Published on in Vol 18, No 7 (2016): July

Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)

Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)

Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013)

Journals

  1. Diehl L, Souza R, Gordan P, Esteves R, Coelho I. InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians. Journal of Medical Internet Research 2017;19(3):e72 View
  2. Ferguson C, Copenhaver A, Markey P. Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media: A Meta-Analysis. Perspectives on Psychological Science 2020;15(6):1423 View
  3. Colder Carras M, Van Rooij A, Spruijt-Metz D, Kvedar J, Griffiths M, Carabas Y, Labrique A. Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime. Frontiers in Psychiatry 2018;8 View
  4. Shoshani A, Krauskopf M. The Fortnite social paradox: The effects of violent-cooperative multi-player video games on children's basic psychological needs and prosocial behavior. Computers in Human Behavior 2021;116:106641 View
  5. Robinson S, Moy M. Promoting Exercise Training Remotely. Life 2022;12(2):262 View
  6. Bayeck R. Exploring video games and learning in South Africa: An integrative review. Educational Technology Research and Development 2020;68(5):2775 View
  7. Shreenath T, Varghese K. Internet Gaming Disorder (IGD) and gaming in India gamers—a scoping review to understand an emerging public health concern in India. Discover Psychology 2026 View