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Citing this Article

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Published on 06.12.16 in Vol 18, No 12 (2016): December

This paper is in the following e-collection/theme issue:

Works citing "Influence of Pokťmon Go on Physical Activity: Study and Implications"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.6759):

(note that this is only a small subset of citations)

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  12. Beach C, Billstrom G, Steeves ETA, Flynn JI, Steeves JA. The Physical Activity Patterns of Greenway Users Playing Pokémon Go: A Natural Experiment. Games for Health Journal 2018;
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  15. Colder Carras M, Van Rooij AJ, Spruijt-Metz D, Kvedar J, Griffiths MD, Carabas Y, Labrique A. Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime. Frontiers in Psychiatry 2018;8
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  19. Broom DR, Flint SW. Gotta Catch ‚ÄėEm All: Impact of Pok√©mon Go on Physical Activity, Sitting Time, and Perceptions of Physical Activity and Health at Baseline and Three-Month Follow-Up. Games for Health Journal 2018;
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  23. Vaterlaus JM, Frantz K, Robecker T. ‚ÄúReliving my Childhood Dream of being a Pok√©mon Trainer‚ÄĚ: An Exploratory Study of College Student Uses and Gratifications Related to Pok√©mon Go. International Journal of Human‚ÄďComputer Interaction 2018;:1
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  25. Barbero EM, Carpenter DM, Maier J, Tseng DS. Healthcare Encounters for Pokémon Go: Risks and Benefits of Playing. Games for Health Journal 2018;7(3):157
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  34. Szocik K, Abood S, Shelhamer M. Psychological and biological challenges of the Mars mission viewed through the construct of the evolution of fundamental human needs. Acta Astronautica 2018;152:793
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  35. Ni MY, Hui RW, Li TK, Tam AH, Choy LL, Ma KK, Cheung F, Leung GM. Augmented Reality Games as a New Class of Physical Activity Interventions? The Impact of Pokémon Go Use and Gaming Intensity on Physical Activity. Games for Health Journal 2018;
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  36. Marquet O, Alberico C, Hipp AJ. Pokémon GO and physical activity among college students. A study using Ecological Momentary Assessment. Computers in Human Behavior 2018;81:215
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  37. Liu W, Ligmann-Zielinska A. A Pilot Study of Pokémon Go and Players' Physical Activity. Games for Health Journal 2017;6(6):343
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  38. Marquet O, Alberico C, Adlakha D, Hipp JA. Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity. JMIR Serious Games 2017;5(4):e21
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  39. Gushima K, Nakajima T. A Design Space for Virtuality-Introduced Internet of Things. Future Internet 2017;9(4):60
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  40. Watanabe K, Kawakami N, Imamura K, Inoue A, Shimazu A, Yoshikawa T, Hiro H, Asai Y, Odagiri Y, Yoshikawa E, Tsutsumi A. Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study. Scientific Reports 2017;7(1)
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  41. Janko V, Cvetkovińá B, GradiŇ°ek A, LuŇ°trek M, ҆trumbelj B, Kajtna T, Falomir Z, Ortega JA, Mart√≠nez N, Guesguen H. e-Gibalec: Mobile application to monitor and encourage physical activity in schoolchildren. Journal of Ambient Intelligence and Smart Environments 2017;9(5):595
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  42. Barbieri S, Vettore G, Pietrantonio V, Snenghi R, Tredese A, Bergamini M, Previato S, Stefanati A, Gaudio RM, Feltracco P. Pedestrian Inattention Blindness While Playing Pokémon Go as an Emerging Health-Risk Behavior: A Case Report. Journal of Medical Internet Research 2017;19(4):e86
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  43. Cushing AL, Cowan BR. Walk1916. Journal of Documentation 2017;73(5):917
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  44. Michard F. Smartphones and e-tablets in perioperative medicine. Korean Journal of Anesthesiology 2017;70(5):493
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  45. Reisch LA, Sunstein CR, Gwozdz W. Viewpoint: Beyond carrots and sticks: Europeans support health nudges. Food Policy 2017;69:1
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  46. Wong FY. Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study. International Journal of Health Geographics 2017;16(1)
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  47. Kogan L, Hellyer P, Duncan C, Schoenfeld-Tacher R. A pilot investigation of the physical and psychological benefits of playing Pokémon GO for dog owners. Computers in Human Behavior 2017;76:431
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  48. Kaczmarek LD, Misiak M, Behnke M, Dziekan M, Guzik P. The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use. Computers in Human Behavior 2017;75:356
