Published on in Vol 23, No 2 (2021): February

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/20537, first published .
Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research

Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research

Defining Digital Game-Based Learning for Science, Technology, Engineering, and Mathematics: A New Perspective on Design and Developmental Research

Journals

  1. Ishak S, Din R, Othman N, Gabarre S, Hasran U. Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM. Sustainability 2022;14(8):4519 View
  2. Ishak S, Hasran U, Din R. Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance. Education Sciences 2023;13(2):102 View
  3. Langenfeld T, Burstein J, von Davier A. Digital-First Learning and Assessment Systems for the 21st Century. Frontiers in Education 2022;7 View
  4. Zafar Z, Umair M, Faheem F, Bhatti D, Kalia J. Medical Education 4.0: A Neurology Perspective. Cureus 2022 View
  5. Gui Y, Cai Z, Yang Y, Kong L, Fan X, Tai R. Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review. International Journal of STEM Education 2023;10(1) View
  6. Li B, Xie L. Analysis of interaction experience of sculpture product design based on perceptual machine model. Applied Mathematics and Nonlinear Sciences 2024;9(1) View
  7. Gumbi N, Sibaya D, Chibisa A. Exploring Pre-Service Teachers’ Perspectives on the Integration of Digital Game-Based Learning for Sustainable STEM Education. Sustainability 2024;16(3):1314 View
  8. Vigoroso L, Roccato M, Cavallo E, Caffaro F. Intention to Adopt Digital Games for Safety Training in Young Farm Operators: The Role of Ease of Use, Perceived Usefulness, and Game Design Characteristics. International Journal of Human–Computer Interaction 2025;41(2):1054 View
  9. Asadzadeh A, Shahrokhi H, Shalchi B, Khamnian Z, Rezaei-Hachesu P. Serious educational games for children: A comprehensive framework. Heliyon 2024;10(6):e28108 View
  10. T. Ly V, Ehrlich D, Sevetson J, Hoffman R, Salama S, Kurniawan S, Teodorescu M. Gamifying cell culture training: The ‘Seru-Otchi’ experience for undergraduates. Heliyon 2024;10(9):e30469 View
  11. Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View
  12. Gui Y, Cai Z, Zhang S, Fan X. Dyads composed of members with high prior knowledge are most conducive to digital game-based collaborative learning. Computers & Education 2025;230:105266 View
  13. Gruber M, Faßbender S. Digital educational escape game design for STEM higher education. Frontiers in Education 2025;10 View
  14. Jukić Matić L, Palha S. Challenges and opportunities in applying constructionist digital games in secondary mathematics education. International Electronic Journal of Mathematics Education 2025;20(3):em0836 View
  15. Afifah A, Ainiyah D, Hamzah Dehham S. Interactive Digital Media PanPinRu as an Effort to Increase Interest in Learning Students in Linear Equations of One Variable. Delta-Phi: Jurnal Pendidikan Matematika 2024;2(3):185 View
  16. Ojonuba S, Türkmen G, Toker S. Enhancing Web Development Education With Game-Based and Gamification Learning: A Study of Engagement, Motivation, and Performance. IEEE Access 2025;13:137048 View
  17. Florese C. Digital Game-Based Learning: A Tool for Enhancing Engagement, Motivation, and Autonomy in Araling Panlipunan of Grade Eight Junior High School Students. Psychology and Education: A Multidisciplinary Journal 2025;45(8):1023 View
  18. Mohamed Abouelenein Y, Ibrahim Salem N, Mohamed Mahdy E, Ragab Khalaf M. Impact of a serious games-based adaptive learning environment on developing communication skills and motivation among autistic children. Education and Information Technologies 2025 View
  19. Santos D, Morais C, Zagalo N. Involving chemists in the development of a videogame that communicates scientific concepts about nanoparticles for drug delivery to a younger audience. International Journal of Science Education, Part B 2025:1 View

Books/Policy Documents

  1. Dadure P, Pakray P, Bandyopadhyay S. Machine Learning Approaches for Improvising Modern Learning Systems. View
  2. Vallejo-Imbaquingo R, Ortiz S, Torres-Toukoumidis A. Games and Learning Alliance. View
  3. Sagadevan A, Premavathi T, Palaniappan D. Modern Methods for AI-Integrated Language Curriculum. View
  4. Furwana D, Wisran W, Husnaini H, Asrifan A. Advancing Society 5.0 Through AI-Driven Curriculum Innovation. View

Conference Proceedings

  1. Iskandar K, Wijaya F, Aswin L, Zalsabiella F, Herlina M. 2024 International Conference on Information Management and Technology (ICIMTech). Game On: Boosting Early Learning Through Fun Educational Games View
  2. Ramadhani S, Nadiroh N, Herlina H. PROCEEDINGS OF THE 5TH INTERNATIONAL CONFERENCE ON INFORMATICS ENGINEERING, SCIENCE & TECHNOLOGY (INCITEST) 2022. Analysis of needs for the development of media science-based inquiry video learning for elementary school View
  3. Tung C, Chin K. 2025 IEEE International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan). Integrating AI Tutors in Game-Based Learning to Enhance Excel Education View
  4. Beray M, Rosales H, Adlao J, Dagani J, Dagani J. 2025 9th International Artificial Intelligence and Data Processing Symposium (IDAP). Intelligent Vision-Based Autonomous Waste Carrier View