Published on in Vol 20, No 5 (2018): May

Evaluation of App-Based Serious Gaming as a Training Method in Teaching Chest Tube Insertion to Medical Students: Randomized Controlled Trial

Evaluation of App-Based Serious Gaming as a Training Method in Teaching Chest Tube Insertion to Medical Students: Randomized Controlled Trial

Evaluation of App-Based Serious Gaming as a Training Method in Teaching Chest Tube Insertion to Medical Students: Randomized Controlled Trial

Journals

  1. Ma H, Pang X. Research and Analysis of Sport Medical Data Processing Algorithms Based on Deep Learning and Internet of Things. IEEE Access 2019;7:118839 View
  2. Huss J, Eichenberg C. Serious Games und ihre Anwendung im E‑Coaching. Organisationsberatung, Supervision, Coaching 2018;25(3):321 View
  3. IJgosse W, van Goor H, Rosman C, Luursema J. Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study. JMIR Serious Games 2020;8(2):e17222 View
  4. Pacilli M, Clarke S. Simulation-based education for paediatric surgeons: Does it really improve technical skills?. Seminars in Pediatric Surgery 2020;29(2):150905 View
  5. Vetrugno L, Guadagnin G, Barbariol F, D’Incà S, Delrio S, Orso D, Girometti R, Volpicelli G, Bove T. Assessment of Pleural Effusion and Small Pleural Drain Insertion by Resident Doctors in an Intensive Care Unit: An Observational Study. Clinical Medicine Insights: Circulatory, Respiratory and Pulmonary Medicine 2019;13:117954841987152 View
  6. Chon S, Timmermann F, Dratsch T, Schuelper N, Plum P, Berlth F, Datta R, Schramm C, Haneder S, Späth M, Dübbers M, Kleinert J, Raupach T, Bruns C, Kleinert R. Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students. JMIR Serious Games 2019;7(1):e13028 View
  7. Wang D. Use of Smart Phone Sports APP in College Sports Education under Information Background. IOP Conference Series: Materials Science and Engineering 2020;750(1):012125 View
  8. Liu Y. Internet plus -based Micro-monitoring Platform Teaching Monitoring Method. Journal of Physics: Conference Series 2020;1533(3):032080 View
  9. Tan J, Zary N. Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study. JMIR Serious Games 2019;7(3):e14620 View
  10. Jewer J, Parsons M, Dunne C, Smith A, Dubrowski A. Evaluation of a Mobile Telesimulation Unit to Train Rural and Remote Practitioners on High-Acuity Low-Occurrence Procedures: Pilot Randomized Controlled Trial. Journal of Medical Internet Research 2019;21(8):e14587 View
  11. Palee P, Wongta N, Khwanngern K, Jitmun W, Choosri N. Serious Game for Teaching Undergraduate Medical Students in Cleft lip and Palate Treatment Protocol. International Journal of Medical Informatics 2020;141:104166 View
  12. Mohiuddin K, Islam M, Sharif M, Nur S, Talukder M, Alghobiri M, Xie H. Enumeration of Potential Teaching Methods in Higher Education: A Cross-Disciplinary Study. Education Research International 2020;2020:1 View
  13. Willuth E, Hardon S, Lang F, Haney C, Felinska E, Kowalewski K, Müller-Stich B, Horeman T, Nickel F. Robotic-assisted cholecystectomy is superior to laparoscopic cholecystectomy in the initial training for surgical novices in an ex vivo porcine model: a randomized crossover study. Surgical Endoscopy 2022;36(2):1064 View
  14. Criollo-C S, Moscoso-Zea O, Guerrero-Arias A, Jaramillo-Alcazar A, Lujan-Mora S. Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping. IEEE Access 2021;9:66462 View
  15. Maheu-Cadotte M, Cossette S, Dubé V, Fontaine G, Lavallée A, Lavoie P, Mailhot T, Deschênes M. Efficacy of Serious Games in Healthcare Professions Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2021;16(3):199 View
  16. Maheu-Cadotte M, Dubé V, Cossette S, Lapierre A, Fontaine G, Deschênes M, Lavoie P. Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review. JMIR Serious Games 2021;9(3):e28650 View
  17. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  18. Lang F, Willuth E, Haney C, Felinska E, Wennberg E, Kowalewski K, Schmidt M, Wagner M, Müller-Stich B, Nickel F. Serious gaming and virtual reality in the multimodal training of laparoscopic inguinal hernia repair: a randomized crossover study. Surgical Endoscopy 2023;37(3):2050 View
