Published on in Vol 21, No 3 (2019): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12994, first published .
Serious Gaming and Gamification Education in Health Professions: Systematic Review

Serious Gaming and Gamification Education in Health Professions: Systematic Review

Serious Gaming and Gamification Education in Health Professions: Systematic Review

Sarah Victoria Gentry 1, 2, BMBS, MPhil;  Andrea Gauthier 3, PhD;  Beatrice L'Estrade Ehrstrom 4, MD;  David Wortley 5, FRSA;  Anneliese Lilienthal 4, MS;  Lorainne Tudor Car 6, MD, PhD;  Shoko Dauwels-Okutsu 7, PhD;  Charoula K Nikolaou 8, PhD;  Nabil Zary 4, 9, 10, MD, PhD;  James Campbell 11, MPH, MSc;  Josip Car 7, MD, PhD

1 Department of Primary Care and Public Health, School of Public Health, Imperial College London, London , GB

2 School of Public Health, Gansu University of Chinese Medicine , Lanzhou , CN

3 Institute of Medical Science, Faculty of Medicine, University of Toronto, Toronto, ON, CA

4 Department of Learning, Informatics, Management and Ethics, Karolinska Institutet , Stockholm , SE

5 Royal Society of Arts , London , GB

6 Family Medicine and Primary Care, Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore , SG

7 Centre for Population Health Sciences, Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore , SG

8 Centre de Philosophie du Droit (Cellule Biogov), Universite Catholique de Louvain , Louvain-la-Neuve , BE

9 Games for Health Innovations Centre, Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore , SG

10 Emerging Technologies Lab, Mohammed VI University of Health Sciences , Casablanca , MA

11 Health Workforce Department, World Health Organization , Geneva , CH

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