Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives
Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives
Eivind Kolstad
1
, MSc ;
Nenad Pavel
1
, PhD ;
Alexis Ken Sosmena Cartajenas
1
, MSc ;
Trust Saidi
1
, PhD ;
Ingvild Kristina Hurum Rosseland
2
, MSc ;
Åse Bergheim
2
, PT, MSc ;
Nora Synnøve Mørk
2
, OT, MSc ;
Kathinka Granum Selmer-Olsen
2
, OT, MSc ;
Parisa Gazerani
1
, MD, PhD ;
Shefaly Shorey
3
, PhD ;
Minna Pikkarainen
1, 3
, MBA, PhD
1
Department of Product Design, Technology Art and Design, Oslomet – Oslo Metropolitan University, Oslo, Oslo, Norway
2
Oslo Municipality, Oslo, Oslo, Norway
3
Alice Lee Centre for Nursing Studies, Yong Loo Lin School of Medicine, National University of Singapore, Singapore, Singapore, Singapore
Corresponding Author:
-
Minna Pikkarainen, MBA, PhD
-
Department of Product Design
-
Technology Art and Design
-
Oslomet – Oslo Metropolitan University
-
Postboks 4 St. Olavs plass
-
Oslo, Oslo 0130
-
Norway
-
Phone:
47 0407539880
-
Email: minna.pikkarainen@oslomet.no