Published on in Vol 17 , No 6 (2015) :June

A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study

A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study

A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study

Journals

  1. Daupin J, Atkinson S, Bédard P, Pelchat V, Lebel D, Bussières J. Medication errors room: a simulation to assess the medical, nursing and pharmacy staffs' ability to identify errors related to the medication-use system. Journal of Evaluation in Clinical Practice 2016;22(6):911 View
  2. Diehl L, Souza R, Gordan P, Esteves R, Coelho I. InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians. Journal of Medical Internet Research 2017;19(3):e72 View
  3. Saenz N, Le Coniat A, Noites A, Rodríguez R. Proyecto Erasmus+ en Fisioterapia: PETRHA. Fisioterapia 2016;38(6):313 View
  4. Dreimane S, Upenieks R. Intersection of Serious Games and Learning Motivation for Medical Education. International Journal of Smart Education and Urban Society 2020;11(3):42 View
  5. Johnsen H, Fossum M, Vivekananda-Schmidt P, Fruhling A, Slettebø Å. Nursing students' perceptions of a video-based serious game's educational value: A pilot study. Nurse Education Today 2018;62:62 View
  6. Segev A, Rovner M, Appel D, Abrams A, Rotem M, Bloch Y. Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013). Journal of Medical Internet Research 2016;18(7):e196 View
  7. Mishori R, Kureshi S, Ferdowsian H. War games: using an online game to teach medical students about survival during conflict ‘When my survival instincts kick in, what am I truly capable of in times of conflict?’. Medicine, Conflict and Survival 2017;33(4):250 View
  8. Bawa P. Game On!. International Journal of Game-Based Learning 2020;10(3):16 View
  9. Mäkinen H, Haavisto E, Havola S, Koivisto J. User experiences of virtual reality technologies for healthcare in learning: an integrative review. Behaviour & Information Technology 2020:1 View
  10. Cicero M, Whitfill T, Walsh B, Diaz M, Arteaga G, Scherzer D, Goldberg S, Madhok M, Bowen A, Paesano G, Redlener M, Munjal K, Kessler D, Auerbach M, Wagner J. 60 Seconds to Survival: A Multisite Study of a Screen-based Simulation to Improve Prehospital Providers Disaster Triage Skills. AEM Education and Training 2018;2(2):100 View
  11. Bawa P. Using Kahoot to Inspire. Journal of Educational Technology Systems 2019;47(3):373 View
  12. Rim D, Shin H. Effective instructional design template for virtual simulations in nursing education. Nurse Education Today 2021;96:104624 View
  13. Farsi Z, Yazdani M, Butler S, Nezamzadeh M, Mirlashari J, Katchabaw M. Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial. International Journal of Computer Games Technology 2021;2021:1 View
  14. Yap K, Tan S, Yap K. Students’ Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills – a Cross Sectional Study. International Journal of Digital Health 2021;1(1) View

Books/Policy Documents

  1. Kyriacou E, Nicolaidou I, Christou S, Nikolaou C, Mavrocheilos R, Spyrou G, Neophytou M, Constantinou R. XIV Mediterranean Conference on Medical and Biological Engineering and Computing 2016. View
  2. Zeffiro V, Di Fuccio R, Vellone E, Alvaro R, D’Agostino F. Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference. Workshops. View