Published on in Vol 19, No 9 (2017): September

Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial

Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial

Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial

Journals

  1. Subramaniam M, Pang N, Morehouse S, Asgarali-Hoffman S. Examining vulnerability in youth digital information practices scholarship: What are we missing or exhausting?. Children and Youth Services Review 2020;116:105241 View
  2. Winskell K, Sabben G, Obong'o C. Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans. JMIR Serious Games 2019;7(2):e13037 View
  3. Gariepy A, Hieftje K, Pendergrass T, Miller E, Dziura J, Fiellin L. Development and Feasibility Testing of a Videogame Intervention to Reduce High-Risk Sexual Behavior in Black and Hispanic Adolescents. Games for Health Journal 2018;7(6):393 View
  4. Patchen L, Ellis L, Ma T, Ott C, Chang K, Araya B, Atreyapurapu S, Alyusuf A, Gaines Lanzi R. Engaging African American Youth in the Development of a Serious Mobile Game for Sexual Health Education: Mixed Methods Study. JMIR Serious Games 2020;8(1):e16254 View
  5. Bertozzi E, Bertozzi-Villa A, Kulkarni P, Sridhar A. Collecting family planning intentions and providing reproductive health information using a tablet-based video game in India. Gates Open Research 2018;2:20 View
  6. Hieftje K, Fernandes C, Lin I, Fiellin L. Effectiveness of a Web-Based Tobacco Product use Prevention Videogame Intervention on Young Adolescents’ Beliefs and Knowledge. Substance Abuse 2021;42(1):47 View
  7. Caserman P, Hoffmann K, Müller P, Schaub M, Straßburg K, Wiemeyer J, Bruder R, Göbel S. Quality Criteria for Serious Games: Serious Part, Game Part, and Balance. JMIR Serious Games 2020;8(3):e19037 View
  8. Wekerle C, Vakili N, Stewart S, Black T. The utility of Twitter as a tool for increasing reach of research on sexual violence. Child Abuse & Neglect 2018;85:220 View
  9. Pensak M, Lundsberg L, Stanwood N, Cutler A, Gariepy A. Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods Study. JMIR Serious Games 2020;8(2):e17295 View
  10. Haruna H, Hu X, Chu S, Mellecker R, Gabriel G, Ndekao P. Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification. International Journal of Environmental Research and Public Health 2018;15(9):2027 View
  11. Nguyen B, Violette C, Li H, Jensen J. Expectations for Sex without Birth Control among Young Men: Risk Factors from the USA National Survey of Reproductive and Contraceptive Knowledge. The World Journal of Men's Health 2020;38(4):573 View
  12. Teadt S, Burns J, Montgomery T, Darbes L. African American Adolescents and Young Adults, New Media, and Sexual Health: Scoping Review. JMIR mHealth and uHealth 2020;8(10):e19459 View
  13. Winskell K, Sabben G, Akelo V, Ondeng'e K, Obong'o C, Stephenson R, Warhol D, Mudhune V. A Smartphone Game-Based Intervention (Tumaini) to Prevent HIV Among Young Africans: Pilot Randomized Controlled Trial. JMIR mHealth and uHealth 2018;6(8):e10482 View
  14. Bertozzi E, Bertozzi-Villa A, Kulkarni P, Sridhar A. Collecting family planning intentions and providing reproductive health information using a tablet-based video game in India. Gates Open Research 2018;2:20 View
  15. Paul J, Monahan E. Sexual minority status and child maltreatment: How do health outcomes among sexual minority young adults differ due to child maltreatment exposure?. Child Abuse & Neglect 2019;96:104099 View
  16. Marzan-Rodriguez M, Rodriguez-Diaz C, Mustanski B. Recommendations for the Development of HIV Prevention Interventions Among Latino Young Sexual Minority Groups. Sexuality Research and Social Policy 2021;18(4):992 View
  17. Pentz M, Hieftje K, Pendergrass T, Brito S, Liu M, Arora T, Tindle H, Krishnan-Sarin S, Fiellin L. A videogame intervention for tobacco product use prevention in adolescents. Addictive Behaviors 2019;91:188 View
