Published on in Vol 23 , No 9 (2021) :September

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/30390, first published .
Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)

Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)

Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)

Journals

  1. Conceição Gomes Lourenço M, Fernandes C, Campos Vale M. The use of games by nurses in palliative care: a scoping review. International Journal of Palliative Nursing 2023;29(2):58 View
  2. Suppan M, Stuby L, Harbarth S, Fehlmann C, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games 2021;9(4):e33003 View
  3. Weiland A, Reiband N, Schäffeler N, Zurstiege G, Giel K, Zipfel S, Mack I. A Serious Game for the Prevention of Obesity in School Children–Impact of Parent’s Involvement: A Randomized Controlled Trial. Life 2022;12(6):779 View
  4. Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
  5. Tuil N, Lescaille G, Jordan L, Berteretche M, Braud A. Implementation of game‐based training in oral rehabilitation of edentulous patients in an undergraduate dental course. Journal of Dental Education 2023;87(3):364 View
  6. Gallagher R, Kessler K, Bramham J, Dechant M, Friehs M. A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children. Frontiers in Psychology 2023;14 View
  7. Dewhirst A, Laugharne R, Shankar R. Therapeutic use of serious games in mental health: scoping review. BJPsych Open 2022;8(2) View
  8. Naqvi W, Qureshi M. Gamification in Therapeutic Rehabilitation of Distal Radial and Ulnar Fracture: A Case Report. Cureus 2022 View
  9. Azizoddin D, Thomas T. Game Changer: Is Palliative Care Ready for Games?. JCO Clinical Cancer Informatics 2022;(6) View
  10. Naqvi W, Qureshi M, Nimbulkar G, Umate L. Gamification for Distal Radius Fracture Rehabilitation: A Randomized Controlled Pilot Study. Cureus 2022 View
  11. Naqvi W, Qureshi M. Rapid Synthesis of the Literature on the Evolution of Gamification in Distal Radial Fracture Rehabilitation. Cureus 2022 View
  12. Elvsaas I, Garnweidner-Holme L, Habib L, Molin M. Development and evaluation of a serious game application to engage university students in critical thinking about health claims: a mixed-method study (Preprint). JMIR Formative Research 2022 View

Books/Policy Documents

  1. Dawson R, Donevant S. Smartphone Apps for Health and Wellness. View
  2. Warsinsky S, Schmidt-Kraepelin M, Thiebes S, Wagner M, Sunyaev A. The Transdisciplinary Reach of Design Science Research. View