Games and Gamification for Health
Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010
Articles published in this theme: 863 (scroll down to load remaining articles)
2026
Mobile Phone Access, Usage Patterns, and Perceptions of Adolescents Living With HIV on the Use of Gamified Interventions to Improve Antiretroviral Therapy Adherence in Eswatini: Qualitative Study
JMIR Mhealth Uhealth 2026 (Jul 24); 14:e74207
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Feasibility and Preliminary Effects of a Pressure Sensor–Based Exergame on Cognitive and Sensorimotor Frailty in Low-Income Older Adults Receiving Public Community Care Services: Pilot Randomized Controlled Trial
JMIR Aging 2026 (Jul 24); 9:e93467
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Digital Mahjong-Based Cognitive Engagement Intervention for Older Adults: Randomized Controlled Trial
JMIR Aging 2026 (Jul 23); 9:e85339
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Efficacy of Various Virtual Reality Exposure Therapies for Chronic Low Back Pain: Systematic Review and Network Meta-Analysis
J Med Internet Res 2026 (Jul 22); 28:e90289
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Effects of a Short Mobile Intervention on Digital Health Literacy in Adolescents and Teachers: Randomized Controlled Trial
J Med Internet Res 2026 (Jul 21); 28:e96284
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The Influence of Robot Facial Expression and Inclusion Behavior on Rapport and Trust in Older Adults: Mixed-Factorial Experimental Study
JMIR Aging 2026 (Jul 15); 9:e91235
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Serious Game–Assisted Teaching for Junior Operating Room Nurses in Unicompartmental Knee Arthroplasty: Quasi-Historical Controlled Trial
JMIR Serious Games 2026 (Jul 14); 14:e93169
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Home-Based Multimodal Exergame Prototype for Patients With Chronic Stroke: Cross-Sectional Content Validation and Prospective Single-Arm Feasibility Study
JMIR Serious Games 2026 (Jul 14); 14:e86873
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Development and Formative Evaluation of a Narrative-Based Serious Game for Pregnancy Education: Mixed Methods Study
JMIR Form Res 2026 (Jul 13); 10:e93571
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Evaluating the Effectiveness of Screen-Based Haptic Virtual Reality Simulators in Preclinical Prosthodontic Crown Preparation: Mixed Methods Analysis Study
JMIR Form Res 2026 (Jul 08); 10:e88916
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A Metacognitive Intervention for Children and Adolescents in Neuropediatric Care (Mio-Training): Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2026 (Jun 26); 15:e95139
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Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study
JMIR XR Spatial Comput 2026 (Jun 24); 3:e66713
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Gaze Allocation and Performance Across Task-Demand Conditions During Squat-Based Exergaming: Pilot Study Using Eye Tracking
JMIR Rehabil Assist Technol 2026 (Jun 23); 13:e81667
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Tonal Auditory Discrimination Training in Youths: Design, Implementation, and Evaluation of Game-Based Versus Non–Game-Based Systems in a Cross-Sectional Study
JMIR Serious Games 2026 (Jun 22); 14:e92496
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The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey Study
JMIR Serious Games 2026 (Jun 17); 14:e89304
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Game Customization and Pace Effects on Movement Performance and the User Experience During Serious Games for Balance Among People After a Stroke: Cross-Sectional Repeated Measures Study
JMIR Serious Games 2026 (Jun 17); 14:e88179
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Web-Based Gamified Auditory-Cognitive Dual-Task Training for Older Adults With Age-Related Hearing Loss: Pilot Randomized Controlled Trial
JMIR Aging 2026 (Jun 16); 9:e84083
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Association Between Task Difficulty Regulation in Game-Based Digital Therapeutics and Attention-Deficit/Hyperactivity Disorder Symptoms in Children: Secondary Analysis of a Randomized Controlled Trial
JMIR Serious Games 2026 (Jun 11); 14:e83932
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Serious Games in Nursing Education: Scoping Review of Applications, Effectiveness, and Future Directions
JMIR Serious Games 2026 (Jun 11); 14:e86092
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Cardiac Telerehabilitation Using a Smartwatch and a Gamified Smartphone App: Single-Arm Pre-Post Feasibility Study
JMIR Cardio 2026 (Jun 11); 10:e85808
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