Published on in Vol 22, No 11 (2020): November

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/21652, first published .
The Role of Enjoyment in a Serious Game for Binge Drinking Prevention: Pretest-Posttest Quasi-Experimental Study

The Role of Enjoyment in a Serious Game for Binge Drinking Prevention: Pretest-Posttest Quasi-Experimental Study

The Role of Enjoyment in a Serious Game for Binge Drinking Prevention: Pretest-Posttest Quasi-Experimental Study

Journals

  1. Hong T, Cabrera J, Beaudoin C. Disentangling real-world and virtual-world social norms: The persuasive elements and social psychological effects of a serious game. Telematics and Informatics Reports 2023;9:100038 View
  2. Martínez-Miranda J, Espinosa-Curiel I. Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review. JMIR Serious Games 2022;10(3):e39086 View
  3. Nicholas J, Mills B, Hansen S, Bright S, Scott J, Ridout I, Watson J, Boyd H, Brook L, Hopper L. Sideffect GamePlan: Development of an alcohol and other drug serious game for high school students using a systematic and iterative user-centred game development framework. Computers in Human Behavior 2023;145:107774 View
  4. Martin P, Chapoton B, Bourmaud A, Dumas A, Kivits J, Eyraud C, Dubois C, Alberti C, Le Roux E. Health Promotion in Popular Web-Based Community Games Among Young People: Proposals, Recommendations, and Applications. JMIR Serious Games 2023;11:e39465 View
  5. García de Alba-Chávez C, Espinosa-Curiel I, Michel-Nava R. Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial. JMIR Serious Games 2024;12:e60771 View
  6. Jiang Y, Zhan Q, Pashkevych K. Exploring the Key Factors Influencing the Continuance Use of Serious Games of Intangible Cultural Heritage (ICH). International Journal of Human–Computer Interaction 2025:1 View