Published on in Vol 22, No 12 (2020): December

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25117, first published .
COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study

COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study

COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study

Louise A Ellis 1, 2*, PhD;  Matthew D Lee 3*, MS, RN;  Kiran Ijaz 4, PhD;  James Smith 1, PhD;  Jeffrey Braithwaite 1, 2, PhD;  Kathleen Yin 4, PhD

1 Centre for Healthcare Resilience and Implementation Science, Australian Institute of Health Innovation, Macquarie University, North Ryde , AU

2 NHMRC Partnership Centre in Health System Sustainability, Australian Institute of Health Innovation, Macquarie University, North Ryde , AU

3 School of Nursing, University of Pennsylvania , Philadelphia, PA, US

4 Centre for Health Informatics, Australian Institute of Health Innovation, Macquarie University, North Ryde , AU

*these authors contributed equally

Corresponding Author:

  • Louise A Ellis, PhD
  • Centre for Healthcare Resilience and Implementation Science
  • Australian Institute of Health Innovation
  • Macquarie University
  • Level 6, Talavera Road
  • North Ryde
  • AU
  • Phone: 61 298502484
  • Email: louise.ellis@mq.edu.au