Published on in Vol 19, No 9 (2017): September

Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial

Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial

Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial

Journals

  1. Subramaniam M, Pang N, Morehouse S, Asgarali-Hoffman S. Examining vulnerability in youth digital information practices scholarship: What are we missing or exhausting?. Children and Youth Services Review 2020;116:105241 View
  2. Winskell K, Sabben G, Obong'o C. Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans. JMIR Serious Games 2019;7(2):e13037 View
  3. Gariepy A, Hieftje K, Pendergrass T, Miller E, Dziura J, Fiellin L. Development and Feasibility Testing of a Videogame Intervention to Reduce High-Risk Sexual Behavior in Black and Hispanic Adolescents. Games for Health Journal 2018;7(6):393 View
  4. Patchen L, Ellis L, Ma T, Ott C, Chang K, Araya B, Atreyapurapu S, Alyusuf A, Gaines Lanzi R. Engaging African American Youth in the Development of a Serious Mobile Game for Sexual Health Education: Mixed Methods Study. JMIR Serious Games 2020;8(1):e16254 View
  5. Bertozzi E, Bertozzi-Villa A, Kulkarni P, Sridhar A. Collecting family planning intentions and providing reproductive health information using a tablet-based video game in India. Gates Open Research 2018;2:20 View
  6. Hieftje K, Fernandes C, Lin I, Fiellin L. Effectiveness of a web-based tobacco product use prevention videogame intervention on young adolescents’ beliefs and knowledge. Substance Abuse 2021;42(1):47 View
  7. Caserman P, Hoffmann K, Müller P, Schaub M, Straßburg K, Wiemeyer J, Bruder R, Göbel S. Quality Criteria for Serious Games: Serious Part, Game Part, and Balance. JMIR Serious Games 2020;8(3):e19037 View
  8. Wekerle C, Vakili N, Stewart S, Black T. The utility of Twitter as a tool for increasing reach of research on sexual violence. Child Abuse & Neglect 2018;85:220 View
  9. Pensak M, Lundsberg L, Stanwood N, Cutler A, Gariepy A. Development and Feasibility Testing of a Video Game to Reduce High-Risk Heterosexual Behavior in Spanish-Speaking Latinx Adolescents: Mixed Methods Study. JMIR Serious Games 2020;8(2):e17295 View
  10. Haruna H, Hu X, Chu S, Mellecker R, Gabriel G, Ndekao P. Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification. International Journal of Environmental Research and Public Health 2018;15(9):2027 View
  11. Nguyen B, Violette C, Li H, Jensen J. Expectations for Sex without Birth Control among Young Men: Risk Factors from the USA National Survey of Reproductive and Contraceptive Knowledge. The World Journal of Men's Health 2020;38(4):573 View
  12. Teadt S, Burns J, Montgomery T, Darbes L. African American Adolescents and Young Adults, New Media, and Sexual Health: Scoping Review. JMIR mHealth and uHealth 2020;8(10):e19459 View
  13. Winskell K, Sabben G, Akelo V, Ondeng'e K, Obong'o C, Stephenson R, Warhol D, Mudhune V. A Smartphone Game-Based Intervention (Tumaini) to Prevent HIV Among Young Africans: Pilot Randomized Controlled Trial. JMIR mHealth and uHealth 2018;6(8):e10482 View
  14. Bertozzi E, Bertozzi-Villa A, Kulkarni P, Sridhar A. Collecting family planning intentions and providing reproductive health information using a tablet-based video game in India. Gates Open Research 2018;2:20 View
  15. Paul J, Monahan E. Sexual minority status and child maltreatment: How do health outcomes among sexual minority young adults differ due to child maltreatment exposure?. Child Abuse & Neglect 2019;96:104099 View
  16. Marzan-Rodriguez M, Rodriguez-Diaz C, Mustanski B. Recommendations for the Development of HIV Prevention Interventions Among Latino Young Sexual Minority Groups. Sexuality Research and Social Policy 2020 View
  17. Pentz M, Hieftje K, Pendergrass T, Brito S, Liu M, Arora T, Tindle H, Krishnan-Sarin S, Fiellin L. A videogame intervention for tobacco product use prevention in adolescents. Addictive Behaviors 2019;91:188 View
  18. Maloney K, Bratcher A, Wilkerson R, Sullivan P. Electronic and other new media technology interventions for HIV care and prevention: a systematic review. Journal of the International AIDS Society 2020;23(1) View
  19. Larson K, Ballard S, Ellis D, Peery J, Cary J, Levy R, Nelson T, Scroggs L. A Contextual Approach to Inform a Mobile Health Application for Adolescent Health. Journal of Child and Family Studies 2020;29(12):3420 View
  20. Bertozzi E, Bertozzi-Villa A, Padankatti S, Sridhar A. Outcomes assessment pitfalls: challenges to quantifying knowledge gain in a sex education game. Gates Open Research 2020;4:73 View
  21. Bertozzi E, Bertozzi-Villa A, Padankatti S, Sridhar A. Outcomes assessment pitfalls: challenges to quantifying knowledge gain in a sex education game. Gates Open Research 2021;4:73 View
  22. Haruna H, Zainuddin Z, Okoye K, Mellecker R, Hu X, Chu S, Hosseini S. Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students’ learning outcomes and gender differences. Interactive Learning Environments 2021:1 View
  23. Bailey J, Wayal S, Aicken C, Webster R, Mercer C, Nazareth I, Rait G, Peacock R, Murray E. Interactive digital interventions for prevention of sexually transmitted HIV. AIDS 2020;Publish Ahead of Print View

Books/Policy Documents

  1. Pendergrass T, Hieftje K, Fiellin L. Handbook of Quality of Life in African Societies. View
  2. Kiel N. Games and Ethics. View