Published on in Vol 22, No 3 (2020): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/14766, first published .
Serious Gaming During Multidisciplinary Rehabilitation for Patients With Chronic Pain or Fatigue Symptoms: Mixed Methods Design of a Realist Process Evaluation

Serious Gaming During Multidisciplinary Rehabilitation for Patients With Chronic Pain or Fatigue Symptoms: Mixed Methods Design of a Realist Process Evaluation

Serious Gaming During Multidisciplinary Rehabilitation for Patients With Chronic Pain or Fatigue Symptoms: Mixed Methods Design of a Realist Process Evaluation

Journals

  1. Salinas-Bueno I, Roig-Maimó M, Martínez-Bueso P, San-Sebastián-Fernández K, Varona J, Mas-Sansó R. Camera-Based Monitoring of Neck Movements for Cervical Rehabilitation Mobile Applications. Sensors 2021;21(6):2237 View
  2. Costanza A, Chytas V, Mazzola V, Piguet V, Desmeules J, Bondolfi G, Cedraschi C. The Role of Demoralization and Meaning in Life (DEMIL) in Influencing Suicidal Ideation Among Patients Affected by Chronic Pain: Protocol of a Single-Center, Observational, Case-Control Study. JMIR Research Protocols 2020;9(11):e24882 View
  3. Zidaru T, Morrow E, Stockley R. Ensuring patient and public involvement in the transition to AI‐assisted mental health care: A systematic scoping review and agenda for design justice. Health Expectations 2021;24(4):1072 View
  4. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  5. Wehbe R, Whaley C, Eskandari Y, Suarez A, Nacke L, Hammer J, Lank E. Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants. JMIR Serious Games 2022;10(2):e21376 View
  6. Renmans D, Castellano Pleguezuelo V. Methods in realist evaluation: A mapping review. Evaluation and Program Planning 2023;97:102209 View
  7. Saragih I, Suarilah I, Saragih I, Lin Y, Lin C. Efficacy of serious games for chronic pain management in older adults: A systematic review and meta‐analysis. Journal of Clinical Nursing 2024;33(3):1185 View