Published on in Vol 18, No 10 (2016): October

The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

Journals

  1. Schneider K, Carter J, Putnam C, Keeney J, DeCator D, Kern D, Aylward L. Correlates of Active Videogame Use in Children. Games for Health Journal 2018;7(2):100 View
  2. Bond S, Crowther S, Adhikari S, Chubaty A, Yu P, Borchard J, Boutlis C, Yeo W, Miyakis S. Design and Implementation of a Novel Web-Based E-Learning Tool for Education of Health Professionals on the Antibiotic Vancomycin. Journal of Medical Internet Research 2017;19(3):e93 View
  3. Hwang J, Lee I, Fernandez A, Hillman C, Lu A. Exploring Energy Expenditure and Body Movement of Exergaming in Children of Different Weight Status. Pediatric Exercise Science 2019;31(4):438 View
  4. Wong C, Madanay F, Ozer E, Harris S, Moore M, Master S, Moreno M, Weitzman E. Digital Health Technology to Enhance Adolescent and Young Adult Clinical Preventive Services: Affordances and Challenges. Journal of Adolescent Health 2020;67(2):S24 View
  5. Ameryoun A, Sanaeinasab H, Saffari M, Koenig H. Impact of Game-Based Health Promotion Programs on Body Mass Index in Overweight/Obese Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Childhood Obesity 2018;14(2):67 View
  6. Fanfarelli J. Impact of narrative and badging on learning and engagement in a psychology learning game. British Journal of Educational Technology 2020;51(2):387 View
  7. Sousa C, Fernandez A, Hwang J, Lu A. The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis. Journal of Medical Internet Research 2020;22(3):e17994 View
  8. Hwang J, Lu A. Narrative and active video game in separate and additive effects of physical activity and cognitive function among young adults. Scientific Reports 2018;8(1) View
  9. Zhou C, Occa A, Kim S, Morgan S. A Meta-analysis of Narrative Game-based Interventions for Promoting Healthy Behaviors. Journal of Health Communication 2020;25(1):54 View
  10. Alon D, Sousa C, Baranowski T, Barreira T, Cabrera-Perez R, Chiu K, Fernandez A, Fleischman A, Huang S, Hwang J, Green M, Lee I, Lee K, Lessard S, Levitsky L, Misawa A, Noubary F, Samuels R, Sun K, Thompson D, Lu A. The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol. Contemporary Clinical Trials 2020;96:106087 View
  11. Lu A, Green M, Thompson D. Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis. JMIR Serious Games 2019;7(4):e16031 View
  12. Baranowski T, Lyons E, Thompson D. Experimental Design to Systematically Develop a Knowledge Base for Effective Games for Health. Games for Health Journal 2019;8(5):307 View
  13. Chung A, Wallace B, Stanton-Koko M, Seixas A, Jean-Louis G. Feasibility and Acceptability of a Culturally Tailored Website to Increase Fruit and Vegetable Intake and Physical Activity Levels in African American Mother-Child Dyads: Observational Study. JMIR Pediatrics and Parenting 2019;2(1):e12501 View
  14. Levac D, Lu A. Does Narrative Feedback Enhance Children's Motor Learning in a Virtual Environment?. Journal of Motor Behavior 2019;51(2):199 View
  15. Marquet O, Alberico C, Adlakha D, Hipp J. Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity. JMIR Serious Games 2017;5(4):e21 View
  16. Barkley J, Frank M, Dulaney C, Kearney S, Paskert M, Sanders G, Carnes A, Santo A. Reinforcing Value of a Moderately Physiologically Challenging Active Videogame Versus a Minimally Challenging Active Videogame. Games for Health Journal 2021;10(1):28 View

Books/Policy Documents

  1. Lu A, Hwang J. The International Encyclopedia of Media Psychology. View