Published on in Vol 21, No 9 (2019): September

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13833, first published .
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews

What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews

What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews

Journals

  1. Bird J, Karageorghis C, Baker S, Brookes D, Nowicky A. Ready Exerciser One : Effects of music and virtual reality on cycle ergometer exercise. British Journal of Health Psychology 2021;26(1):15 View
  2. Petrikov S, Grechko A, Shchelkunova I, Zavaliy Y, Khat'kova S, Zavaliy L. New perspectives of motor rehabilitation of patients after focal brain lesions. Voprosy neirokhirurgii imeni N.N. Burdenko 2019;83(6):90 View
  3. Pallavicini F, Pepe A. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. JMIR Serious Games 2020;8(2):e15635 View
  4. Samendinger S, Bruneau M, Hill C, Rowe T. Motivation in Team Exergames: Testing the Köhler Discrepancy Effect with a Software-Generated Partner During Plank Exercise. Games for Health Journal 2021;10(1):57 View
  5. Polechoński J, Nierwińska K, Kalita B, Wodarski P. Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study. International Journal of Environmental Research and Public Health 2020;17(21):8051 View
  6. Farič N, Smith L, Hon A, Potts H, Newby K, Steptoe A, Fisher A. A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process. Journal of Medical Internet Research 2021;23(2):e18161 View
  7. Szpak A, Michalski S, Loetscher T. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects. Journal of Medical Internet Research 2020;22(10):e19840 View
  8. Lindner P. Better, Virtually: the Past, Present, and Future of Virtual Reality Cognitive Behavior Therapy. International Journal of Cognitive Therapy 2021;14(1):23 View
  9. Wu W, Hsu Y, Yang Q, Chen J, Jong M. Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students’ learning performances in an art history class. Interactive Learning Environments 2021:1 View
  10. Fagernäs S, Hamilton W, Espinoza N, Miloff A, Carlbring P, Lindner P. What do users think about Virtual Reality relaxation applications? A mixed methods study of online user reviews using natural language processing. Internet Interventions 2021;24:100370 View
  11. McIlroy B, Passfield L, Holmberg H, Sperlich B. Virtual Training of Endurance Cycling – A Summary of Strengths, Weaknesses, Opportunities and Threats. Frontiers in Sports and Active Living 2021;3 View
  12. Khundam C, Nöel F, Rusu C. A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames. International Journal of Computer Games Technology 2021;2021:1 View
  13. Sousa C, Hwang J, Cabrera-Perez R, Fernandez A, Misawa A, Newhook K, Lu A. Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students. Journal of Sport and Health Science 2021 View
  14. Wu W, Hsu Y, Yang Q, Chen J. A Spherical Video-Based Immersive Virtual Reality Learning System to Support Landscape Architecture Students’ Learning Performance during the COVID-19 Era. Land 2021;10(6):561 View
  15. Sobota A, Ozakinci G. “Will It Affect Our Chances of Having Children?” and Feeling “Like a Ticking Bomb” —The Fertility Concerns and Fears of Cancer Progression and Recurrence in Cancer Treatment Decision-Making Among Young Women Diagnosed With Gynaecological or Breast Cancer. Frontiers in Psychology 2021;12 View

Books/Policy Documents

  1. Kari T. Videogame Sciences and Arts. View