Published on in Vol 22 , No 6 (2020) :June
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/15339, first published
.

Journals
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Game-based Intervention Reporting Guidelines (GAMING): A Review on the Conceptual Ambiguity Surrounding Gamification and Serious Games in Healthcare (Preprint). Journal of Medical Internet Research 2021 View
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- Nery Filho J, Veloso A. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. View