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  49. Sablatura J, Karabiyik U. Pokémon GO Forensics: An Android Application Analysis. Information 2017;8(3):71
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  50. Kamel Boulos MN, Lu Z, Guerrero P, Jennett C, Steed A. From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health. International Journal of Health Geographics 2017;16(1)
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  51. Moller AC, Merchant G, Conroy DE, West R, Hekler E, Kugler KC, Michie S. Applying and advancing behavior change theories and techniques in the context of a digital health revolution: proposals for more effectively realizing untapped potential. Journal of Behavioral Medicine 2017;40(1):85
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  52. Adlakha D, Marquet O, Hipp JA, Tully MA. Pokémon GO or Pokémon Gone: How can cities respond to trends in technology linking people and space?. Cities & Health 2017;1(1):89
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  53. Paul MJ, Dredze M. Social Monitoring for Public Health. Synthesis Lectures on Information Concepts, Retrieval, and Services 2017;9(5):1
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  54. Barkley JE, Lepp A, Glickman EL. ‚ÄúPok√©mon Go!‚ÄĚ May Promote Walking, Discourage Sedentary Behavior in College Students. Games for Health Journal 2017;6(3):165
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  55. Rasche P, Schlomann A, Mertens A. Who Is Still Playing Pokémon Go? A Web-Based Survey. JMIR Serious Games 2017;5(2):e7
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  56. Koh HE, Oh J, Mackert M. Predictors of Playing Augmented Reality Mobile Games While Walking Based on the Theory of Planned Behavior: Web-Based Survey. JMIR mHealth and uHealth 2017;5(12):e191
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  57. Jake-Schoffman DE, Silfee VJ, Waring ME, Boudreaux ED, Sadasivam RS, Mullen SP, Carey JL, Hayes RB, Ding EY, Bennett GG, Pagoto SL. Methods for Evaluating the Content, Usability, and Efficacy of Commercial Mobile Health Apps. JMIR mHealth and uHealth 2017;5(12):e190
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  58. Xian Y, Xu H, Xu H, Liang L, Hernandez AF, Wang TY, Peterson ED. An Initial Evaluation of the Impact of Pokémon GO on Physical Activity. Journal of the American Heart Association 2017;6(5)
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  59. Hightow-Weidman LB, Muessig KE, Bauermeister JA, LeGrand S, Fiellin LE. The future of digital games for HIV prevention and care. Current Opinion in HIV and AIDS 2017;12(5):501
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  60. Vickey T, Breslin JG. Online Influence and Sentiment of Fitness Tweets: Analysis of Two Million Fitness Tweets. JMIR Public Health and Surveillance 2017;3(4):e82
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  61. Baumel A, Faber K, Mathur N, Kane JM, Muench F. Enlight: A Comprehensive Quality and Therapeutic Potential Evaluation Tool for Mobile and Web-Based eHealth Interventions. Journal of Medical Internet Research 2017;19(3):e82
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  62. Rauschnabel PA, Rossmann A, tom Dieck MC. An adoption framework for mobile augmented reality games: The case of Pokémon Go. Computers in Human Behavior 2017;76:276
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  63. Althoff T. Population-Scale Pervasive Health. IEEE Pervasive Computing 2017;16(4):75
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  64. Patten JW, Iarocci G, Bojin N. A pilot study of children’s physical activity levels during imagination-based mobile games. Journal of Child Health Care 2017;21(3):292
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  65. Lalot F, Zerhouni O, Pinelli M. ‚ÄúI Wanna Be the Very Best!‚ÄĚ Agreeableness and Perseverance Predict Sustained Playing to Pok√©mon Go: A Longitudinal Study. Games for Health Journal 2017;6(5):271
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  66. Frumkin H, Bratman GN, Breslow SJ, Cochran B, Kahn Jr PH, Lawler JJ, Levin PS, Tandon PS, Varanasi U, Wolf KL, Wood SA. Nature Contact and Human Health: A Research Agenda. Environmental Health Perspectives 2017;125(7):075001
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  67. Leal Neto OB, Albuquerque J, Souza WV, Cesse E, Cruz OG. Inova√ß√Ķes disruptivas e as transforma√ß√Ķes da sa√ļde p√ļblica na era digital. Cadernos de Sa√ļde P√ļblica 2017;33(11)
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According to Crossref, the following books are citing this article (DOI 10.2196/jmir.6759)

:
  1. Siakavaras I, Papastergiou M, Comoutos N. Research on e-Learning and ICT in Education. 2018. Chapter 15:243
    CrossRef
  2. Schlieder C, Kremer D, Heinz T. Geogames and Geoplay. 2018. Chapter 6:111
    CrossRef
  3. Tong X, Gupta A, Gromala D, Shaw CD. Distributed, Ambient and Pervasive Interactions. 2017. Chapter 50:675
    CrossRef
  4. Meschtscherjakov A, Trösterer S, Lupp A, Tscheligi M. Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors. 2017. Chapter 19:241
    CrossRef