Published on in Vol 22, No 10 (2020): October

This is a member publication of University of South Australia, JUS, Adelaide, Australia

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/19840, first published .
Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects

Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects

Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects

Journals

  1. Rutkowski S, Adamczyk M, Pastuła A, Gos E, Luque-Moreno C, Rutkowska A. Training Using a Commercial Immersive Virtual Reality System on Hand–Eye Coordination and Reaction Time in Young Musicians: A Pilot Study. International Journal of Environmental Research and Public Health 2021;18(3):1297 View
  2. . Exergaming May Have Unwanted Side Effects. Lippincott's Bone and Joint Newsletter 2021;27(5):55 View
  3. Piech J, Czernicki K. Virtual Reality Rehabilitation and Exergames—Physical and Psychological Impact on Fall Prevention among the Elderly—A Literature Review. Applied Sciences 2021;11(9):4098 View
  4. Souchet A, Philippe S, Lévêque A, Ober F, Leroy L. Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus. Virtual Reality 2021 View

Books/Policy Documents

  1. Stamm O, Vorwerg S. Virtual, Augmented and Mixed Reality. View