Published on in Vol 23, No 2 (2021): February
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/20537, first published
.

Journals
- Ishak S, Din R, Othman N, Gabarre S, Hasran U. Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM. Sustainability 2022;14(8):4519 View
- Ishak S, Hasran U, Din R. Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance. Education Sciences 2023;13(2):102 View
- Langenfeld T, Burstein J, von Davier A. Digital-First Learning and Assessment Systems for the 21st Century. Frontiers in Education 2022;7 View
- Zafar Z, Umair M, Faheem F, Bhatti D, Kalia J. Medical Education 4.0: A Neurology Perspective. Cureus 2022 View
- Gui Y, Cai Z, Yang Y, Kong L, Fan X, Tai R. Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review. International Journal of STEM Education 2023;10(1) View
- Li B, Xie L. Analysis of interaction experience of sculpture product design based on perceptual machine model. Applied Mathematics and Nonlinear Sciences 2024;9(1) View
- Gumbi N, Sibaya D, Chibisa A. Exploring Pre-Service Teachers’ Perspectives on the Integration of Digital Game-Based Learning for Sustainable STEM Education. Sustainability 2024;16(3):1314 View
- Vigoroso L, Roccato M, Cavallo E, Caffaro F. Intention to Adopt Digital Games for Safety Training in Young Farm Operators: The Role of Ease of Use, Perceived Usefulness, and Game Design Characteristics. International Journal of Human–Computer Interaction 2025;41(2):1054 View
- Asadzadeh A, Shahrokhi H, Shalchi B, Khamnian Z, Rezaei-Hachesu P. Serious educational games for children: A comprehensive framework. Heliyon 2024;10(6):e28108 View
- T. Ly V, Ehrlich D, Sevetson J, Hoffman R, Salama S, Kurniawan S, Teodorescu M. Gamifying cell culture training: The ‘Seru-Otchi’ experience for undergraduates. Heliyon 2024;10(9):e30469 View
- Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View
- Gui Y, Cai Z, Zhang S, Fan X. Dyads composed of members with high prior knowledge are most conducive to digital game-based collaborative learning. Computers & Education 2025;230:105266 View
- Gruber M, Faßbender S. Digital educational escape game design for STEM higher education. Frontiers in Education 2025;10 View
- Jukić Matić L, Palha S. Challenges and opportunities in applying constructionist digital games in secondary mathematics education. International Electronic Journal of Mathematics Education 2025;20(3):em0836 View
- Afifah A, Ainiyah D, Hamzah Dehham S. Interactive Digital Media PanPinRu as an Effort to Increase Interest in Learning Students in Linear Equations of One Variable. Delta-Phi: Jurnal Pendidikan Matematika 2024;2(3):185 View
- Ojonuba S, Türkmen G, Toker S. Enhancing Web Development Education With Game-Based and Gamification Learning: A Study of Engagement, Motivation, and Performance. IEEE Access 2025;13:137048 View
- Florese C. Digital Game-Based Learning: A Tool for Enhancing Engagement, Motivation, and Autonomy in Araling Panlipunan of Grade Eight Junior High School Students. Psychology and Education: A Multidisciplinary Journal 2025;45(8):1023 View
- Mohamed Abouelenein Y, Ibrahim Salem N, Mohamed Mahdy E, Ragab Khalaf M. Impact of a serious games-based adaptive learning environment on developing communication skills and motivation among autistic children. Education and Information Technologies 2025 View
- Santos D, Morais C, Zagalo N. Involving chemists in the development of a videogame that communicates scientific concepts about nanoparticles for drug delivery to a younger audience. International Journal of Science Education, Part B 2025:1 View
Books/Policy Documents
- Dadure P, Pakray P, Bandyopadhyay S. Machine Learning Approaches for Improvising Modern Learning Systems. View
- Vallejo-Imbaquingo R, Ortiz S, Torres-Toukoumidis A. Games and Learning Alliance. View
- Sagadevan A, Premavathi T, Palaniappan D. Modern Methods for AI-Integrated Language Curriculum. View
- Furwana D, Wisran W, Husnaini H, Asrifan A. Advancing Society 5.0 Through AI-Driven Curriculum Innovation. View
Conference Proceedings
- Iskandar K, Wijaya F, Aswin L, Zalsabiella F, Herlina M. 2024 International Conference on Information Management and Technology (ICIMTech). Game On: Boosting Early Learning Through Fun Educational Games View
- Ramadhani S, Nadiroh N, Herlina H. PROCEEDINGS OF THE 5TH INTERNATIONAL CONFERENCE ON INFORMATICS ENGINEERING, SCIENCE & TECHNOLOGY (INCITEST) 2022. Analysis of needs for the development of media science-based inquiry video learning for elementary school View
- Tung C, Chin K. 2025 IEEE International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan). Integrating AI Tutors in Game-Based Learning to Enhance Excel Education View
- Beray M, Rosales H, Adlao J, Dagani J, Dagani J. 2025 9th International Artificial Intelligence and Data Processing Symposium (IDAP). Intelligent Vision-Based Autonomous Waste Carrier View
