Published on in Vol 18, No 4 (2016): April

Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis

Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis

Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis

Journals

  1. Politis Y, Olivia L, Olivia T. Empowering autistic adults through their involvement in the development of a virtual world. Advances in Autism 2019;5(4):303 View
  2. Dekker M, Williams A. The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression. Games for Health Journal 2017;6(6):327 View
  3. Astell A, McGrath C, Dove E. ‘That's for old so and so's!’: does identity influence older adults’ technology adoption decisions?. Ageing and Society 2020;40(7):1550 View
  4. Klaassen R, Bul K, Op den Akker R, Van der Burg G, Kato P, Di Bitonto P. Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients. Sensors 2018;18(2):402 View
  5. Dack C, Ross J, Stevenson F, Pal K, Gubert E, Michie S, Yardley L, Barnard M, May C, Farmer A, Wood B, Murray E. A digital self-management intervention for adults with type 2 diabetes: Combining theory, data and participatory design to develop HeLP-Diabetes. Internet Interventions 2019;17:100241 View
  6. Brown M, Hooper N, Eslambolchilar P, John A. Development of a Web-Based Acceptance and Commitment Therapy Intervention to Support Lifestyle Behavior Change and Well-Being in Health Care Staff: Participatory Design Study. JMIR Formative Research 2020;4(11):e22507 View
  7. Thompson D. Incorporating Behavioral Techniques into a Serious Videogame for Children. Games for Health Journal 2017;6(2):75 View
  8. Altuwairiqi M, Jiang N, Ali R. Problematic Attachment to Social Media: Five Behavioural Archetypes. International Journal of Environmental Research and Public Health 2019;16(12):2136 View
  9. Hemingway C, Baja E, Dalmacion G, Medina P, Guevara E, Sy T, Dacombe R, Dormann C, Taegtmeyer M. Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process. JMIR Serious Games 2019;7(4):e13695 View
  10. Parisod H, Pakarinen A, Axelin A, Danielsson-Ojala R, Smed J, Salanterä S. Designing a Health-Game Intervention Supporting Health Literacy and a Tobacco-Free Life in Early Adolescence. Games for Health Journal 2017;6(4):187 View
  11. Sort A, Khazaal Y. Six Tips on How to Bring Epic Wins to Health Care. Frontiers in Psychiatry 2017;8 View
  12. Vugts M, Zedlitz A, Joosen M, Vrijhoef H. Serious Gaming During Multidisciplinary Rehabilitation for Patients With Chronic Pain or Fatigue Symptoms: Mixed Methods Design of a Realist Process Evaluation. Journal of Medical Internet Research 2020;22(3):e14766 View
  13. Holzmann S, Schäfer H, Plecher D, Stecher L, Klinker G, Groh G, Hauner H, Holzapfel C. Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University. JMIR Serious Games 2020;8(2):e16216 View
  14. Piau A, Wild K, Mattek N, Kaye J. Current State of Digital Biomarker Technologies for Real-Life, Home-Based Monitoring of Cognitive Function for Mild Cognitive Impairment to Mild Alzheimer Disease and Implications for Clinical Care: Systematic Review. Journal of Medical Internet Research 2019;21(8):e12785 View
  15. Robb N, Waller A, Woodcock K. Developing a Task Switching Training Game for Children With a Rare Genetic Syndrome Linked to Intellectual Disability. Simulation & Gaming 2019;50(2):160 View
  16. Perski O, Baretta D, Blandford A, West R, Michie S. Engagement features judged by excessive drinkers as most important to include in smartphone applications for alcohol reduction: A mixed-methods study. DIGITAL HEALTH 2018;4 View
  17. Verschueren S, Buffel C, Vander Stichele G. Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights. JMIR Serious Games 2019;7(2):e11565 View
  18. Faric N, Potts H, Hon A, Smith L, Newby K, Steptoe A, Fisher A. What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews. Journal of Medical Internet Research 2019;21(9):e13833 View
  19. Kip H, Oberschmidt K, Bierbooms J. eHealth Technology in Forensic Mental Healthcare: Recommendations for Achieving Benefits and Overcoming Barriers. International Journal of Forensic Mental Health 2021;20(1):31 View
  20. Martin A, Caon M, Adorni F, Andreoni G, Ascolese A, Atkinson S, Bul K, Carrion C, Castell C, Ciociola V, Condon L, Espallargues M, Hanley J, Jesuthasan N, Lafortuna C, Lang A, Prinelli F, Puidomenech Puig E, Tabozzi S, McKinstry B. A Mobile Phone Intervention to Improve Obesity-Related Health Behaviors of Adolescents Across Europe: Iterative Co-Design and Feasibility Study. JMIR mHealth and uHealth 2020;8(3):e14118 View
