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Published on in Vol 28 (2026)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/84013, first published .
Virtual reality game with red laser beams targeting yellow and green balls in a room.

Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives

Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives

Eivind Kolstad   1 , MSc ;   Nenad Pavel   1 , PhD ;   Alexis Ken Sosmena Cartajenas   1 , MSc ;   Trust Saidi   1 , PhD ;   Ingvild Kristina Hurum Rosseland   2 , MSc ;   Åse Bergheim   2 , PT, MSc ;   Nora Synnøve Mørk   2 , OT, MSc ;   Kathinka Granum Selmer-Olsen   2 , OT, MSc ;   Parisa Gazerani   1 , MD, PhD ;   Shefaly Shorey   3 , PhD ;   Minna Pikkarainen   1, 3 , MBA, PhD

1 Department of Product Design, Technology Art and Design, Oslomet – Oslo Metropolitan University, Oslo, Oslo, Norway

2 Oslo Municipality, Oslo, Oslo, Norway

3 Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore, Singapore, Singapore

Corresponding Author:

  • Minna Pikkarainen, MBA, PhD
  • Department of Product Design
  • Technology Art and Design
  • Oslomet – Oslo Metropolitan University
  • Postboks 4 St. Olavs plass
  • Oslo, Oslo 0130
  • Norway
  • Phone: 47 0407539880
  • Email: minna.pikkarainen@oslomet.no