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Journal of Medical Internet Research

Citing this Article

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Published on 23.01.10 in Vol 12, No 1 (2010): Jan-Mar

This paper is in the following e-collection/theme issue:

Works citing "Learning in a Virtual World: Experience With Using Second Life for Medical Education"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.1337):

(note that this is only a small subset of citations)

  1. Chang TP, Weiner D. Screen-Based Simulation and Virtual Reality for Pediatric Emergency Medicine. Clinical Pediatric Emergency Medicine 2016;17(3):224
    CrossRef
  2. Peacock JG, Grande JP. An online app platform enhances collaborative medical student group learning and classroom management. Medical Teacher 2016;38(2):174
    CrossRef
  3. Potkonjak V, Gardner M, Callaghan V, Mattila P, Guetl C, Petrović VM, Jovanović K. Virtual laboratories for education in science, technology, and engineering: A review. Computers & Education 2016;95:309
    CrossRef
  4. Medema W, Furber A, Adamowski J, Zhou Q, Mayer I. Exploring the Potential Impact of Serious Games on Social Learning and Stakeholder Collaborations for Transboundary Watershed Management of the St. Lawrence River Basin. Water 2016;8(5):175
    CrossRef
  5. Harman J, Brown R, Johnson D, Rinderle-Ma S, Kannengiesser U. Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes. Information Systems 2016;62:242
    CrossRef
  6. Pasquier P, Mérat S, Malgras B, Petit L, Queran X, Bay C, Boutonnet M, Jault P, Ausset S, Auroy Y, Perez JP, Tesnière A, Pons F, Mignon A. A Serious Game for Massive Training and Assessment of French Soldiers Involved in Forward Combat Casualty Care (3D-SC1): Development and Deployment. JMIR Serious Games 2016;4(1):e5
    CrossRef
  7. Sweigart LI, Umoren RA, Scott PJ, Carlton KH, Jones JA, Truman B, Gossett EJ. Virtual TeamSTEPPS®Simulations Produce Teamwork Attitude Changes Among Health Professions Students. Journal of Nursing Education 2016;55(1):31
    CrossRef
  8. Sezer B. Faculty of medicine students' attitudes towards electronic learning and their opinion for an example of distance learning application. Computers in Human Behavior 2016;55:932
    CrossRef
  9. Nelson CK, Schwid HA. Screen-based Simulation for Anesthesiology. International Anesthesiology Clinics 2015;53(4):81
    CrossRef
  10. Liu M, Curet M. A Review of Training Research and Virtual Reality Simulators for the da Vinci Surgical System. Teaching and Learning in Medicine 2015;27(1):12
    CrossRef
  11. de Ziegler D, de Ziegler N, Sean S, Bajouh O, Meldrum DR. Training in reproductive endocrinology and infertility and assisted reproductive technologies: options and worldwide needs. Fertility and Sterility 2015;104(1):16
    CrossRef
  12. Haga SB, Mills R, Aucoin J, Taekman J. Interprofessional education for personalized medicine through technology-based learning. Personalized Medicine 2015;12(3):237
    CrossRef
  13. Aristeidou M, Spyropoulou N. Building Technology and Science Experiences in 3D Virtual World. Procedia Computer Science 2015;65:259
    CrossRef
  14. Hack CJ. The benefits and barriers of using virtual worlds to engage healthcare professionals on distance learning programmes. Interactive Learning Environments 2015;:1
    CrossRef
  15. Taylor MJ, Taylor D, Vlaev I, Elkin S. Virtual worlds to support patient group communication? A questionnaire study investigating potential for virtual world focus group use by respiratory patients. British Journal of Educational Technology 2015;:n/a
    CrossRef
  16. Farren CK, Milnes J, Lambe K, Ahern S. Computerised cognitive behavioural therapy for alcohol use disorder: a pilot randomised control trial. Irish Journal of Psychological Medicine 2015;32(03):237
    CrossRef
  17. Aebersold M, Villarruel A, Tschannen D, Valladares A, Yaksich J, Yeagley E, Hawes A. Using a Virtual Environment to Deliver Evidence-Based Interventions: The Facilitator's Experience. JMIR Serious Games 2015;3(2):e5
    CrossRef
  18. Umoren R, Stadler DJ, Gasior SL, Al-Sheikhly D, Truman B, Lowe C. Global collaboration and team-building through 3D virtual environments. Innovations in Global Medical and Health Education 2014;2014(1):1
    CrossRef
  19. Antoniou PE, Athanasopoulou CA, Dafli E, Bamidis PD. Exploring Design Requirements for Repurposing Dental Virtual Patients From the Web to Second Life: A Focus Group Study. Journal of Medical Internet Research 2014;16(6):e151