  21. Balli F. Developing Digital Games to Address Airway Clearance Therapy in Children With Cystic Fibrosis: Participatory Design Process. JMIR Serious Games 2018;6(4):e18 View
  22. Murray E, Ross J, Pal K, Li J, Dack C, Stevenson F, Sweeting M, Parrott S, Barnard M, Yardley L, Michie S, May C, Patterson D, Alkhaldi G, Fisher B, Farmer A, O’Donnell O. A web-based self-management programme for people with type 2 diabetes: the HeLP-Diabetes research programme including RCT. Programme Grants for Applied Research 2018;6(5):1 View
  23. Jahnel T, Schüz B. Partizipative Entwicklung von Digital-Public-Health-Anwendungen: Spannungsfeld zwischen Nutzer*innenperspektive und Evidenzbasierung. Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz 2020;63(2):153 View
  24. Allin S, Shepherd J, Tomasone J, Munce S, Linassi G, Hossain S, Jaglal S. Participatory Design of an Online Self-Management Tool for Users With Spinal Cord Injury: Qualitative Study. JMIR Rehabilitation and Assistive Technologies 2018;5(1):e6 View
  25. Crawford J, Wilhelm K, Proudfoot J. Web-Based Benefit-Finding Writing for Adults with Type 1 or Type 2 Diabetes: Preliminary Randomized Controlled Trial. JMIR Diabetes 2019;4(2):e13857 View
  26. Moore G, Wilding H, Gray K, Castle D. Participatory Methods to Engage Health Service Users in the Development of Electronic Health Resources: Systematic Review. Journal of Participatory Medicine 2019;11(1):e11474 View
  27. Kip H, Kelders S, Bouman Y, van Gemert-Pijnen L. The Importance of Systematically Reporting and Reflecting on eHealth Development: Participatory Development Process of a Virtual Reality Application for Forensic Mental Health Care. Journal of Medical Internet Research 2019;21(8):e12972 View
  28. Vandekerckhove P, de Mul M, Bramer W, de Bont A. Generative Participatory Design Methodology to Develop Electronic Health Interventions: Systematic Literature Review. Journal of Medical Internet Research 2020;22(4):e13780 View
  29. Aredes N, Dias D, Fonseca L, Campbell S, Martins J, Rodrigues M. E-baby skin integrity: evidence-based technology innovation for teaching in neonatal nursing. Escola Anna Nery 2018;22(3) View
  30. Nour M, Rouf A, Allman-Farinelli M. Exploring young adult perspectives on the use of gamification and social media in a smartphone platform for improving vegetable intake. Appetite 2018;120:547 View
  31. Faric N, Yorke E, Varnes L, Newby K, Potts H, Smith L, Hon A, Steptoe A, Fisher A. Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study. JMIR Serious Games 2019;7(2):e11960 View
  32. Paracha S, Hall L, Clawson K, Mitsche N, Jamil F. Co-design with Children: Using Participatory Design for Design Thinking and Social and Emotional Learning. Open Education Studies 2019;1(1):267 View
  33. Simmich J, Mandrusiak A, Smith S, Hartley N, Russell T. A Co-Designed Active Video Game for Physical Activity Promotion in People With Chronic Obstructive Pulmonary Disease: Pilot Trial. JMIR Serious Games 2021;9(1):e23069 View
  34. Pallavicini F, Orena E, di Santo S, Greci L, Caragnano C, Ranieri P, Vuolato C, Pepe A, Veronese G, Dakanalis A, Rossini A, Caltagirone C, Clerici M, Mantovani F. MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic. Frontiers in Virtual Reality 2021;2 View
  35. Haruna H, Zainuddin Z, Okoye K, Mellecker R, Hu X, Chu S, Hosseini S. Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students’ learning outcomes and gender differences. Interactive Learning Environments 2023;31(4):2392 View
  36. Sparapani V, Fels S, Kamal N, Ortiz La Banca R, Nascimento L. A Video Game for Brazilian T1D Children about Knowledge of Disease and Self-care: A Methodological Study. Journal of Diabetes Science and Technology 2022;16(6):1444 View
  37. Maheu-Cadotte M, Dubé V, Cossette S, Lapierre A, Fontaine G, Deschênes M, Lavoie P. Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review. JMIR Serious Games 2021;9(3):e28650 View
  38. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  39. Derksen M, Jaspers M, van Strijp S, Fransen M. Mobile Health for Smoking Cessation Among Disadvantaged Young Women During and After Pregnancy: User-Centered Design and Usability Study. JMIR Formative Research 2021;5(8):e24112 View
  40. Derksen M, Jaspers M, Kunst A, Fransen M. Usage of digital, social and goal-setting functionalities to support health behavior change: A mixed methods study among disadvantaged women during or after pregnancy and their healthcare professionals. International Journal of Medical Informatics 2023;170:104981 View
