Published on 14.01.13 in Vol 15, No 1 (2013): January
Works citing "Cardiopulmonary Resuscitation Training in High School Using Avatars in Virtual Worlds: An International Feasibility Study"
According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.1715):
(note that this is only a small subset of citations)
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Schwarz D, Štourač P, Komenda M, Harazim H, Kosinová M, Gregor J, Hůlek R, Smékalová O, Křikava I, Štoudek R, Dušek L. Interactive Algorithms for Teaching and Learning Acute Medicine in the Network of Medical Faculties MEFANET. Journal of Medical Internet Research 2013;15(7):e135
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Edney S, Plotnikoff R, Vandelanotte C, Olds T, De Bourdeaudhuij I, Ryan J, Maher C. “Active Team” a social and gamified app-based physical activity intervention: randomised controlled trial study protocol. BMC Public Health 2017;17(1)
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Buts L, Jaspers D, Renier W, Schoenmakers B. Kan een e-module de kennis van Basic Life Support verbeteren?. Huisarts Nu 2017;46(2):88
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Hoek RJA, Havermans BM, Houtman ILD, Brouwers EPM, Heerkens YF, Zijlstra-Vlasveld MC, Anema JR, van der Beek AJ, Boot CRL. Stress Prevention@Work: a study protocol for the evaluation of a multifaceted integral stress prevention strategy to prevent employee stress in a healthcare organization: a cluster controlled trial. BMC Public Health 2018;18(1)
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Vetter VL, Haley DM, Dugan NP, Iyer VR, Shults J. Innovative cardiopulmonary resuscitation and automated external defibrillator programs in schools: Results from the Student Program for Olympic Resuscitation Training in Schools (SPORTS) study. Resuscitation 2016;104:46
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Rushton MA, Drumm IA, Campion SP, O'Hare JJ. The Use of Immersive and Virtual Reality Technologies to Enable Nursing Students to Experience Scenario-Based, Basic Life Support Training—Exploring the Impact on Confidence and Skills. CIN: Computers, Informatics, Nursing 2020;38(6):281
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Cheng A, Nadkarni VM, Mancini MB, Hunt EA, Sinz EH, Merchant RM, Donoghue A, Duff JP, Eppich W, Auerbach M, Bigham BL, Blewer AL, Chan PS, Bhanji F. Resuscitation Education Science: Educational Strategies to Improve Outcomes From Cardiac Arrest: A Scientific Statement From the American Heart Association. Circulation 2018;138(6)
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Creutzfeldt J, Hedman L, Felländer-Tsai L. Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study. Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine 2012;20(1):79
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Antoniou PE, Athanasopoulou CA, Dafli E, Bamidis PD. Exploring Design Requirements for Repurposing Dental Virtual Patients From the Web to Second Life: A Focus Group Study. Journal of Medical Internet Research 2014;16(6):e151
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Bohn A, Van Aken H, Lukas RP, Weber T, Breckwoldt J. Schoolchildren as lifesavers in Europe – Training in cardiopulmonary resuscitation for children. Best Practice & Research Clinical Anaesthesiology 2013;27(3):387
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Kleinert R, Wahba R, Chang D, Plum P, Hölscher AH, Stippel DL. 3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review. Journal of Medical Internet Research 2015;17(4):e91
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Bohn A, Lukas RP, Breckwoldt J, Böttiger BW, Van Aken H. ‘Kids save lives’. Current Opinion in Critical Care 2015;21(3):220
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Tsaloukidis N, Michopoulou V, Zarakovitis D, Lazakidou A. Design and development of e-learning materials for cardiopulmonary resuscitation. British Journal of Healthcare Management 2019;25(8):1
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Papadopoulos L, Pentzou A, Louloudiadis K, Tsiatsos T. Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds. Journal of Medical Internet Research 2013;15(10):e240
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Müller AS, Comploi M, Hötzel J, Lintner L, Rammlmair G, Weiß C, Kreimeier U. Praktische Fertigkeiten von Schulkindern nach videogestütztem Reanimationstraining. Notfall + Rettungsmedizin 2016;19(7):582
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Phungoen P, Promto S, Chanthawatthanarak S, Maneepong S, Apiratwarakul K, Kotruchin P, Mitsungnern T. Precourse Preparation Using a Serious Smartphone Game on Advanced Life Support Knowledge and Skills: Randomized Controlled Trial. Journal of Medical Internet Research 2020;22(3):e16987
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Kawakame PMG, Miyadahira AMK. Assessment of the teaching-learning process in students of the health area: cardiopulmonary resuscitation maneuvers. Revista da Escola de Enfermagem da USP 2015;49(4):0657
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Yeung J, Kovic I, Vidacic M, Skilton E, Higgins D, Melody T, Lockey A. The school Lifesavers study—A randomised controlled trial comparing the impact of Lifesaver only, face-to-face training only, and Lifesaver with face-to-face training on CPR knowledge, skills and attitudes in UK school children. Resuscitation 2017;120:138
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Calderón A, Ruiz M. A systematic literature review on serious games evaluation: An application to software project management. Computers & Education 2015;87:396