    CrossRef
  20. Maderuelo C, Martin-Suarez A, Pérez-Blanco JS, Zazo H, Cruz-Benito J, Domínguez-Gil A. Facility-based inspection training in a virtual 3D laboratory. Accreditation and Quality Assurance 2014;19(5):403
    CrossRef
  21. Harry I, De Andrade V, Gagnayre R. Que nous enseignent les échanges textuels asynchrones entre internautes sur les forums consacrés au diabète de type 1, du point de vue des compétences des patients?. Education Thérapeutique du Patient - Therapeutic Patient Education 2014;6(1):10103
    CrossRef
  22. Lupton D. Critical Perspectives on Digital Health Technologies. Sociology Compass 2014;8(12):1344
    CrossRef
  23. Valladares AF, Aebersold M, Tschannen D, Villarruel AM. Preparing Facilitators From Community-Based Organizations for Evidence-Based Intervention Training in Second Life. Journal of Medical Internet Research 2014;16(9):e220
    CrossRef
  24. Juric S, Flis V, Debevc M, Holzinger A, Zalik B. Towards a Low-Cost Mobile Subcutaneous Vein Detection Solution Using Near-Infrared Spectroscopy. The Scientific World Journal 2014;2014:1
    CrossRef
  25. Schoonheim M, Heyden R, Wiecha JM. Use of a virtual world computer environment for international distance education: lessons from a pilot project using Second Life. BMC Medical Education 2014;14(1)
    CrossRef
  26. Liaw SY, Chan SW, Chen F, Hooi SC, Siau C. Comparison of Virtual Patient Simulation With Mannequin-Based Simulation for Improving Clinical Performances in Assessing and Managing Clinical Deterioration: Randomized Controlled Trial. Journal of Medical Internet Research 2014;16(9):e214
    CrossRef
  27. Ghanbarzadeh R, Ghapanchi AH, Blumenstein M, Talaei-Khoei A. A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review. Journal of Medical Internet Research 2014;16(2):e47
    CrossRef
  28. Villarruel AM, Aebersold M, Valladares AF, Yeagley E, Tschannen D. Avatars Travel for Free: Virtual Access to Evidence-Based Intervention Training and Capacity Building. AIDS Education and Prevention 2014;26(5):445
    CrossRef
  29. Khanal P, Vankipuram A, Ashby A, Vankipuram M, Gupta A, Drumm-Gurnee D, Josey K, Tinker L, Smith M. Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles. Journal of Biomedical Informatics 2014;51:49
    CrossRef
  30. García-Peñalvo FJ, Cruz-Benito J, Maderuelo C, Pérez-Blanco JS, Martín-Suárez A. Usalpharma: A Cloud-Based Architecture to Support Quality Assurance Training Processes in Health Area Using Virtual Worlds. The Scientific World Journal 2014;2014:1
    CrossRef
  31. Richardson-Hatcher A, Hazzard M, Ramirez-Yanez G. The cranial nerve skywalk: A 3D tutorial of cranial nerves in a virtual platform. Anatomical Sciences Education 2014;7(6):469
    CrossRef
  32. Twomey C, O'Reilly G, Byrne M. Computerised cognitive behavioural therapy: helping Ireland log on. Irish Journal of Psychological Medicine 2013;30(01):29
    CrossRef
  33. Richardson-Hatcher A, Hazzard M, Brueckner-Collins J. Using a Three-Dimensional Virtual Platform to Teach the Pterygopalatine Fossa. Medical Science Educator 2013;23(3):308
    CrossRef
  34. Pittenger AL. The Use of Social Networking to Improve the Quality of Interprofessional Education. American Journal of Pharmaceutical Education 2013;77(8):174
    CrossRef
  35. Taylor NJ, Sahota P, Sargent J, Barber S, Loach J, Louch G, Wright J. Using intervention mapping to develop a culturally appropriate intervention to prevent childhood obesity: the HAPPY (Healthy and Active Parenting Programme for Early Years) study. International Journal of Behavioral Nutrition and Physical Activity 2013;10(1):142
    CrossRef
  36. Cohen D, Sevdalis N, Taylor D, Kerr K, Heys M, Willett K, Batrick N, Darzi A. Emergency preparedness in the 21st century: Training and preparation modules in virtual environments. Resuscitation 2013;84(1):78
    CrossRef
  37. Wu Q, Miao C. Modeling Curiosity-Related Emotions for Virtual Peer Learners. IEEE Computational Intelligence Magazine 2013;8(2):50
    CrossRef
  38. Papadopoulos L, Pentzou A, Louloudiadis K, Tsiatsos T. Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds. Journal of Medical Internet Research 2013;15(10):e240
    CrossRef
  39. Schubert CC, Denmark TK, Crandall B, Grome A, Pappas J. Characterizing Novice-Expert Differences in Macrocognition: An Exploratory Study of Cognitive Work in the Emergency Department. Annals of Emergency Medicine 2013;61(1):96
