Published on in Vol 22, No 3 (2020): March

Preprints (earlier versions) of this paper are available at, first published .
Efficacy of a Web App for Cognitive Training (MeMo) Regarding Cognitive and Behavioral Performance in People With Neurocognitive Disorders: Randomized Controlled Trial

Efficacy of a Web App for Cognitive Training (MeMo) Regarding Cognitive and Behavioral Performance in People With Neurocognitive Disorders: Randomized Controlled Trial

Efficacy of a Web App for Cognitive Training (MeMo) Regarding Cognitive and Behavioral Performance in People With Neurocognitive Disorders: Randomized Controlled Trial


  1. Nilsson M, Andersson S, Magnusson L, Hanson E. Ambient assisted living technology‐mediated interventions for older people and their informal carers in the context of healthy ageing: A scoping review. Health Science Reports 2021;4(1) View
  2. Kato-Lin Y, Kumar U, Sri Prakash B, Prakash B, Varadan V, Agnihotri S, Subramanyam N, Krishnatray P, Padman R. Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial. JMIR mHealth and uHealth 2020;8(11):e15717 View
  3. L'Yvonnet T, De Maria E, Moisan S, Rigault J. Probabilistic model checking for human activity recognition in medical serious games. Science of Computer Programming 2021;206:102629 View
  4. Robert P, Albrengues C, Fabre R, Derreumaux A, Pancrazi M, Luporsi I, Dubois B, Epelbaum S, Mercier G, Foulon P, Bremond F, Manera V. Efficacy of serious exergames in improving neuropsychiatric symptoms in neurocognitive disorders: Results of the X‐TORP cluster randomized trial. Alzheimer's & Dementia: Translational Research & Clinical Interventions 2021;7(1) View
  5. Abbadessa G, Brigo F, Clerico M, De Mercanti S, Trojsi F, Tedeschi G, Bonavita S, Lavorgna L. Digital therapeutics in neurology. Journal of Neurology 2022;269(3):1209 View
  6. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  7. Mortby M, Adler L, Agüera-Ortiz L, Bateman D, Brodaty H, Cantillon M, Geda Y, Ismail Z, Lanctôt K, Marshall G, Padala P, Politis A, Rosenberg P, Siarkos K, Sultzer D, Theleritis C. Apathy as a Treatment Target in Alzheimer's Disease: Implications for Clinical Trials. The American Journal of Geriatric Psychiatry 2022;30(2):119 View
  8. Sohn M, Yang J, Sohn J, Lee J. Digital healthcare for dementia and cognitive impairment: A scoping review. International Journal of Nursing Studies 2023;140:104413 View
  9. Devanand D, Goldberg T, Qian M, Rushia S, Sneed J, Andrews H, Nino I, Phillips J, Pence S, Linares A, Hellegers C, Michael A, Kerner N, Petrella J, Doraiswamy P. Computerized Games versus Crosswords Training in Mild Cognitive Impairment. NEJM Evidence 2022;1(12) View
  10. Piculell E, Skär L, Sanmartin Berglund J, Anderberg P, Bohman D. Using a Mobile Application for Health Communication to Facilitate a Sense of Coherence: Experiences of Older Persons with Cognitive Impairment. International Journal of Environmental Research and Public Health 2021;18(21):11332 View
  11. Shahmoradi L, Mohammadian F, Rahmani Katigari M, Witt K. A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects. Behavioural Neurology 2022;2022:1 View
  12. Chae H, Lee S. Effectiveness of online‐based cognitive intervention in community‐dwelling older adults with cognitive dysfunction: A systematic review and meta‐analysis. International Journal of Geriatric Psychiatry 2023;38(1) View
  13. Ardelean A, Redolat R. Supporting Behavioral and Psychological Challenges in Alzheimer Using Technology: A Systematic Review. Activities, Adaptation & Aging 2023:1 View
  14. Abd-alrazaq A, Alajlani M, Alhuwail D, Toro C, Giannicchi A, Ahmed A, Makhlouf A, Househ M. The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis. JMIR Serious Games 2022;10(1):e34592 View
  15. Nascimento M, Kliegel M, Silva P, Rios P, Nascimento L, Silva C, Ihle A. The Association of Obesity and Overweight with Executive Functions in Community-Dwelling Older Women. International Journal of Environmental Research and Public Health 2023;20(3):2440 View
  16. Zhang Q, Li J, Bian M, He Q, Shen Y, Lan Y, Huang D. Retinal Imaging Techniques Based on Machine Learning Models in Recognition and Prediction of Mild Cognitive Impairment. Neuropsychiatric Disease and Treatment 2021;Volume 17:3267 View
  17. Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
  18. de Oliveira L, Mendes L, de Lopes R, Carneiro J, Cardoso A, Júnior E, de Oliveira Andrade A. A systematic review of serious games used for rehabilitation of individuals with Parkinson’s disease. Research on Biomedical Engineering 2021;37(4):849 View
