Published on in Vol 26 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/57093, first published .
Exploring Adaptive Virtual Reality Systems Used in Interventions for Children With Autism Spectrum Disorder: Systematic Review

Exploring Adaptive Virtual Reality Systems Used in Interventions for Children With Autism Spectrum Disorder: Systematic Review

Exploring Adaptive Virtual Reality Systems Used in Interventions for Children With Autism Spectrum Disorder: Systematic Review

Journals

  1. Sokołowska E, Sokołowska B, Chrapusta S, Sulejczak D. Virtual environments as a novel and promising approach in (neuro)diagnosis and (neuro)therapy: a perspective on the example of autism spectrum disorder. Frontiers in Neuroscience 2025;18 View
  2. Simpson I, Saldaña D, Vulchanova M, Scattoni M, Micai M. Feedback‐Driven Learning Through Eye Movements in Autism Spectrum Disorder. Autism Research 2025;18(7):1431 View
  3. Julrode P, Worragin P, Ariya P, Puritat K, Intawong K. Designing Gamified Virtual Reality Intervention Based on Experiential Learning to Enhance Social Reciprocity in Children with Autism Spectrum Disorder. Education Sciences 2025;15(9):1104 View
  4. Gandall L, Sanchez Peral C. The Effects of Using VR Technologies as Intervention Methods for Children with ASD – A Literature Review. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2025;69(1):1758 View
  5. Kira A, Pontes R, Pedroso de Lima A, Araújo L, Monteiro C, Valenzuela E, da Silva V, Weingartner J, de Moraes Í, Uribe-Quevedo A, Nunes F. MazeOut Adaptive Serious Game: Evaluation of Performance and Usability for Motor Rehabilitation in Individuals with Autism Spectrum Disorder. Games for Health Journal 2025 View
  6. Marougkas A, Troussas C, Krouska A, Sgouropoulou C. An adaptive virtual reality game for programming education using fuzzy cognitive maps and pedagogical models. Smart Learning Environments 2025;12(1) View
  7. Munteanu C, Popescu C, Ciobanu V, Onose G. Biosignals and Motion-Derived Outcomes in Balneotherapy and Physical and Rehabilitation Medicine (PRM. Balneo and PRM Research Journal 2025;16(Vol 16 No. 3):885 View
  8. Lee I, Tsai W, Weng Y. From Body to Mind: Applying an Embodied and Asymmetric VR-Based Dyadic Game Training to Enhance Empathy and Perspective-Taking in Autistic Children. International Journal of Human–Computer Interaction 2025:1 View

Books/Policy Documents

  1. Vallefuoco E, Ponticelli E, Gison G, Pepino A. Extended Reality. View

Conference Proceedings

  1. Li L, Zhu X, Wan S, Wang L. 2024 5th International Conference on Intelligent Design (ICID). Experimental Study on the Eye-Tracking of Children with ASD in the Virtual Space of the Aquarium View
  2. Genz F, Büttgen T, Kranzlmüller D. 2025 IEEE International Conference on Advanced Learning Technologies (ICALT). Research Gaps in Adaptive Virtual Reality Training: A Systematic Literature Review View