    CrossRef
  40. De Gagne JC, Oh J, Kang J, Vorderstrasse AA, Johnson CM. Virtual Worlds in Nursing Education: A Synthesis of the Literature. Journal of Nursing Education 2013;52(7):391
    CrossRef
  41. Riesen E, Morley M, Clendinneng D, Ogilvie S, Ann Murray M. Improving interprofessional competence in undergraduate students using a novel blended learning approach. Journal of Interprofessional Care 2012;26(4):312
    CrossRef
  42. Cohen DC, Sevdalis N, Patel V, Taylor D, Batrick N, Darzi AW. Major Incident Preparation for Acute Hospitals: Current State-of-the-Art, Training Needs Analysis, and the Role of Novel Virtual Worlds Simulation Technologies. The Journal of Emergency Medicine 2012;43(6):1029
    CrossRef
  43. Rosal MC, Heyden R, Mejilla R, Rizzo DePaoli M, Veerappa C, Wiecha JM. Design and Methods for a Comparative Effectiveness Pilot Study: Virtual World vs. Face-to-Face Diabetes Self-Management. JMIR Research Protocols 2012;1(2):e24
    CrossRef
  44. Rampling J, O'Brien A, Hindhaugh K, Woodham L, Kavia S. Use of an online virtual environment in psychiatric problem-based learning. The Psychiatrist 2012;36(10):391
    CrossRef
  45. Creutzfeldt J, Hedman L, Felländer-Tsai L. Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study. Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine 2012;20(1):79
    CrossRef
  46. Connor K. Immersive Virtual Reality Environments for Perioperative Nursing. Perioperative Nursing Clinics 2012;7(2):251
    CrossRef
  47. Melús-Palazón E, Bartolomé-Moreno C, Palacín-Arbués JC, Lafuente-Lafuente A, García IG, Guillen S, Esteban AB, Clemente S, Marco M, Gargallo PM, López C, Magallón-Botaya R. Experience with using second life for medical education in a family and community medicine education unit. BMC Medical Education 2012;12(1)
    CrossRef
  48. McGowan BS, Wasko M, Vartabedian BS, Miller RS, Freiherr DD, Abdolrasulnia M. Understanding the Factors That Influence the Adoption and Meaningful Use of Social Media by Physicians to Share Medical Information. Journal of Medical Internet Research 2012;14(5):e117
    CrossRef
  49. Mosa ASM, Yoo I, Sheets L. A Systematic Review of Healthcare Applications for Smartphones. BMC Medical Informatics and Decision Making 2012;12(1)
    CrossRef
  50. LeFlore JL, Anderson M, Zielke MA, Nelson KA, Thomas PE, Hardee G, John LD. Can a Virtual Patient Trainer Teach Student Nurses How to Save Lives—Teaching Nursing Students About Pediatric Respiratory Diseases. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2012;7(1):10
    CrossRef
  51. de Heras Ciechomski P, Constantinescu M, Garcia J, Olariu R, Dindoyal I, Le Huu S, Reyes M. Development and Implementation of a Web-Enabled 3D Consultation Tool for Breast Augmentation Surgery Based on 3D-Image Reconstruction of 2D Pictures. Journal of Medical Internet Research 2012;14(1):e21
    CrossRef
  52. Hassouneh D, Brengman M. Virtual worlds: A gateway for SMEs toward internationalization. Journal of Brand Management 2011;19(1):72
    CrossRef
  53. Au-Yeung J, Cook F. Clinical evolution: Moving forward by looking back. Journal of Fluency Disorders 2011;36(3):141
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  54. Mitchell S, Heyden R, Heyden N, Schroy P, Andrew S, Sadikova E, Wiecha J. A Pilot Study of Motivational Interviewing Training in a Virtual World. Journal of Medical Internet Research 2011;13(3):e77
    CrossRef
  55. Hansen M, Oosthuizen G, Windsor J, Doherty I, Greig S, McHardy K, McCann L. Enhancement of Medical Interns' Levels of Clinical Skills Competence and Self-Confidence Levels via Video iPods: Pilot Randomized Controlled Trial. Journal of Medical Internet Research 2011;13(1):e29
    CrossRef
  56. Richardson A, Hazzard M, Challman SD, Morgenstein AM, Brueckner JK. A “Second Life” for gross anatomy: Applications for multiuser virtual environments in teaching the anatomical sciences. Anatomical Sciences Education 2011;4(1):39
    CrossRef
  57. Sendra Portero F, Muñoz Núñez C. Herramientas de formación on-line en radiología. Radiología 2011;53(6):498
    CrossRef
  58. Cook DA, Garside S, Levinson AJ, Dupras DM, Montori VM. What do we mean by web-based learning? A systematic review of the variability of interventions. Medical Education 2010;44(8):765
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.1337)