  19. Kruse C, Sen K, Armenta V, Hubbard N, Brooks R. Leveraging mHealth and Virtual Reality to Improve Cognition for Alzheimer’s Patients: A Systematic Review. Healthcare 2022;10(10):1845 View
  20. Abd-alrazaq A, Ahmed A, Alali H, Aldardour A, Househ M. The Effectiveness of Serious Games on Cognitive Processing Speed Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e36754 View
  21. Ma B, Yang J, Wong F, Wong A, Ma T, Meng J, Zhao Y, Wang Y, Lu Q. Artificial intelligence in elderly healthcare: A scoping review. Ageing Research Reviews 2023;83:101808 View
  22. Kim J, Kim M. An Overview of Cognitive Reserve in Aging Based on Keyword Network Analysis. INQUIRY: The Journal of Health Care Organization, Provision, and Financing 2022;59:004695802211393 View
  23. Dratsiou I, Varella A, Romanopoulou E, Villacañas O, Cooper S, Isaris P, Serras M, Unzueta L, Silva T, Zurkuhlen A, MacLachlan M, Bamidis P. Assistive Technologies for Supporting the Wellbeing of Older Adults. Technologies 2022;10(1):8 View
  24. Martínez-Pernía D, Olavarría L, Fernández-Manjón B, Cabello V, Henríquez F, Robert P, Alvarado L, Barría S, Antivilo A, Velasquez J, Cerda M, Farías G, Torralva T, Ibáñez A, Parra M, Gilbert S, Slachevsky A. The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games. Applied Neuropsychology: Adult 2023:1 View
  25. Lim E, Kim D, Won Y, Park S, Seo J, Ko M, Kim G. Effects of Home Based Serious Game Training (Brain Talk™) in the Elderly With Mild Cognitive Impairment: Randomized, a Single-Blind, Controlled Trial. Brain & Neurorehabilitation 2023;16(1) View
  26. Abd-alrazaq A, Abuelezz I, AlSaad R, Al-Jafar E, Ahmed A, Aziz S, Nashwan A, Sheikh J. Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2023;25:e43607 View
  27. Zhang W, Liu H, Zhang T, Fernandes T. Immediate and short-term effects of single-task and motor-cognitive dual-task on executive function. PLOS ONE 2023;18(8):e0290171 View
  28. Manchanda N, Aggarwal A, Setya S, Talegaonkar S. Digital Intervention for the Management of Alzheimer’s Disease. Current Alzheimer Research 2022;19(14):909 View
  29. Vaillant-Ciszewicz A, Lantermino L, Quin C, Cuni A, Guerin O. Mise en place, déroulement et évaluation des INM dans le cadre du projet “Bien vieillir”. Soins Gérontologie 2023;28(164):13 View
  30. Zhao X, Ji C, Zhang C, Huang C, Zhou Y, Wang L. Transferability and sustainability of process-based multi-task adaptive cognitive training in community-dwelling older adults with mild cognitive impairment: a randomized controlled trial. BMC Psychiatry 2023;23(1) View
  31. Li J, Guo Y, Yang K, Zhang G, Huang K, Zhou J, Sun Y, Wang Z. Rehabilitation effects of game therapy in people living with dementia: A systematic review and meta‐analysis. Worldviews on Evidence-Based Nursing 2023;20(4):361 View
  32. You D, Hasley bin Ramli S, Ibrahim R, Hibatullah bin Romli M, Li Z, Chu Q, Yu X. A thematic review on therapeutic toys and games for the elderly with Alzheimer’s disease. Disability and Rehabilitation: Assistive Technology 2024:1 View
  33. Elkefi S, Blecker S, Bitan Y. Health Information Technology Supporting Adherence Memory Disorder Patients: A Systematic Literature Review. Applied Clinical Informatics 2024;15(01):085 View
  34. Scheibe S, Timpel P, Mäder M, Heinrich R, Kugler J, Schönfelder T. Effektivität digitaler Pflegeanwendungen bei Pflegebedürftigen im häuslichen Umfeld. Pflege 2024 View
  35. Khalid U, Naeem M, Stasolla F, Syed M, Abbas M, Coronato A. Impact of AI-Powered Solutions in Rehabilitation Process: Recent Improvements and Future Trends. International Journal of General Medicine 2024;Volume 17:943 View
  36. Park H, Ha J. Effect of digital technology interventions for cognitive function improvement in mild cognitive impairment and dementia: A systematic review and meta‐analysis. Research in Nursing & Health 2024 View
  37. Cho E, Yang M, Jang J, Cho J, Kang B, Jang Y, Kim M. A mobile app to predict and manage behavioral and psychological symptoms of dementia: Development, usability, and users’ acceptability. DIGITAL HEALTH 2024;10 View

Books/Policy Documents

  1. Simões-Silva V, Gregório S, Luz T, Lapa A, Marques A. Handbook of Research on Solving Modern Healthcare Challenges With Gamification. View
  2. Gonzaga A, Lamas M. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View