Published on 08.01.19 in Vol 21, No 1 (2019): January
Works citing "Improving the Efficacy of Cognitive Training for Digital Mental Health Interventions Through Avatar Customization: Crowdsourced Quasi-Experimental Study"
According to Crossref, the following articles are citing this article (DOI 10.2196/10133):
(note that this is only a small subset of citations)
- van der Meulen H, McCashin D, O'Reilly G, Coyle D. Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study. JMIR Mental Health 2019;6(5):e12430CrossRef