:
  1. Demiroz E. Blended Learning: Concepts, Methodologies, Tools, and Applications. 2017. chapter 28:551
    CrossRef
  2. Heinrichs L, Fellander-Tsai L, Davies D. Professional Development and Workplace Learning: Concepts, Methodologies, Tools, and Applications. 2016. chapter 46:817
    CrossRef
  3. Chang TP, Gerard J, Pusic MV. Comprehensive Healthcare Simulation: Pediatrics. 2016. Chapter 9:105
    CrossRef
  4. Davis D, Stewart S. Social Media and Networking. 2016. chapter 47:1027
    CrossRef
  5. Jesus , Gomes MJ. Advancing Pharmaceutical Processes and Tools for Improved Health Outcomes. 2016. chapter 3:52
    CrossRef
  6. Patterson RL, Patterson DC, Robertson A. Emerging Tools and Applications of Virtual Reality in Education. 2016. chapter 9:186
    CrossRef
  7. Ficagna TV, Raabe A. Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning. 2016. chapter 9:220
    CrossRef
  8. Davis D, Stewart S. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education. 2014. chapter 1:1
    CrossRef
  9. Ellis M, Anderson PJ, Kibbe S. Handbook of Research on Education and Technology in a Changing Society. 2014. chapter 36:483
    CrossRef
  10. Heinrichs L, Fellander-Tsai L, Davies D. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare. 2013. chapter 14:221
    CrossRef
  11. Ellis M, Anderson PJ. Handbook of Research on Teaching and Learning in K-20 Education. 2013. chapter 14:228
    CrossRef
  12. Jesus , Gomes MJ. Learning Management Systems and Instructional Design. 2013. chapter 11:208
    CrossRef
  13. Heinrichs WL, Davies D, Davies J. Serious Games for Healthcare. 2013. chapter 1:1
    CrossRef
  14. Yilmaz H. Encyclopedia of E-Leadership, Counseling and Training. 2012. chapter 43:587
    CrossRef