Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 18.09.17 in Vol 19, No 9 (2017): September

This paper is in the following e-collection/theme issue:

Works citing "Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.8148):

(note that this is only a small subset of citations)

  1. Subramaniam M, Pang N, Morehouse S, Asgarali-Hoffman SN. Examining vulnerability in youth digital information practices scholarship: What are we missing or exhausting?. Children and Youth Services Review 2020;116:105241
    CrossRef
  2. Winskell K, Sabben G, Obong'o C. Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans. JMIR Serious Games 2019;7(2):e13037
    CrossRef
  3. Gariepy AM, Hieftje K, Pendergrass T, Miller E, Dziura JD, Fiellin LE. Development and Feasibility Testing of a Videogame Intervention to Reduce High-Risk Sexual Behavior in Black and Hispanic Adolescents. Games for Health Journal 2018;7(6):393
    CrossRef
  4. Patchen L, Ellis L, Ma TX, Ott C, Chang KH, Araya B, Atreyapurapu S, Alyusuf A, Gaines Lanzi R. Engaging African American Youth in the Development of a Serious Mobile Game for Sexual Health Education: Mixed Methods Study. JMIR Serious Games 2020;8(1):e16254
    CrossRef
  5. Bertozzi E, Bertozzi-Villa A, Kulkarni P, Sridhar A. Collecting family planning intentions and providing reproductive health information using a tablet-based video game in India. Gates Open Research 2018;2:20
    CrossRef
  6. Hieftje KD, Fernandes CF, Lin I, Fiellin LE. Effectiveness of a Web-Based Tobacco Product use Prevention Videogame Intervention on Young Adolescents’ Beliefs and Knowledge. Substance Abuse 2021;42(1):47
    CrossRef
  7. Caserman P, Hoffmann K, Müller P, Schaub M, Straßburg K, Wiemeyer J, Bruder R, Göbel S. Quality Criteria for Serious Games: Serious Part, Game Part, and Balance. JMIR Serious Games 2020;8(3):e19037
    CrossRef
  8. Wekerle C, Vakili N, Stewart SH, Black T. The utility of Twitter as a tool for increasing reach of research on sexual violence. Child Abuse & Neglect 2018;85:220
    CrossRef
  9. Pensak MJ, Lundsberg LS, Stanwood NL, Cutler AS, Gariepy AM. Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods Study. JMIR Serious Games 2020;8(2):e17295
    CrossRef
  10. Haruna H, Hu X, Chu S, Mellecker R, Gabriel G, Ndekao P. Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification. International Journal of Environmental Research and Public Health 2018;15(9):2027
    CrossRef
  11. Nguyen BT, Violette C, Li HZ, Jensen JT. Expectations for Sex without Birth Control among Young Men: Risk Factors from the USA National Survey of Reproductive and Contraceptive Knowledge. The World Journal of Men's Health 2020;38(4):573
    CrossRef
  12. Teadt S, Burns JC, Montgomery TM, Darbes L. African American Adolescents and Young Adults, New Media, and Sexual Health: Scoping Review. JMIR mHealth and uHealth 2020;8(10):e19459
    CrossRef
  13. Winskell K, Sabben G, Akelo V, Ondeng'e K, Obong'o C, Stephenson R, Warhol D, Mudhune V. A Smartphone Game-Based Intervention (Tumaini) to Prevent HIV Among Young Africans: Pilot Randomized Controlled Trial. JMIR mHealth and uHealth 2018;6(8):e10482
    CrossRef
  14. Bertozzi E, Bertozzi-Villa A, Kulkarni P, Sridhar A. Collecting family planning intentions and providing reproductive health information using a tablet-based video game in India. Gates Open Research 2018;2:20
    CrossRef
  15. Paul JC, Monahan EK. Sexual minority status and child maltreatment: How do health outcomes among sexual minority young adults differ due to child maltreatment exposure?. Child Abuse & Neglect 2019;96:104099
    CrossRef
  16. Marzan-Rodriguez M, Rodriguez-Diaz CE, Mustanski B. Recommendations for the Development of HIV Prevention Interventions Among Latino Young Sexual Minority Groups. Sexuality Research and Social Policy 2021;18(4):992
    CrossRef
  17. Pentz MA, Hieftje KD, Pendergrass TM, Brito SA, Liu M, Arora T, Tindle HA, Krishnan-Sarin S, Fiellin LE. A videogame intervention for tobacco product use prevention in adolescents. Addictive Behaviors 2019;91:188
    CrossRef
  18. Maloney KM, Bratcher A, Wilkerson R, Sullivan PS. Electronic and other new media technology interventions for HIV care and prevention: a systematic review. Journal of the International AIDS Society 2020;23(1)
    CrossRef
  19. Larson KL, Ballard SM, Ellis DF, Peery JG, Cary JE, Levy RL, Nelson TB, Scroggs LB. A Contextual Approach to Inform a Mobile Health Application for Adolescent Health. Journal of Child and Family Studies 2020;29(12):3420
    CrossRef
  20. Bertozzi E, Bertozzi-Villa A, Padankatti S, Sridhar A. Outcomes assessment pitfalls: challenges to quantifying knowledge gain in a sex education game. Gates Open Research 2020;4:73
    CrossRef
  21. Bertozzi E, Bertozzi-Villa A, Padankatti S, Sridhar A. Outcomes assessment pitfalls: challenges to quantifying knowledge gain in a sex education game. Gates Open Research 2021;4:73
    CrossRef
  22. Haruna H, Zainuddin Z, Okoye K, Mellecker RR, Hu X, Chu SKW, Hosseini S. Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students’ learning outcomes and gender differences. Interactive Learning Environments 2023;31(4):2392
