Published on in Vol 22, No 7 (2020): July

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17100, first published .
Evaluation of Adaptive Feedback in a Smartphone-Based Game on Health Care Providers’ Learning Gain: Randomized Controlled Trial

Evaluation of Adaptive Feedback in a Smartphone-Based Game on Health Care Providers’ Learning Gain: Randomized Controlled Trial

Evaluation of Adaptive Feedback in a Smartphone-Based Game on Health Care Providers’ Learning Gain: Randomized Controlled Trial

Journals

  1. Tuti T, Paton C, Winters N. The counterintuitive self-regulated learning behaviours of healthcare providers from low-income settings. Computers & Education 2021;166:104136 View
  2. Kobayashi S, Falcón L, Fraser H, Braa J, Amarakoon P, Marcelo A, Paton C. Using Open Source, Open Data, and Civic Technology to Address the COVID-19 Pandemic and Infodemic. Yearbook of Medical Informatics 2021;30(01):038 View
  3. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  4. Fuller R, Goddard V, Nadarajah V, Treasure-Jones T, Yeates P, Scott K, Webb A, Valter K, Pyorala E. Technology enhanced assessment: Ottawa consensus statement and recommendations. Medical Teacher 2022;44(8):836 View
  5. Cai Z, Gui Y, Mao P, Wang Z, Hao X, Fan X, Tai R. The effect of feedback on academic achievement in technology-rich learning environments (TREs): A meta-analytic review. Educational Research Review 2023;39:100521 View
  6. Wanyama C, Nagraj S, Muinga N, Tuti T, Edgcombe H, Geniets A, Winters N, English M, Rossner J, Paton C. Lessons from the design, development and implementation of a three-dimensional (3D) neonatal resuscitation training smartphone application: Life-saving Instruction for Emergencies (LIFE app). Advances in Simulation 2022;7(1) View
  7. Meaney P, Hokororo A, Masenge T, Mwanga J, Kalabamu F, Berg M, Rozenfeld B, Smith Z, Chami N, Mkopi N, Mwanga C, Agweyu A. Development of pediatric acute care education (PACE): An adaptive electronic learning (e-learning) environment for healthcare providers in Tanzania. DIGITAL HEALTH 2023;9 View
  8. Bucher S, Young A, Dolan M, Padmanaban G, Chandnani K, Purkayastha S, Ayatollahi H. The NeoRoo mobile app: Initial design and prototyping of an Android-based digital health tool to support Kangaroo Mother Care in low/middle-income countries (LMICs). PLOS Digital Health 2023;2(10):e0000216 View
  9. Horiuchi S, Soller T, Bykersma C, Huang S, Smith R, Vogel J. Use of digital technologies for staff education and training programmes on newborn resuscitation and complication management: a scoping review. BMJ Paediatrics Open 2024;8(1):e002105 View
  10. Kirchner-Krath J, Dijkstra-Silva S, Morschheuser B, von Korflesch H. Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies. Internet Research 2024 View

Books/Policy Documents

  1. Cutumisu M, Ghoman S, Schmölzer G. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View