Published on in Vol 21 , No 9 (2019) :September
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/13833, first published
.

Journals
- Bird J, Karageorghis C, Baker S, Brookes D, Nowicky A. Ready Exerciser One : Effects of music and virtual reality on cycle ergometer exercise. British Journal of Health Psychology 2021;26(1):15 View
- Petrikov S, Grechko A, Shchelkunova I, Zavaliy Y, Khat'kova S, Zavaliy L. New perspectives of motor rehabilitation of patients after focal brain lesions. Voprosy neirokhirurgii imeni N.N. Burdenko 2019;83(6):90 View
- Pallavicini F, Pepe A. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. JMIR Serious Games 2020;8(2):e15635 View
- Samendinger S, Bruneau M, Hill C, Rowe T. Motivation in Team Exergames: Testing the Köhler Discrepancy Effect with a Software-Generated Partner During Plank Exercise. Games for Health Journal 2021;10(1):57 View
- Polechoński J, Nierwińska K, Kalita B, Wodarski P. Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study. International Journal of Environmental Research and Public Health 2020;17(21):8051 View
- Farič N, Smith L, Hon A, Potts H, Newby K, Steptoe A, Fisher A. A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process. Journal of Medical Internet Research 2021;23(2):e18161 View
- Szpak A, Michalski S, Loetscher T. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects. Journal of Medical Internet Research 2020;22(10):e19840 View
- Lindner P. Better, Virtually: the Past, Present, and Future of Virtual Reality Cognitive Behavior Therapy. International Journal of Cognitive Therapy 2021;14(1):23 View
- Wu W, Hsu Y, Yang Q, Chen J, Jong M. Effects of the self-regulated strategy within the context of spherical video-based virtual reality on students’ learning performances in an art history class. Interactive Learning Environments 2021:1 View
- Fagernäs S, Hamilton W, Espinoza N, Miloff A, Carlbring P, Lindner P. What do users think about Virtual Reality relaxation applications? A mixed methods study of online user reviews using natural language processing. Internet Interventions 2021;24:100370 View
- McIlroy B, Passfield L, Holmberg H, Sperlich B. Virtual Training of Endurance Cycling – A Summary of Strengths, Weaknesses, Opportunities and Threats. Frontiers in Sports and Active Living 2021;3 View
- Khundam C, Nöel F, Rusu C. A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames. International Journal of Computer Games Technology 2021;2021:1 View
- Sousa C, Hwang J, Cabrera-Perez R, Fernandez A, Misawa A, Newhook K, Lu A. Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students. Journal of Sport and Health Science 2022;11(2):164 View
- Wu W, Hsu Y, Yang Q, Chen J. A Spherical Video-Based Immersive Virtual Reality Learning System to Support Landscape Architecture Students’ Learning Performance during the COVID-19 Era. Land 2021;10(6):561 View
- Sobota A, Ozakinci G. “Will It Affect Our Chances of Having Children?” and Feeling “Like a Ticking Bomb” —The Fertility Concerns and Fears of Cancer Progression and Recurrence in Cancer Treatment Decision-Making Among Young Women Diagnosed With Gynaecological or Breast Cancer. Frontiers in Psychology 2021;12 View
- Ochi G, Kuwamizu R, Fujimoto T, Ikarashi K, Yamashiro K, Sato D. The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial. JMIR Serious Games 2022;10(3):e38200 View
- Allegue D, Kairy D, Higgins J, Archambault P, Michaud F, Miller W, Sweet S, Tousignant M. A Personalized Home-Based Rehabilitation Program Using Exergames Combined With a Telerehabilitation App in a Chronic Stroke Survivor: Mixed Methods Case Study. JMIR Serious Games 2021;9(3):e26153 View
- Dongas R, Grace K. Designing to Leverage Presence in VR Rhythm Games. Multimodal Technologies and Interaction 2023;7(2):18 View
- Mologne M, Hu J, Carrillo E, Gomez D, Yamamoto T, Lu S, Browne J, Dolezal B. The Efficacy of an Immersive Virtual Reality Exergame Incorporating an Adaptive Cable Resistance System on Fitness and Cardiometabolic Measures: A 12-Week Randomized Controlled Trial. International Journal of Environmental Research and Public Health 2022;20(1):210 View
- Kari T, Kosa M. Acceptance and use of virtual reality games: an extension of HMSAM. Virtual Reality 2023 View
- Dincelli E, Yayla A. Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective. The Journal of Strategic Information Systems 2022;31(2):101717 View
- Hsin L, Chao Y, Chuang H, Kuo T, Yang C, Huang C, Kang C, Lin W, Fang T, Li H, Lee L. Mild simulator sickness can alter heart rate variability, mental workload, and learning outcomes in a 360° virtual reality application for medical education: a post hoc analysis of a randomized controlled trial. Virtual Reality 2022 View
- Hu J, Browne J, Arnold M, Robinson A, Heacock M, Ku R, Mologne M, Baum G, Ikemiya K, Neufeld E, Dolezal B. Physiological and Metabolic Requirements, and User-Perceived Exertion of Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System: An Exploratory Study. Games for Health Journal 2021 View
- Zhang X, Yan Q, Zhou S, Ma L, Wang S. Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach. Information 2021;12(11):486 View
- Allegue D, Higgins J, Sweet S, Archambault P, Michaud F, Miller W, Tousignant M, Kairy D. Rehabilitation of Upper Extremity by Telerehabilitation Combined With Exergames in Survivors of Chronic Stroke: Preliminary Findings From a Feasibility Clinical Trial. JMIR Rehabilitation and Assistive Technologies 2022;9(2):e33745 View
- Anðelić B, Bianco A, Maksimović N, Todorović N, Drid P. A milestone in the era of esports: The Olympics through the lens of virtual reality. Frontiers in Psychology 2022;13 View
- Mehrabi S, Muñoz J, Basharat A, Boger J, Cao S, Barnett-Cowan M, Middleton L. Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study. JMIR Research Protocols 2022;11(6):e32955 View
- Micallef D, Parker L, Brennan L, Schivinski B, Jackson M. Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences. Nutrients 2022;14(11):2226 View
Books/Policy Documents
- Kari T. Videogame Sciences and Arts. View