Published on in Vol 22, No 6 (2020): June
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/15339, first published
.

Journals
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Bernardo J, Apóstolo J, Loureiro R, Santana E, Yaylagul N, Dantas C, Ventura F, Duque F, Jøranson N, Zechner M, Staalduinen W, De Luca V, Illario M, Silva R. eHealth Platforms to Promote Autonomous Life and Active Aging: A Scoping Review. International Journal of Environmental Research and Public Health 2022;19(23):15940 View
- Tian Y, Zhang Y, Yan Y, Zhang H, Li X. The active aging level of the rural older adults with disability in China: a cross-sectional study. Frontiers in Public Health 2023;11 View
- Chambers P, Halla T, Silvennoinen H, Hujala T, Tikkanen J. Using a location-based game to collect preference information for urban and rural forest planning. Landscape and Urban Planning 2024;252:105195 View
- Poženel M, Zrnec A, Lavbič D. Geocaching and tourist activity in Slovenia: An exploration of travel patterns. Journal of Outdoor Recreation and Tourism 2025;49:100852 View
- Cardona J, Vela F, Lopez J, Moreira F. Heuristics to Improve Player Experience and Playability in Pervasive Games for Older Adults. Journal of Engineering Research 2025 View
- Xue M, An P, Guo Z, Liang R, Hu J, Hansen P, Feijs L. A systematic review of shared personal informatics. Information and Software Technology 2025;185:107759 View
Books/Policy Documents
- Nery Filho J, Veloso A. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. View
- Baalsrud Hauge J, Söbke H, Stefan I. Entertainment Computing – ICEC 2021. View
- Cardona J, Lopez J, Vela F, Moreira F. Information Systems and Technologies. View
- Badmos F, Murphy E, Ward M, Parmar M, Kelly P, Berry D. HCI International 2024 – Late Breaking Papers. View
- Sousa B, Silva J, Santos V. Exploring Multicultural Dimensions of Literary, Linguistic, and Educational Frontiers. View
Conference Proceedings
- Bernardo J, Santana E, Ventura F, Simões M, Apóstolo J, Silva R. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH). From Perspectives to Practice: Engaging Citizens in the Co-Creation of a Digital Program for Active and Healthy Ageing View