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Published on 14.11.11 in Vol 13, No 4 (2011): Oct-Dec

This paper is in the following e-collection/theme issue:

Works citing "Using Virtual Reality to Provide Health Care Information to People With Intellectual Disabilities: Acceptability, Usability, and Potential Utility"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.1917):

(note that this is only a small subset of citations)

  1. Guarnieri R, Crocetta TB, Massetti T, Barbosa RTDA, Antão JYFDL, Antunes TPC, Hounsell MDS, Monteiro CBDM, Oliveira ASB, Abreu LCD. Test–Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability. Cyberpsychology, Behavior, and Social Networking 2018;
    CrossRef
  2. Vázquez A, Jenaro C, Flores N, Bagnato MJ, Pérez MC, Cruz M. E-Health Interventions for Adult and Aging Population With Intellectual Disability: A Review. Frontiers in Psychology 2018;9
    CrossRef
  3. de Oliveira Malaquias FF, Malaquias RF. The role of virtual reality in the learning process of individuals with intellectual disabilities. Technology and Disability 2017;28(4):133
    CrossRef
  4. Sheehan R, Hassiotis A. Digital mental health and intellectual disabilities: state of the evidence and future directions. Evidence Based Mental Health 2017;20(4):107
    CrossRef
  5. Taylor MJ, Taylor D, Vlaev I, Elkin S. Virtual worlds to support patient group communication? A questionnaire study investigating potential for virtual world focus group use by respiratory patients. British Journal of Educational Technology 2017;48(2):451
    CrossRef
  6. Chinn D. Review of Interventions to Enhance the Health Communication of People With Intellectual Disabilities: A Communicative Health Literacy Perspective. Journal of Applied Research in Intellectual Disabilities 2017;30(2):345
    CrossRef
  7. Lussier-Desrochers D, Normand CL, Fecteau S, Roux J, Godin-Tremblay V, Dupont M, Caouette M, Romero-Torres A, Viau-Quesnel C, Lachapelle Y, Pépin-Beauchesne L. Modélisation soutenant l’inclusion numérique des personnes présentant une DI ou un TSA. Revue francophone de la déficience intellectuelle 2016;27:5
    CrossRef
  8. Ludlow BL. Virtual Reality: Emerging Applications and Future Directions. Rural Special Education Quarterly 2015;34(3):3
    CrossRef
  9. Money AG, Atwal A, Young KL, Day Y, Wilson L, Money KG. Using the Technology Acceptance Model to explore community dwelling older adults’ perceptions of a 3D interior design application to facilitate pre-discharge home adaptations. BMC Medical Informatics and Decision Making 2015;15(1)
    CrossRef
  10. Reinsmith-Jones K, Kibbe S, Crayton T, Campbell E. Use of Second Life in Social Work Education: Virtual World Experiences and Their Effect on Students. Journal of Social Work Education 2015;51(1):90
    CrossRef
  11. Keelan J, Beard Ashley L, Morra D, Busch V, Atkinson K, Wilson K. Using virtual worlds to conduct health-related research: Lessons from two pilot studies in Second Life. Health Policy and Technology 2015;4(3):232
    CrossRef
  12. García-Peñalvo FJ, Cruz-Benito J, Maderuelo C, Pérez-Blanco JS, Martín-Suárez A. Usalpharma: A Cloud-Based Architecture to Support Quality Assurance Training Processes in Health Area Using Virtual Worlds. The Scientific World Journal 2014;2014:1
    CrossRef
  13. Antoniou PE, Athanasopoulou CA, Dafli E, Bamidis PD. Exploring Design Requirements for Repurposing Dental Virtual Patients From the Web to Second Life: A Focus Group Study. Journal of Medical Internet Research 2014;16(6):e151
    CrossRef
  14. Atwal A, Money A, Harvey M. Occupational Therapists’ Views on Using a Virtual Reality Interior Design Application Within the Pre-Discharge Home Visit Process. Journal of Medical Internet Research 2014;16(12):e283
    CrossRef
  15. Jaffer U, John NW, Standfield N. Surgical Trainee Opinions in the United Kingdom Regarding a Three-Dimensional Virtual Mentoring Environment (MentorSL) in Second Life: Pilot Study. JMIR Serious Games 2013;1(1):e2
    CrossRef
  16. Jaffer U, Vaughan-Huxley E, Standfield N, John NW. Medical Mentoring Via the Evolving World Wide Web. Journal of Surgical Education 2013;70(1):121
    CrossRef
  17. Tarnanas I, Schlee W, Tsolaki M, Müri R, Mosimann U, Nef T. Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study. JMIR Serious Games 2013;1(1):e1
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.1917)

:
  1. Martins AI, Queirós A, Silva AG, Rocha NP. Human-Computer Interaction. 2016. chapter 27:613
    CrossRef
  2. Hotez E. Special and Gifted Education. 2016. chapter 4:59
    CrossRef
  3. Martins AI, Queirós A, Silva AG, Rocha NP. Human Factors in Software Development and Design. 2015. chapter 13:250
    CrossRef
  4. Hotez E. Recent Advances in Assistive Technologies to Support Children with Developmental Disorders. 2015. chapter 8:168
    CrossRef