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Buttussi F, Chittaro L, Valent F. A virtual reality methodology for cardiopulmonary resuscitation training with and without a physical mannequin. Journal of Biomedical Informatics 2020;111:103590
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van Gaalen AEJ, Brouwer J, Schönrock-Adema J, Bouwkamp-Timmer T, Jaarsma ADC, Georgiadis JR. Gamification of health professions education: a systematic review. Advances in Health Sciences Education 2021;26(2):683
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Farsi Z, Yazdani M, Butler S, Nezamzadeh M, Mirlashari J, Katchabaw MJ. Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial. International Journal of Computer Games Technology 2021;2021:1
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Dainty KN, Colquitt B, Bhanji F, Hunt EA, Jefkins T, Leary M, Ornato JP, Swor RA, Panchal A. Understanding the Importance of the Lay Responder Experience in Out-of-Hospital Cardiac Arrest: A Scientific Statement From the American Heart Association. Circulation 2022;145(17)
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. Effect of Case-Based Small-Group Learning on Care Workers’ Emergency Coping Abilities. International Journal of Environmental Research and Public Health 2021;18(21):11458
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Yin W, Jan N. An Artificial Intelligent Virtual Reality Interactive Model for Distance Education. Journal of Mathematics 2022;2022:1
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Kiyozumi T, Ishigami N, Tatsushima D, Araki Y, Sekine Y, Saitoh D. Development of virtual reality content for learning Japan Prehospital Trauma Evaluation and Care initial assessment procedures. Acute Medicine & Surgery 2022;9(1)
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Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
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Oliveira RP, Souza CGD, Reis ADC, Souza WMD. Gamification in E-Learning and Sustainability: A Theoretical Framework. Sustainability 2021;13(21):11945
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Wood J, Ebert L, Duff J. Implementation Methods of Virtual Reality Simulation and the Impact on Confidence and Stress When Learning Patient Resuscitation: An Integrative Review. Clinical Simulation in Nursing 2022;66:5
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Yeung AWK, Kulnik ST, Parvanov ED, Fassl A, Eibensteiner F, Völkl-Kernstock S, Kletecka-Pulker M, Crutzen R, Gutenberg J, Höppchen I, Niebauer J, Smeddinck JD, Willschke H, Atanasov AG. Research on Digital Technology Use in Cardiology: Bibliometric Analysis. Journal of Medical Internet Research 2022;24(5):e36086
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Kiyozumi T, Ishigami N, Tatsushima D, Araki Y, Yoshimura Y, Saitoh D. Instructor Development Workshops for Advanced Life Support Training Courses Held in a Fully Virtual Space: Observational Study. JMIR Serious Games 2022;10(2):e38952
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Yousefian M, Mohamadirizi S. The effect of IMB model on CPR self-efficacy in high school students. Journal of Education and Health Promotion 2023;12(1):80
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Gino B, Siraj S, Peixoto M, Benson A, Dubrowski A. Comparing Learning Outcomes in Cardiopulmonary Resuscitation (CPR) and/or Automated External Defibrillator (AED) Training for Laypeople in Face-to-Face, Online, and Mixed Training Methods: An Integrative Literature Review. Cureus 2023;
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Alcázar Artero P, Greif R, Cerón Madrigal J, Escribano D, Pérez Rubio M, Alcázar Artero M, López Guardiola P, Mendoza López M, Melendreras Ruiz R, Pardo Ríos M. Teaching cardiopulmonary resuscitation using virtual reality: A randomized study. Australasian Emergency Care 2024;27(1):57
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Luz PKD, Machado RDS, Oliveira RKCD, Meneses MDO, Marques MDCMP, Andrade EMLR. EDUCATIONAL TECHNOLOGIES DEVISED TO TEACH BASIC LIFE SUPPORT TO ADOLESCENTS: A SCOPING REVIEW. Texto & Contexto - Enfermagem 2023;32
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Luz PKD, Machado RDS, Oliveira RKCD, Meneses MDO, Marques MDCMP, Andrade EMLR. TECNOLOGIAS EDUCACIONAIS ELABORADAS PARA ENSINAR SUPORTE BÁSICO DE VIDA AO ADOLESCENTE: REVISÃO DE ESCOPO. Texto & Contexto - Enfermagem 2023;32
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Mendoza López M, Alcaraz Artero PM, Truque Díaz C, Pardo Ríos M, Hernández Morante JJ, Melendreras Ruiz R. Kids Save Lives by Learning through a Serious Game. Multimodal Technologies and Interaction 2023;7(12):112
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Mok S, Park S, Whang M. Examining the Impact of Digital Human Gaze Expressions on Engagement Induction. Biomimetics 2023;8(8):610
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Cheng P, Huang Y, Yang P, Wang H, Xu B, Qu C, Zhang H. The Effects of Serious Games on Cardiopulmonary Resuscitation Training and Education: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e52990
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According to Crossref, the following books are citing this article (DOI 10.2196/jmir.1715):
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Antoniou P, Bamidou A, Tartanis I, Vrellis I, Bamidis P. Technology and Innovation in Learning, Teaching and Education. 2019. Chapter 47:622
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Gurrieri C, Ristagno G, Gullo A. Resuscitation. 2014. Chapter 1:3
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. Interdisciplinary Mobile Media and Communications. 2014. chapter 17:305
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. E-Health and Telemedicine. 2016. chapter 14:260
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