Published on in Vol 23, No 4 (2021): April
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/19875, first published
.

Journals
- Yang Y, Hu H, Koenigstorfer J. Effects of Gamified Smartphone Applications on Physical Activity: A Systematic Review and Meta-Analysis. American Journal of Preventive Medicine 2022;62(4):602 View
- Vetrovsky T, Borowiec A, Juřík R, Wahlich C, Śmigielski W, Steffl M, Tufano J, Drygas W, Stastny P, Harris T, Małek Ł. Do physical activity interventions combining self-monitoring with other components provide an additional benefit compared with self-monitoring alone? A systematic review and meta-analysis. British Journal of Sports Medicine 2022;56(23):1366 View
- Muniswamy P, Gorhe V, Parashivakumar L, Chandrasekaran B. Short‐term effects of a social media‐based intervention on the physical and mental health of remotely working young software professionals: A randomised controlled trial. Applied Psychology: Health and Well-Being 2022;14(2):537 View
- Cheng C, Ebrahimi O. A meta-analytic review of gamified interventions in mental health enhancement. Computers in Human Behavior 2023;141:107621 View
- Irvin L, Madden L, Marshall P, Vince R. Digital Health Solutions for Weight Loss and Obesity: A Narrative Review. Nutrients 2023;15(8):1858 View
- Hiemstra M, Dillon-Rossiter K, Bartmann N, Prapavessis H, Rollo S, Mitchell M. When it comes to sedentary behaviour modification, should people be told what to do? A randomized comparison trial among home-based office workers living in Ontario, Canada. Translational Behavioral Medicine 2024;14(2):106 View
- Heston T. Gamifying Exercise in the Elderly. Journal of Clinical Medical Research 2023:1 View
- Corcos A. How nudges and marketing, frame time preference “for your own good”: a behavioral model. Humanities and Social Sciences Communications 2023;10(1) View
- Monroe C, Cai B, Edney S, Jake-Schoffman D, Brazendale K, Bucko A, Armstrong B, Yang C, Turner-McGrievy G. Harnessing technology and gamification to increase adult physical activity: a cluster randomized controlled trial of the Columbia Moves pilot. International Journal of Behavioral Nutrition and Physical Activity 2023;20(1) View
- Gkintoni E, Vantaraki F, Skoulidi C, Anastassopoulos P, Vantarakis A. Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review. Behavioral Sciences 2024;14(2):102 View
- Protano C, De Giorgi A, Valeriani F, Mazzeo E, Zanni S, Cofone L, D’Ancona G, Hasnaoui A, Pindinello I, Sabato M, Ubaldi F, Volpini V, Romano Spica V, Vitali M, Gallè F. Can Digital Technologies Be Useful for Weight Loss in Individuals with Overweight or Obesity? A Systematic Review. Healthcare 2024;12(6):670 View
- Rantala E, Vanhatalo S, Valtanen M, Lindström J, Pihlajamäki J, Poutanen K, Absetz P, Karhunen L. Effectiveness of workplace choice architecture modification for healthy eating and daily physical activity. BMC Public Health 2024;24(1) View
- Parés-Salomón I, Señé-Mir A, Martín-Bozas F, Loef B, Coffey A, Dowd K, Jabardo-Camprubí G, Proper K, Puig-Ribera A, Bort-Roig J. Effectiveness of workplace interventions with digital elements to reduce sedentary behaviours in office employees: a systematic review and meta-analysis. International Journal of Behavioral Nutrition and Physical Activity 2024;21(1) View
- Zhu Y, Long Y, Wang H, Lee K, Zhang L, Wang S. Digital Behavior Change Intervention Designs for Habit Formation: Systematic Review. Journal of Medical Internet Research 2024;26:e54375 View
- Zhu Y, Long Y, Wei L, Zhang Y, Ma Z, Lee K, Zhang L, Wang S. Developing cue-behavior association for habit formation: A qualitative study to explore the role of avatar in hypertension. DIGITAL HEALTH 2024;10 View
- Bai Z, Xu C, Ailikamujiang A, Sun Y. The dark side of gamification: an experimental study on digital fitness apps. Kybernetes 2024 View
- Alzghoul B. The Effectiveness of Gamification in Changing Health-related Behaviors: A Systematic Review and Meta-analysis. The Open Public Health Journal 2024;17(1) View
- Pan M, Ryan A. Promoting Sustainable Transportation Modes: A Systematic Review of Behavior-Change Strategies. Transportation Research Record: Journal of the Transportation Research Board 2025;2679(2):1993 View
- Peng R, Du Y, Chang J, Guo Y, Hu S, Wan X, Cao Z, Feng H. Using nudges to promote health among older adults: A scoping review. International Journal of Nursing Studies 2025;161:104946 View
