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Citing this Article

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Published on 16.02.16 in Vol 18, No 2 (2016): February

This paper is in the following e-collection/theme issue:

Works citing "Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.5173):

(note that this is only a small subset of citations)

  1. Peñuelas-Calvo I, Jiang-Lin LK, Girela-Serrano B, Delgado-Gomez D, Navarro-Jimenez R, Baca-Garcia E, Porras-Segovia A. Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review. European Child & Adolescent Psychiatry 2020;
    CrossRef
  2. Brigden A, Anderson E, Linney C, Morris R, Parslow R, Serafimova T, Smith L, Briggs E, Loades M, Crawley E. Digital Behavior Change Interventions for Younger Children With Chronic Health Conditions: Systematic Review. Journal of Medical Internet Research 2020;22(7):e16924
    CrossRef
  3. Powell L, Parker J, Harpin V, Mawson S. Guideline Development for Technological Interventions for Children and Young People to Self-Manage Attention Deficit Hyperactivity Disorder: Realist Evaluation. Journal of Medical Internet Research 2019;21(4):e12831
    CrossRef
  4. Abraham O, Feathers A, Grieve L, Babichenko D. Developing and piloting a serious game to educate children about over‐the‐counter medication safety. Journal of Pharmaceutical Health Services Research 2019;10(2):235
    CrossRef
  5. Zayeni D, Raynaud J, Revet A. Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review. Frontiers in Psychiatry 2020;11
    CrossRef
  6. David OA, Cardoș RAI, Matu S. Is REThink therapeutic game effective in preventing emotional disorders in children and adolescents? Outcomes of a randomized clinical trial. European Child & Adolescent Psychiatry 2019;28(1):111
    CrossRef
  7. Matthyssens LE, Vanhulle A, Seldenslach L, Vander Stichele G, Coppens M, Van Hoecke E. A pilot study of the effectiveness of a serious game CliniPup® on perioperative anxiety and pain in children. Journal of Pediatric Surgery 2020;55(2):304
    CrossRef
  8. Khan K, Hall CL, Davies EB, Hollis C, Glazebrook C. The Effectiveness of Web-Based Interventions Delivered to Children and Young People With Neurodevelopmental Disorders: Systematic Review and Meta-Analysis. Journal of Medical Internet Research 2019;21(11):e13478
    CrossRef
  9. Buitelaar JK. Optimising treatment strategies for ADHD in adolescence to minimise ‘lost in transition’ to adulthood. Epidemiology and Psychiatric Sciences 2017;26(5):448
    CrossRef
  10. Cahill SM, Egan BE, Seber J. Activity- and Occupation-Based Interventions to Support Mental Health, Positive Behavior, and Social Participation for Children and Youth: A Systematic Review. American Journal of Occupational Therapy 2020;74(2):7402180020p1
    CrossRef
  11. Valentine AZ, Brown BJ, Groom MJ, Young E, Hollis C, Hall CL. A systematic review evaluating the implementation of technologies to assess, monitor and treat neurodevelopmental disorders: A map of the current evidence. Clinical Psychology Review 2020;80:101870
    CrossRef
  12. Song H. Clinical Psychology in the Age of in the new technology : focusing on the recent studies trends. The Korean Journal of Psychology: General 2019;38(4):549
    CrossRef
  13. Wang C, Yu G. Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study. JMIR Serious Games 2018;6(3):e16
    CrossRef
  14. Sort A, Khazaal Y. Six Tips on How to Bring Epic Wins to Health Care. Frontiers in Psychiatry 2017;8
    CrossRef
  15. Storebø OJ, Elmose Andersen M, Skoog M, Joost Hansen S, Simonsen E, Pedersen N, Tendal B, Callesen HE, Faltinsen E, Gluud C. Social skills training for attention deficit hyperactivity disorder (ADHD) in children aged 5 to 18 years. Cochrane Database of Systematic Reviews 2019;
    CrossRef
  16. Powell L, Parker J, Harpin V. What is the level of evidence for the use of currently available technologies in facilitating the self-management of difficulties associated with ADHD in children and young people? A systematic review. European Child & Adolescent Psychiatry 2018;27(11):1391
    CrossRef
  17. Verschueren S, Buffel C, Vander Stichele G. Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights. JMIR Serious Games 2019;7(2):e11565
    CrossRef
  18. Cahill SM, Beisbier S. Occupational Therapy Practice Guidelines for Children and Youth Ages 5–21 Years. American Journal of Occupational Therapy 2020;74(4):7404397010p1
    CrossRef
  19. Evans SW, Owens JS, Wymbs BT, Ray AR. Evidence-Based Psychosocial Treatments for Children and Adolescents With Attention Deficit/Hyperactivity Disorder. Journal of Clinical Child & Adolescent Psychology 2018;47(2):157
    CrossRef
  20. Thorens G, Billieux J, Megevand P, Zullino D, Rothen S, Achab S, Khazaal Y. Capitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote Wellbeing. Frontiers in Psychiatry 2016;7
    CrossRef
  21. Cerezo E, Coma T, Blasco-Serrano AC, Bonillo C, Garrido M, Baldassarri S. Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder. International Journal of Human-Computer Studies 2019;126:26
    CrossRef
  22. Buffel C, van Aalst J, Bangels A, Toelen J, Allegaert K, Verschueren S, Vander Stichele G. A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial. JMIR Serious Games 2019;7(2):e12431
    CrossRef
  23. Verschueren S, van Aalst J, Bangels A, Toelen J, Allegaert K, Buffel C, Vander Stichele G. Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study. JMIR Serious Games 2019;7(2):e12429
    CrossRef
  24. Grace-Farfaglia P. Social Cognitive Theories and Electronic Health Design: Scoping Review. JMIR Human Factors 2019;6(3):e11544
    CrossRef
  25. Guan Lim C, Lim-Ashworth NS, Fung DS. Updates in technology-based interventions for attention deficit hyperactivity disorder. Current Opinion in Psychiatry 2020;33(6):577
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.5173):

  1. Barba MC, Covino A, De Luca V, De Paolis LT, D’Errico G, Di Bitonto P, Di Gestore S, Magliaro S, Nunnari F, Paladini GI, Potenza A, Schena A. Augmented Reality, Virtual Reality, and Computer Graphics. 2019. Chapter 30:394
    CrossRef
  2. Martin CP, Hoza B. Handbook of Evidence-Based Therapies for Children and Adolescents. 2020. Chapter 11:155
    CrossRef
  3. Crepaldi M, Colombo V, Baldassini D, Mottura S, Antonietti A. Virtual Reality and Augmented Reality. 2017. Chapter 11:167
    CrossRef