  18. Maloney K, Bratcher A, Wilkerson R, Sullivan P. Electronic and other new media technology interventions for HIV care and prevention: a systematic review. Journal of the International AIDS Society 2020;23(1) View
  19. Larson K, Ballard S, Ellis D, Peery J, Cary J, Levy R, Nelson T, Scroggs L. A Contextual Approach to Inform a Mobile Health Application for Adolescent Health. Journal of Child and Family Studies 2020;29(12):3420 View
  20. Bertozzi E, Bertozzi-Villa A, Padankatti S, Sridhar A. Outcomes assessment pitfalls: challenges to quantifying knowledge gain in a sex education game. Gates Open Research 2020;4:73 View
  21. Bertozzi E, Bertozzi-Villa A, Padankatti S, Sridhar A. Outcomes assessment pitfalls: challenges to quantifying knowledge gain in a sex education game. Gates Open Research 2021;4:73 View
  22. Haruna H, Zainuddin Z, Okoye K, Mellecker R, Hu X, Chu S, Hosseini S. Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students’ learning outcomes and gender differences. Interactive Learning Environments 2023;31(4):2392 View
  23. Bailey J, Wayal S, Aicken C, Webster R, Mercer C, Nazareth I, Rait G, Peacock R, Murray E. Interactive digital interventions for prevention of sexually transmitted HIV. AIDS 2021;35(4):643 View
  24. Haruna H, Okoye K, Zainuddin Z, Hu X, Chu S, Hosseini S. Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study. JMIR Serious Games 2021;9(4):e19614 View
  25. Weser V, Duncan L, Pendergrass T, Fernandes C, Fiellin L, Hieftje K. A quasi-experimental test of a virtual reality game prototype for adolescent E-Cigarette prevention. Addictive Behaviors 2021;112:106639 View
  26. Galán C, Shaw D, O’Rourke F, Reynolds M, Gill A, Bogen D, Ridenour T. Substance Use Screening and Prevention for Adolescents in Pediatric Primary Care: A Randomized Clinical Trial using the Family Check-Up. Research on Child and Adolescent Psychopathology 2023;51(2):151 View
  27. Eyam L, Eyam S, Ekpeyong B, Ndep A, Akpan M, Ekanem E. Determinants of Risky Sexual Behavior among Secondary School Adolescents in Cross River State, Nigeria. Nigerian Journal of Medicine 2021;30(6):658 View
  28. Sewak A, Yousef M, Deshpande S, Seydel T, Hashemi N. The effectiveness of digital sexual health interventions for young adults: a systematic literature review (2010–2020). Health Promotion International 2023;38(1) View
  29. Weser V, Opara I, Budge M, Duncan L, Fernandes C, Hussett-Richardson S, Sands B, Hieftje K. Pilot-testing a Multiplayer HIV and Sexually Transmitted Infection Prevention Video Game Intervention for Black Adolescent Girls: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2023;12:e43666 View
  30. Ilskens K, Wrona K, Dockweiler C, Fischer F. An Evidence Map on Serious Games in Preventing Sexually Transmitted Infections Among Adolescents: Systematic Review About Outcome Categories Investigated in Primary Studies. JMIR Serious Games 2022;10(1):e30526 View
  31. Williams C, Griffin K, Botvin C, Sousa S, Botvin G. Effectiveness of Digital Health Tools to Prevent Bullying among Middle School Students. Adolescents 2023;3(1):110 View
  32. Wang Y, Wang Z, Liu G, Wang Z, Wang Q, Yan Y, Wang J, Zhu Y, Gao W, Kan X, Zhang Z, Jia L, Pang X. Application of Serious Games in Health Care: Scoping Review and Bibliometric Analysis. Frontiers in Public Health 2022;10 View
  33. Ridenour T, Saavedra L, Fernandes C, Cance J, Graham P, Oudekerk B. Introduction to Helping to End Addiction Long-Term Prevention Cooperative: Overview and Strategies. Prevention Science 2023;24(S1):1 View
  34. Muehlmann M, Tomczyk S. Mobile Apps for Sexual and Reproductive Health Education: a Systematic Review and Quality Assessment. Current Sexual Health Reports 2023;15(2):77 View
  35. Kolek L, Ropovik I, Šisler V, van Oostendorp H, Brom C. Video games and attitude change: A meta-analysis. Contemporary Educational Psychology 2023;75:102225 View
