative, Quantitative, and Mixed-Studies Reviews. Journal of Medical Internet Research 2019;21(10):e15118
    CrossRef
  20. Kononowicz AA, Woodham LA, Edelbring S, Stathakarou N, Davies D, Saxena N, Tudor Car L, Carlstedt-Duke J, Car J, Zary N. Virtual Patient Simulations in Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration. Journal of Medical Internet Research 2019;21(7):e14676
    CrossRef
  21. Kyaw BM, Tudor Car L, van Galen LS, van Agtmael MA, Costelloe CE, Ajuebor O, Campbell J, Car J. Health Professions Digital Education on Antibiotic Management: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration. Journal of Medical Internet Research 2019;21(9):e14984
    CrossRef
  22. Tuti T, Winters N, Muinga N, Wanyama C, English M, Paton C. Evaluation of Adaptive Feedback in a Smartphone-Based Serious Game on Health Care Providers’ Knowledge Gain in Neonatal Emergency Care: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2019;8(7):e13034
    CrossRef
  23. Alyami H, Alawami M, Lyndon M, Alyami M, Coomarasamy C, Henning M, Hill A, Sundram F. Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study. JMIR Serious Games 2019;7(3):e13748
    CrossRef
  24. Brusamento S, Kyaw BM, Whiting P, Li L, Tudor Car L. Digital Health Professions Education in the Field of Pediatrics: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration. Journal of Medical Internet Research 2019;21(9):e14231
    CrossRef
  25. Bado N. Game-based learning pedagogy: a review of the literature. Interactive Learning Environments 2019;:1
    CrossRef
  26. Tan JW, Zary N. Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study. JMIR Serious Games 2019;7(3):e14620
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/12994)

:
  1. Moro C, Stromberga Z, Birt J. Clinical Education for the Health Professions. 2020. Chapter 118-1:1
    CrossRef
  2. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education. 2020. chapter 6:174
    CrossRef