Published on in Vol 23, No 3 (2021): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/27443, first published .
Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial

Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial

Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial

Journals

  1. Suppan M, Stuby L, Harbarth S, Fehlmann C, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games 2021;9(4):e33003 View
  2. Katusiime J, Tumuhimbise W, Rwambuka Mugyenyi G, Kobutungi P, Mugaba A, Zender R, Pinkwart N, Musiimenta A. The role of mobile health technologies in promoting COVID-19 prevention: A narrative review of intervention effectiveness and adoption. DIGITAL HEALTH 2022;8:205520762211311 View
  3. Sáiz-Manzanares M, Martin C, Alonso-Martínez L, Almeida L. Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. International Journal of Environmental Research and Public Health 2021;18(22):11757 View
  4. Asadi F, Rahimi F, Ghaderkhany S, Almasi S. Self‐care for coronavirus disease through electronic health technologies: A scoping review. Health Science Reports 2023;6(2) View
  5. Itaya T, Isobe Y, Suzuki S, Koike K, Nishigaki M, Yamamoto Y. The Fragility of Statistically Significant Results in Randomized Clinical Trials for COVID-19. JAMA Network Open 2022;5(3):e222973 View
  6. Kermavnar T, Visch V, Desmet P. Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games. JMIR Serious Games 2023;11:e41766 View
  7. Bikbov B, Tettamanti M, Bikbov A, D’Avanzo B, Galbussera A, Nobili A, Calamandrei G, Candini V, Starace F, Zarbo C, de Girolamo G, Acuti Martellucci C. Willingness to share contacts in case of COVID-19 positivity–predictors of collaboration resistance in a nation-wide Italian survey. PLOS ONE 2022;17(9):e0274902 View
  8. Suppan M, Stuby L, Fehlmann C, Abbas M, Achab S, Harbarth S, Suppan L. The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention. International Journal of Environmental Research and Public Health 2022;19(16):10143 View
  9. Montalbano L, Gallo L, Ferrante G, Malizia V, Cilluffo G, Fasola S, Alesi M, La Grutta S. Serious Games: A new Approach to Foster Information and Practices About Covid-19?. Frontiers in Robotics and AI 2022;9 View
  10. Alejandre C, Corniero P, Claret G, Alaez C, Esteban E, Jordan I. New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children. Children 2022;9(10):1503 View
  11. Dadaczynski K, Tolks D, Wrona K, Mc Call T, Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection. Frontiers in Public Health 2023;11 View
  12. Angelelli C, Ribeiro G, Severino M, Johnstone E, Borzenkova G, da Silva D. Developing critical thinking skills through gamification. Thinking Skills and Creativity 2023;49:101354 View
  13. Sit S, Lai A, Wong H, Hung K, Wang M, Ho S, Lam T. Gamified Strength Recognition and Quiz to Enhance COVID-19 Prevention Knowledge and Behaviors, and Family Well-Being: Web-Based Pilot Intervention. Games for Health Journal 2024 View