Published on in Vol 19, No 3 (2017): March

InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians

InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians

InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians

Journals

  1. Huang Z, Semwal M, Lee S, Tee M, Ong W, Tan W, Bajpai R, Tudor Car L. Digital Health Professions Education on Diabetes Management: Systematic Review by the Digital Health Education Collaboration. Journal of Medical Internet Research 2019;21(2):e12997 View
  2. Gentry S, Gauthier A, L’Estrade Ehrstrom B, Wortley D, Lilienthal A, Tudor Car L, Dauwels-Okutsu S, Nikolaou C, Zary N, Campbell J, Car J. Serious Gaming and Gamification Education in Health Professions: Systematic Review. Journal of Medical Internet Research 2019;21(3):e12994 View
  3. Benda N, Kellogg K, Hoffman D, Fairbanks R, Auguste T. Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial. JMIR Serious Games 2020;8(3):e21123 View
  4. Wolfe J, Safdar B, Sethuraman K, Greenberg M, Madsen T, Jarman A, McGregor A, Chan T. Engaging Emergency Medicine Influencers in Sex‐ and Gender‐based Medicine: Lessons Learned from the Sex and Gender Interest Group in Emergency Medicine and the SAEM Jeopardy Game. AEM Education and Training 2020;4(2):161 View
  5. Zand A, Ibrahim K, Sadhu A. Innovations in Professional Inpatient Diabetes Education. Current Diabetes Reports 2018;18(12) View
  6. Sharifzadeh N, Kharrazi H, Nazari E, Tabesh H, Edalati Khodabandeh M, Heidari S, Tara M. Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review. JMIR Serious Games 2020;8(1):e13459 View
  7. Blevins A, Kiscaden E, Bengtson J. Courting Apocalypse: Creating a Zombie-Themed Evidence-Based Medicine Game. Medical Reference Services Quarterly 2017;36(4):313 View
  8. Chong D. Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study. Archives of Physiotherapy 2019;9(1) View
  9. Haga S. Toward digital-based interventions for medication adherence and safety. Expert Opinion on Drug Safety 2020;19(6):735 View
  10. Agudelo-Londoño S, Gorbanev I, Delgadillo V, Muñoz Ó, Cortes A, González R, Pomares-Quimbaya A. Development and Evaluation of a Serious Game for Teaching ICD-10 Diagnosis Coding to Medical Students. Games for Health Journal 2019;8(5):349 View
  11. Jaunay L, Zerr P, Peguin L, Renouard L, Ivanoff A, Picard H, Griffith J, Chassany O, Duracinsky M. Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial. Journal of Medical Internet Research 2019;21(11):e12669 View
  12. Zhao J, Zhou K, Ding Y. Digital Games-Based Learning Pedagogy Enhances the Quality of Medical Education: A Systematic Review and Meta-Analysis. The Asia-Pacific Education Researcher 2021 View
  13. Maheu-Cadotte M, Cossette S, Dubé V, Fontaine G, Lavallée A, Lavoie P, Mailhot T, Deschênes M. Efficacy of Serious Games in Healthcare Professions Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2020;Publish Ahead of Print View
  14. Mehrotra D, Markus A. Emerging simulation technologies in global craniofacial surgical training. Journal of Oral Biology and Craniofacial Research 2021;11(4):486 View