    CrossRef
  23. Bailey JV, Wayal S, Aicken CR, Webster R, Mercer CH, Nazareth I, Rait G, Peacock R, Murray E. Interactive digital interventions for prevention of sexually transmitted HIV. AIDS 2021;35(4):643
    CrossRef
  24. Haruna H, Okoye K, Zainuddin Z, Hu X, Chu S, Hosseini S. Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study. JMIR Serious Games 2021;9(4):e19614
    CrossRef
  25. Weser VU, Duncan LR, Pendergrass TM, Fernandes C, Fiellin LE, Hieftje KD. A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention. Addictive Behaviors 2021;112:106639
    CrossRef
  26. Galán CA, Shaw DS, O’Rourke F, Reynolds MD, Gill A, Bogen DL, Ridenour TA. Substance Use Screening and Prevention for Adolescents in Pediatric Primary Care: A Randomized Clinical Trial using the Family Check-Up. Research on Child and Adolescent Psychopathology 2023;51(2):151
    CrossRef
  27. Eyam L, Eyam S, Ekpeyong B, Ndep A, Akpan M, Ekanem E. Determinants of risky sexual behavior among secondary school adolescents in cross River State, Nigeria. Nigerian Journal of Medicine 2021;30(6):658
    CrossRef
  28. Sewak A, Yousef M, Deshpande S, Seydel T, Hashemi N. The effectiveness of digital sexual health interventions for young adults: a systematic literature review (2010–2020). Health Promotion International 2023;38(1)
    CrossRef
  29. Weser V, Opara I, Budge M, Duncan L, Fernandes CF, Hussett-Richardson S, Sands B, Hieftje K. Pilot-testing a Multiplayer HIV and Sexually Transmitted Infection Prevention Video Game Intervention for Black Adolescent Girls: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2023;12:e43666
    CrossRef
  30. Ilskens K, Wrona KJ, Dockweiler C, Fischer F. An Evidence Map on Serious Games in Preventing Sexually Transmitted Infections Among Adolescents: Systematic Review About Outcome Categories Investigated in Primary Studies. JMIR Serious Games 2022;10(1):e30526
    CrossRef
  31. Williams C, Griffin K, Botvin C, Sousa S, Botvin G. Effectiveness of Digital Health Tools to Prevent Bullying among Middle School Students. Adolescents 2023;3(1):110
    CrossRef
  32. Wang Y, Wang Z, Liu G, Wang Z, Wang Q, Yan Y, Wang J, Zhu Y, Gao W, Kan X, Zhang Z, Jia L, Pang X. Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis. Frontiers in Public Health 2022;10
    CrossRef
  33. Ridenour TA, Saavedra LM, Fernandes CF, Cance JD, Graham PW, Oudekerk BA. Introduction to Helping to End Addiction Long-Term Prevention Cooperative: Overview and Strategies. Prevention Science 2023;24(S1):1
    CrossRef
  34. Muehlmann M, Tomczyk S. Mobile Apps for Sexual and Reproductive Health Education: a Systematic Review and Quality Assessment. Current Sexual Health Reports 2023;15(2):77
    CrossRef
  35. Kolek L, Ropovik I, Šisler V, van Oostendorp H, Brom C. Video games and attitude change: A meta-analysis. Contemporary Educational Psychology 2023;75:102225
    CrossRef
  36. Boomer TP, Larkin K, Duncan LR, Fernandes CF, Fiellin LE. A Serious Video Game Targeting HIV Testing and Counseling: A Randomized Controlled Trial. Journal of Adolescent Health 2023;
    CrossRef
  37. Aneni K, Chen C, Meyer J, Cho YT, Lipton ZC, Kher S, Jiao MG, Gomati de la Vega I, Umutoni FA, McDougal RA, Fiellin LE. Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study. JMIR Research Protocols 2023;12:e46990
    CrossRef
  38. Pendergrass Boomer TM, Hoerner LA, Fernandes CF, Maslar A, Aiudi S, Kyriakides TC, Fiellin LE, Zimmerman S. A digital health game to prevent opioid misuse and promote mental health in adolescents in school-based health settings: Protocol for the PlaySmart game randomized controlled trial. PLOS ONE 2023;18(9):e0291298
    CrossRef
  39. Aneni K, Fernandes CF, Hoerner LA, Szapary C, Pendergrass Boomer TM, Fiellin LE. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023;11:e46912
    CrossRef
  40. Aronson PL, Nolan SA, Schaeffer P, Hieftje KD, Ponce KA, Calhoun CL. Perspectives of Adolescents and Young Adults With Sickle Cell Disease and Clinicians on Improving Transition Readiness With a Video Game Intervention. Journal of Pediatric Hematology/Oncology 2024;46(2):e147
    CrossRef
  41. . Leveraging Serious Video Games to Transform HIV Prevention and Care for Adolescents and Young Adults: The Case for PlayTest!. Journal of Adolescent Health 2024;74(2):220
    CrossRef
  42. . A Comparative Analysis of Gamified and Non-gamified Interventions’ Effectiveness in Teaching Adolescent Students About Healthy Sexual Practices in Tanzania. Sexuality Research and Social Policy 2024;
    CrossRef
  43. Laghari AA, Estrela VV, Li H, Shoulin Y, Khan AA, Anwar MS, Wahab A, Bouraqia K. Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review. Technology and Disability 2024;:1
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.8148):

  1. Pendergrass TM, Hieftje K, Fiellin LE. Handbook of Quality of Life in African Societies. 2019. Chapter 8:149
    CrossRef
  2. . Games and Ethics. 2020. Chapter 14:215
    CrossRef
  3. Aneni K, Gomati de la Vega I, Jiao MG, Funaro MC, Fiellin LE. Game-Based Learning in Education and Health Part B. 2023. :1
    CrossRef