- Pinel H, Sesini G, Lozza E. Nudges in Workplace Environments – A Systematic Review and Research Agenda. Journal of Personnel Psychology 2025;24(3):109 View
- Kirchner-Krath J, Dijkstra-Silva S, Morschheuser B, von Korflesch H. Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies. Internet Research 2024 View
- Morowatisharifabad M, Iranpour A, Rajabalipour M. The effectiveness of an intervention using LAWE (loveliness and well-being of employees) app to improve the employee’s mental well-being. Health Promotion Perspectives 2024;14(3):275 View
- Leuzzi G, Recenti F, Giardulli B, Scafoglieri A, Testa M. Exploring digital health: a qualitative study on adults’ experiences with health apps and wearables. International Journal of Qualitative Studies on Health and Well-being 2025;20(1) View
- Yeo G, Fortuna K, Lansford J, Rudolph K. The effects of digital peer support interventions on physical and mental health: a review and meta-analysis. Epidemiology and Psychiatric Sciences 2025;34 View
- Rouyard T, Yoda E, Akksilp K, Dieterich A, Kc S, Dabak S, Müller A. Effects of workplace interventions on sedentary behaviour and physical activity: an umbrella review with meta-analyses and narrative synthesis. The Lancet Public Health 2025;10(4):e295 View
- Iwakura M, Ozeki C, Jung S, Yamazaki T, Miki T, Nohara M, Nomura K. An umbrella review of efficacy of digital health interventions for workers. npj Digital Medicine 2025;8(1) View
- Chandrasekaran B, Arumugam A, Pesola A, Kundapur P, Rao C. Development, implementation and evaluation of a smartphone application aimed to reduce sedentary time and increase physical activity among Indian sedentary office workers – findings from SMART-STEP trial. BMC Public Health 2025;25(1) View
- Zhang S, Nie M, Peng J, Ren H. Effectiveness of Physical Activity-Led Workplace Health Promotion Interventions: A Systematic Review. Healthcare 2025;13(11):1292 View
- Zhang Y, Li K, Zhang X. Can integrative nudge strategies promote green transportation and trigger spillover effects? A field experiment. Process Safety and Environmental Protection 2025;200:107433 View
- Sukmaningsih D, Abdurachman E, Trisetyarso A, Purwandari B. Integrated Digital Nudge in Gamification for Public Transportation Applications. Information 2025;16(7):530 View
- Arshad M, Ali M, Maqsood S, Ikram A, Ahmed F, Aljameel A, AL‐Farga A, Hossain M. Personalized Nutrition in the Era of Digital Health: A New Frontier for Managing Diabetes and Obesity. Food Science & Nutrition 2025;13(10) View
- Zhang G, Xia Y, Li X, Zhang Y, Xu X, Sun T. A Gamification mHealth Intervention to Enhance Adherence to Personalized Exercise for Older Adults with Chronic Diseases: A Randomized Controlled Trial Protocol. Patient Preference and Adherence 2025;Volume 19:3145 View
- Amo C, Patterson M. A systematic literature review of remote social support for physical activity. International Journal of Sport and Exercise Psychology 2025:1 View
- Masmali F, Khan S, Hakim T. IoT-Enabled Digital Nudge Architecture for Sustainable Energy Behavior: An SEM-PLS Approach. Technologies 2025;13(11):504 View
Books/Policy Documents
Conference Proceedings
- Berglund A, Jedel I, Orädd H, Fallström J, Berglund E. 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH). Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes View
- Schmidt A, Shahid H, Kraft D, Bieber G, Fellmann M. Proceedings of the 8th international Workshop on Sensor-Based Activity Recognition and Artificial Intelligence. Interactive Exercises for Computer-based Work Using a Webcam View
- Gerdenitsch C, Bieg T, Gaitsch M, Schörpf P, Tscheligi M, Kriglstein S. Proceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work. Tracking to Success? A Critical Reflection on Workplace Quantified-Self Technologies from a Humanistic Perspective View
- Wong V, Pawar T, James G, Wallace J, MacArthur C. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Praise with a Raise: Community-based Gameful Research for Supporting Women and Children Experiencing Homelessness View
- Wan S, Zhang L, Yang L, Ye Y, Deng C. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. SoleMate: A Detection and Reminder App to Reduce Sedentary Behaviour At Home View
- Zubair M, Rehman M, Cheng J. 2025 IEEE Conference on Serious Games and Applications for Health (SeGAH). From the Gym to the Jungle: Exploring User Perceptions, Needs and Experiences of Immersive Virtual Green Exercise View