  19. Li L, Han S, Zhang L. Research on “Connecting with Secondary Vocational and Undergraduate Transition Examination” of Preschool Education Specialty Based on Ability Orientation. Mobile Information Systems 2022;2022:1 View
  20. Jiang H, Vimalesvaran S, Wang J, Lim K, Mogali S, Car L. Virtual Reality in Medical Students’ Education: Scoping Review. JMIR Medical Education 2022;8(1):e34860 View
  21. Tokuno J, Fried G. Digital Education in General Thoracic Surgery: A Narrative Review. The Annals of Thoracic Surgery 2023;115(3):787 View
  22. Khan M, Botelho F, Pinkham L, Guadagno E, Poenaru D. Technology-enhanced trauma training in low-resource settings: A scoping review and feasibility analysis of educational technologies. Journal of Pediatric Surgery 2023;58(5):955 View
  23. Chandran V, Balakrishnan A, Rashid M, Pai Kulyadi G, Khan S, Devi E, Nair S, Thunga G, Rahman M. Mobile applications in medical education: A systematic review and meta-analysis. PLOS ONE 2022;17(3):e0265927 View
  24. De Mol L, Vangeneugden J, Desender L, Van Herzeele I, Konge L, Willaert W. Using an application to measure trainees’ procedural knowledge before chest tube insertion. Postgraduate Medical Journal 2023;99(1173):782 View
  25. Oo A, Vallabhajosyula R. Perceived effectiveness of an innovative mobile‐based serious game on the improvement of soft skills in minimally invasive surgical training. Asian Journal of Endoscopic Surgery 2023;16(1):41 View
  26. Kowalewski K, Seifert L, Kohlhas L, Schmidt M, Ali S, Fan C, Köppinger K, Müller-Stich B, Nickel F. Video-based training of situation awareness enhances minimally invasive surgical performance: a randomized controlled trial. Surgical Endoscopy 2023;37(6):4962 View
  27. Ebrahim S, Dorsamy E, Phillip J, Naidoo R, Van Wyk J. A Scoping Review of Online Teaching in Undergraduate Surgical Training. Indian Journal of Surgery 2023 View
  28. Salehi A, Mohammadi H, Jenabi E, Khanlarzadeh E, Ashtari K. Quality of Evidence and Pedagogical Strategy in Using Gamification in Medical Education Literature: A Systematic Review. Simulation & Gaming 2023;54(6):598 View
  29. Umoren R, Schmölzer G. Virtual simulations for neonatal education. Seminars in Perinatology 2023;47(7):151826 View
  30. Rezapour M, Fatemi A, Nematbakhsh M. DeepSkill: A methodology for measuring teams’ skills in massively multiplayer online games. Multimedia Tools and Applications 2023;83(10):31049 View
  31. Hegde S, Hofman E, Dubagunta S, Awad D, Khan O, Eisaman K, Hossain I, Walker J, Sherman B, Kadakia Y, Najjar A, Park C. Implementation of a novel thoracostomy tube trainer with real-time feedback. Trauma Surgery & Acute Care Open 2023;8(1):e001131 View
  32. Ren J, Xu W, Liu Z. The Impact of Educational Games on Learning Outcomes. International Journal of Game-Based Learning 2024;14(1):1 View
  33. Preukschas A, Wise P, Bettscheider L, Pfeiffer M, Wagner M, Huber M, Golriz M, Fischer L, Mehrabi A, Rössler F, Speidel S, Hackert T, Müller-Stich B, Nickel F, Kenngott H. Comparing a virtual reality head-mounted display to on-screen three-dimensional visualization and two-dimensional computed tomography data for training in decision making in hepatic surgery: a randomized controlled study. Surgical Endoscopy 2024;38(5):2483 View
  34. Boere P, Buchan L, Ciesielka K, Tulipan J, Rivlin M, Ilyas A. Assessment of Surgical Training Modality Efficacy in Medical Students – A Comparison of Surgical Simulation, Video Demonstration, and Live Instruction. SurgiColl 2024;2(1) View

Books/Policy Documents

  1. Velazquez-Pimentel D, Hurkxkens T, Nehme J. Digital Surgery. View
  2. Mathew P, Pillai A. Virtual and Augmented Reality in Education, Art, and Museums. View
  3. Mathew P, Pillai A. Research Anthology on Virtual Environments and Building the Metaverse. View
  4. . Simulation and Game-Based Learning for the Health Professions. View
  5. Baowidan S. HCI in Games. View