Published on in Vol 26 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/49692, first published .
Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework

Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework

Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework

Journals

  1. Oliveira A, Ferraz F, Luz G, Marin M. Jogos educativos para a prevenção da violência contra criança e adolescente: revisão integrativa. Revista de Enfermagem da UFSM 2025;15:e7 View
  2. Atitallah S, Neffati A, Boukeri M, Baayou F, Yahyaoui S, Missaoui N, Ben Rabeh R, Bouyahia O, Mazigh S, Boukthir S. A Serious Game “DiaPed”: Impact on Therapeutic Education for Children with Type 1 Diabetes in Tunisia. Sage Open Pediatrics 2025;12 View
  3. Atak M, Özyazıcıoğlu N. Effect of computer-based gaming on constipation management in children: A randomized controlled trial. Journal of Pediatric Nursing 2026;86:223 View

Conference Proceedings

  1. Zeng I, Barbazi N, Shin J, Hiremath G, Lauff C. Companion Publication of the 2025 Conference on Computer-Supported Cooperative Work and Social Computing. Octo’s Heartland: Supporting Children with Congenital Heart Disease through Digital Health Education View