Published on in Vol 19, No 7 (2017): July

Motivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study

Motivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study

Motivational Determinants of Exergame Participation for Older People in Assisted Living Facilities: Mixed-Methods Study

Authors of this article:

Wytske Meekes 1 Author Orcid Image ;   Emma Kate Stanmore 1 Author Orcid Image


  1. Palestra G, Rebiai M, Courtial E, Koutsouris D. Evaluation of a Rehabilitation System for the Elderly in a Day Care Center. Information 2018;10(1):3 View
  2. Karssemeijer E, Aaronson J, Bossers W, Donders R, Olde Rikkert M, Kessels R. The quest for synergy between physical exercise and cognitive stimulation via exergaming in people with dementia: a randomized controlled trial. Alzheimer's Research & Therapy 2019;11(1) View
  3. Santos L, Okamoto K, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults. Journal of Rehabilitation and Assistive Technologies Engineering 2019;6:205566831984444 View
  4. Santos G, Wolf R, Silva M, Rodacki A, Pereira G. Does exercise intensity increment in exergame promote changes in strength, functional capacity and perceptual parameters in pre-frail older women? A randomized controlled trial. Experimental Gerontology 2019;116:25 View
  5. Del Rio Guerra M, Martin-Gutierrez J. Evaluation of Full-Body Gestures Performed by Individuals with Down Syndrome: Proposal for Designing User Interfaces for All Based on Kinect Sensor. Sensors 2020;20(14):3930 View
  6. van Santen J, Dröes R, Twisk J, Blanson Henkemans O, van Straten A, Meiland F. Effects of Exergaming on Cognitive and Social Functioning of People with Dementia: A Randomized Controlled Trial. Journal of the American Medical Directors Association 2020;21(12):1958 View
  7. Randriambelonoro M, Perrin C, Blocquet A, Kozak D, Fernandez J, Marfaing T, Bolomey E, Benhissen Z, Frangos E, Geissbuhler A, Graf C. Hospital-to-Home Transition for Older Patients: Using Serious Games to Improve the Motivation for Rehabilitation – a Qualitative Study. Journal of Population Ageing 2020;13(2):187 View
  8. Khalili-Mahani N, De Schutter B. Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping. JMIR Serious Games 2019;7(2):e13303 View
  9. Stanmore E, Mavroeidi A, de Jong L, Skelton D, Sutton C, Benedetto V, Munford L, Meekes W, Bell V, Todd C. The effectiveness and cost-effectiveness of strength and balance Exergames to reduce falls risk for people aged 55 years and older in UK assisted living facilities: a multi-centre, cluster randomised controlled trial. BMC Medicine 2019;17(1) View
  10. Costa M, Vieira L, Barbosa E, Mendes Oliveira L, Maillot P, Otero Vaghetti C, Giovani Carta M, Machado S, Gatica-Rojas V, Monteiro-Junior R. Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review. Clinical Practice & Epidemiology in Mental Health 2019;15(1):15 View
  11. Alexander G, Georgiou A, Doughty K, Hornblow A, Livingstone A, Dougherty M, Jacobs S, Fisk M. Advancing health information technology roadmaps in long term care. International Journal of Medical Informatics 2020;136:104088 View
  12. Dobbins S, Hubbard E, Flentje A, Dawson-Rose C, Leutwyler H. Play provides social connection for older adults with serious mental illness: A grounded theory analysis of a 10-week exergame intervention. Aging & Mental Health 2020;24(4):596 View
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  14. Su Z, Zeng C. The Effects of Health Consideration on Exergaming Behavior in College Students: A Structural Equation Perspective. Research Quarterly for Exercise and Sport 2020:1 View
  15. Santos L, Okamoto K, Funghetto S, Cavalli A, Hiragi S, Yamamoto G, Sugiyama O, Castanho C, Aoyama T, Kuroda T. Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study. JMIR Serious Games 2019;7(3):e13962 View
  16. Valenzuela T, Razee H, Schoene D, Lord S, Delbaere K. An Interactive Home-Based Cognitive-Motor Step Training Program to Reduce Fall Risk in Older Adults: Qualitative Descriptive Study of Older Adults’ Experiences and Requirements. JMIR Aging 2018;1(2):e11975 View
  17. van Santen J, Dröes R, Holstege M, Henkemans O, van Rijn A, de Vries R, van Straten A, Meiland F, Whitehouse P. Effects of Exergaming in People with Dementia: Results of a Systematic Literature Review. Journal of Alzheimer's Disease 2018;63(2):741 View
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  20. Villafaina S, Borrega-Mouquinho Y, Fuentes-García J, Collado-Mateo D, Gusi N. Effect of Exergame Training and Detraining on Lower-Body Strength, Agility, and Cardiorespiratory Fitness in Women with Fibromyalgia: Single-Blinded Randomized Controlled Trial. International Journal of Environmental Research and Public Health 2019;17(1):161 View
  21. Haghighi Osgouei R, Soulsby D, Bello F. Rehabilitation Exergames: Use of Motion Sensing and Machine Learning to Quantify Exercise Performance in Healthy Volunteers. JMIR Rehabilitation and Assistive Technologies 2020;7(2):e17289 View
  22. Parke S, Hough C, E. Bunnell A. The Feasibility and Acceptability of Virtual Therapy Environments for Early ICU Mobilization. PM&R 2020;12(12):1214 View
  23. Santos L, Okamoto K, Otsuki R, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial. JMIR Serious Games 2021;9(1):e16458 View
  24. Schättin A, Häfliger S, Meyer A, Früh B, Böckler S, Hungerbühler Y, de Bruin E, Frese S, Steinlin Egli R, Götz U, Bauer R, Martin-Niedecken A. Design and Evaluation of User-Centered Exergames for Multiple Sclerosis Patients: Multi-leveled Usability and Feasibility Studies (Preprint). JMIR Serious Games 2020 View
  25. Li J, Li C, Chia B, Chen X, Pham T, Theng Y. Exergaming as a Community Program for Older Adults: The Effects of Social Interaction and Competitive Information. Journal of Aging and Physical Activity 2020:1 View
  26. Vorwerg S, Stamm O, Müller-Werdan U. Movement Training in Augmented Reality for Older Adults with Essential Hypertension: A Qualitative Study Determining Training Requirements. Games for Health Journal 2020;9(6):436 View
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Books/Policy Documents

  1. Santos L, Okamoto K, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. View
  2. Li Y, Muñoz J, Mehrabi S, Middleton L, Cao S, Boger J. HCI in Games. View