Published on in Vol 22, No 3 (2020): March

The Association Between Pain Relief Using Video Games and an Increase in Vagal Tone in Children With Cancer: Analytic Observational Study With a Quasi-Experimental Pre/Posttest Methodology

The Association Between Pain Relief Using Video Games and an Increase in Vagal Tone in Children With Cancer: Analytic Observational Study With a Quasi-Experimental Pre/Posttest Methodology

The Association Between Pain Relief Using Video Games and an Increase in Vagal Tone in Children With Cancer: Analytic Observational Study With a Quasi-Experimental Pre/Posttest Methodology

Journals

  1. Hong T, Cabrera J, Beaudoin C. The Role of Enjoyment in a Serious Game for Binge Drinking Prevention: Pretest-Posttest Quasi-Experimental Study. Journal of Medical Internet Research 2020;22(11):e21652 View
  2. Walker S, Selers E, Jay M, Chalkiadis G. Intravenous opioids for chemotherapy‐induced severe mucositis pain in children: Systematic review and single‐center case series of management with patient‐ or nurse‐controlled analgesia (PCA/NCA). Pediatric Anesthesia 2022;32(1):17 View
  3. Tiryaki Ö, Doğu Ö, Okumuş G, Tuna A, Bayar F. Analgesia Nociception Index Monitoring in the Evaluation of Postoperative Pain in Children: A Prospective Observational Pilot Study. Journal of PeriAnesthesia Nursing 2023;38(2):213 View
  4. Squire K, Wells G, Anderson-Coto M, Steinkuehler C. Casual Games, Cognition, and Play across the Lifespan: A Critical Synthesis. Games: Research and Practice 2023;1(2):1 View
  5. Sarvan S, Bekar P, Erkul M, Efe E. The Relationship Between Digital Game Addiction and Levels of Anxiety and Depression in Adolescents Receiving Cancer Treatment. Cancer Nursing 2025;48(1):12 View
  6. Kim S, Wilson P, Abraham O. Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review. JMIR Serious Games 2024;12:e58724 View
  7. Li B, Fereday B, Wang E, Rodriguez S, Forssell K, Bollaert A, Menendez M, Caruso T. Enhancement of Immersive Technology Use in Pediatric Health Care With Accessible, Context-Specific Training: Descriptive Feasibility Study. JMIR XR and Spatial Computing 2024;1:e56447 View
  8. Peña J, Koebner I, Weisman W. Using Digital Art and Attachment Priming in a Web-Based Serious Game to Reduce Pain and Social Disconnection in Individuals With Chronic Pain and Loneliness: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52294 View
  9. Savareh B, Karandish Z, Farhoudi F, Bashiri A. Pain Management in Cancer Patients: The Effectiveness of Digital Game-based Interventions: A Rapid Literature Review. Healthcare Informatics Research 2024;30(4):297 View
  10. Razmi S, Karajizadeh M, Zarei Fard S, Pourahmad S, Fazeli P, Bordbar N. The Effect of Distraction on Pain Management in Children Aged 5 to 12 Years Old With Acute Leukemia Undergoing Bone Marrow Aspiration. Health Science Reports 2025;8(4) View
  11. Eizaga Rebollar R, Lamadrid Castrillón E, Chover Navarro C, García Palacios M. Perioperative pain in children: an opioid-sparing perspective. World Journal of Pediatrics 2025;21(6):542 View
  12. González-Pérez C, Fernández-Jiménez E, Moran E, Melero H, Malpica N, Álvarez-Linera J, Alonso Puig M, Plaza D, Pérez-Martínez A, Budak M. Study protocol for a randomized controlled clinical trial of a multifaceted cognitive training program using video games in childhood cancer survivors. PLOS One 2025;20(9):e0314118 View
  13. AZAK M, EKİNCİ B, ÇELİK A, KERİMOĞLU YILDIZ G, UYSALOL E. The Effect of Digital Games on Pain, Fear, Anxiety, and Physiological Responses in Children During Port Catheter Needle Insertion: A Randomized Controlled Study. European Journal of Oncology Nursing 2025:103037 View

Books/Policy Documents

  1. Schönbohm A, Vongsurbchart T, Teerasatienspon K. Innovation in Life Sciences. View