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Published on in Vol 28 (2026)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/84013, first published .
Virtual reality game with red laser beams targeting yellow and green balls in a room.

Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives

Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives

Journals

  1. Huang X, Xu J, Wang L, Huang S, Zhu X, Fernandes T. Digital and technology‑enabled approaches for post‑stroke fatigue: A scoping review protocol. PLOS One 2026;21(10):e0352714 View