  36. Boomer T, Larkin K, Duncan L, Fernandes C, Fiellin L. A Serious Video Game Targeting HIV Testing and Counseling: A Randomized Controlled Trial. Journal of Adolescent Health 2023 View
  37. Aneni K, Chen C, Meyer J, Cho Y, Lipton Z, Kher S, Jiao M, Gomati de la Vega I, Umutoni F, McDougal R, Fiellin L. Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study. JMIR Research Protocols 2023;12:e46990 View
  38. Pendergrass Boomer T, Hoerner L, Fernandes C, Maslar A, Aiudi S, Kyriakides T, Fiellin L, Zimmerman S. A digital health game to prevent opioid misuse and promote mental health in adolescents in school-based health settings: Protocol for the PlaySmart game randomized controlled trial. PLOS ONE 2023;18(9):e0291298 View
  39. Aneni K, Fernandes C, Hoerner L, Szapary C, Pendergrass Boomer T, Fiellin L. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023;11:e46912 View
  40. Aronson P, Nolan S, Schaeffer P, Hieftje K, Ponce K, Calhoun C. Perspectives of Adolescents and Young Adults With Sickle Cell Disease and Clinicians on Improving Transition Readiness With a Video Game Intervention. Journal of Pediatric Hematology/Oncology 2024;46(2):e147 View
  41. Tebb K. Leveraging Serious Video Games to Transform HIV Prevention and Care for Adolescents and Young Adults: The Case for PlayTest!. Journal of Adolescent Health 2024;74(2):220 View
  42. Haruna H. A Comparative Analysis of Gamified and Non-gamified Interventions’ Effectiveness in Teaching Adolescent Students About Healthy Sexual Practices in Tanzania. Sexuality Research and Social Policy 2024 View
  43. Laghari A, Estrela V, Li H, Shoulin Y, Khan A, Anwar M, Wahab A, Bouraqia K. Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review. Technology and Disability 2024;36(1-2):17 View
  44. Bertozzi E, Bertozzi-Villa C, Sabato E, Alleyne N, Watson-Miller S, Jordan T, Langdon A. Supporting contraceptive self-care and reproductive empowerment with a digital health game in Barbados: Development and Pre-implementation study for What’s My Method?. Gates Open Research 2024;8:47 View
  45. Setiyorini A, Nisman W, Sitaresmi M. Digital Game Interventions to Improve Adolescent Reproductive Health Knowledge, Attitudes, and Self-Efficacy: A Systematic Review and Meta-Analysis. American Journal of Sexuality Education 2024:1 View
  46. Ramos S, Reynolds H, Johnson C, Melkus G, Kershaw T, Thayer J, Vorderstrasse A. Perceptions of HIV-Related Comorbidities and Usability of a Virtual Environment for Cardiovascular Disease Prevention Education in Sexual Minority Men With HIV: Formative Phases of a Pilot Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e57351 View
  47. Bohr M, Koudenburg N. Let’s Talk About Condoms: Social Engagement in a Sexual Health Intervention Targeting Young Adults in Denmark. International Journal of Sexual Health 2024;36(4):484 View
  48. Aguilar‐Quesada A, Sierra‐Yagüe A, González‐Cano‐Caballero M, Zafra‐Egea J, Lima‐Serrano M. Effectiveness of digital interventions to reduce school‐age adolescent sexual risks: A systematic review. Journal of Nursing Scholarship 2024 View
  49. Bertozzi E, Bertozzi-Villa C, Sabato E, Alleyne N, Watson-Miller S, Jordan T, Langdon A. Supporting contraceptive self-care and reproductive empowerment with a digital health game in Barbados: Development and Pre-implementation study for What’s My Method?. Gates Open Research 2024;8:47 View
  50. Mo P, Xie L, Lee T, Li A. Use of Behavior Change Techniques in Online HIV Prevention Programmes for Adolescents and Young People: A Systematic Review (Preprint). JMIR Public Health and Surveillance 2024 View

Books/Policy Documents

  1. Pendergrass T, Hieftje K, Fiellin L. Handbook of Quality of Life in African Societies. View
  2. Kiel N. Games and Ethics. View
  3. Aneni K, Gomati de la Vega I, Jiao M, Funaro M, Fiellin L. Game-Based Learning in Education and Health Part B. View
  4. Kim C, Paano C, Chickanayakanahalli A, Xiao Y, Diamond S. Culture and Computing. View