  41. Malakoane B, Heunis J, Chikobvu P, Kigozi N, Kruger W. Improving public health sector service delivery in the Free State, South Africa: development of a provincial intervention model. BMC Health Services Research 2022;22(1) View
  42. Teleman B, Svedberg P, Larsson I, Karlsson C, Nygren J. A Norm-Creative Method for Co-constructing Personas With Children With Disabilities: Multiphase Design Study. Journal of Participatory Medicine 2022;14(1):e29743 View
  43. Povey J, Sweet M, Nagel T, Lowell A, Shand F, Vigona J, Dingwall K. Determining Priorities in the Aboriginal and Islander Mental Health Initiative for Youth App Second Phase Participatory Design Project: Qualitative Study and Narrative Literature Review. JMIR Formative Research 2022;6(2):e28342 View
  44. Azizoddin D, Thomas T. Game Changer: Is Palliative Care Ready for Games?. JCO Clinical Cancer Informatics 2022;(6) View
  45. Vandekerckhove P, Timmermans J, de Bont A, de Mul M. Diversity in Stakeholder Groups in Generative Co-design for Digital Health: Assembly Procedure and Preliminary Assessment. JMIR Human Factors 2023;10:e38350 View
  46. Tremblay M, Hamel C, Viau-Guay A, Giroux D. User Experience of the Co-design Research Approach in eHealth: Activity Analysis With the Course-of-Action Framework. JMIR Human Factors 2022;9(3):e35577 View
  47. Willmott T, Mathew A, Luck E, Rundle-Thiele S, Carins J, Vincze L, Williams L, Ball L. Participatory design application in obesity prevention targeting young adults and adolescents: a mixed-methods systematic scoping review protocol. Systematic Reviews 2022;11(1) View
  48. Haruna H, Okoye K, Zainuddin Z, Hu X, Chu S, Hosseini S. Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study. JMIR Serious Games 2021;9(4):e19614 View
  49. Willmott T, Mathew A, Saleme P, Rundle-Thiele S. Participatory Design Application in Youth Sexual Violence and Abuse Prevention: A Mixed-Methods Systematic Review. Trauma, Violence, & Abuse 2023;24(3):1797 View
  50. Muñoz J, Mehrabi S, Li Y, Basharat A, Middleton L, Cao S, Barnett-Cowan M, Boger J. Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic. JMIR Serious Games 2022;10(1):e29987 View
  51. Saleme P, Dietrich T, Pang B, Parkinson J. Design of a Digital Game Intervention to Promote Socio-Emotional Skills and Prosocial Behavior in Children. Multimodal Technologies and Interaction 2021;5(10):58 View
  52. Dadaczynski K, Tolks D, Wrona K, Mc Call T, Fischer F. The untapped potential of Games for Health in times of crises. A critical reflection. Frontiers in Public Health 2023;11 View
  53. Schouten M, Derksen M, Dekker J, Goudriaan A, Blankers M. Preferences of young adults on the development of a new digital add-on alcohol intervention for depression treatment: A qualitative study. Internet Interventions 2023;33:100641 View
  54. Busse T, Jux C, Laser J, Rasche P, Vollmar H, Ehlers J, Kernebeck S. Involving Health Care Professionals in the Development of Electronic Health Records: Scoping Review. JMIR Human Factors 2023;10:e45598 View
  55. Fainardi V, Capoferri G, Tornesello M, Pisi G, Esposito S. Telemedicine and Its Application in Cystic Fibrosis. Journal of Personalized Medicine 2023;13(7):1041 View
  56. Thompson D, Mirabile Y, Islam N, Callender C, Musaad S, Miranda J, Moreno J, Dave J, Baranowski T. Diet Quality among Pre-Adolescent African American Girls in a Randomized Controlled Obesity Prevention Intervention Trial. Nutrients 2023;15(12):2716 View
  57. Povey J, Raphiphatthana B, Torok M, Nagel T, Mills P, Sells J, Shand F, Sweet M, Lowell A, Dingwall K. An emerging framework for digital mental health design with Indigenous young people: a scoping review of the involvement of Indigenous young people in the design and evaluation of digital mental health interventions. Systematic Reviews 2023;12(1) View
  58. Cui Z, Yang H. From Game Elements to Active Learning Intentions: Exploring the Driving Factors in Digital Learning Platforms. Sage Open 2023;13(4) View
  59. Kernebeck S, Busse T, Fischer F, Ehlers J. Partizipatives Design im Kontext gesundheitsbezogener Technologien – Herausforderungen und Handlungserfordernisse aus Perspektive der Versorgungsforschung. Das Gesundheitswesen 2024;86(08/09):553 View
  60. Villada Castillo J, Montoya Vega M, Muñoz Cardona J, Lopez D, Quiñones L, Henao Gallo O, Lopez J. Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study. JMIR Serious Games 2024;12:e48900 View
  61. Behr S, Fenski F, Boettcher J, Knaevelsrud C, Hammelrath L, Kovacs G, Schirmer W, Petrick H, Becker P, Schaeuffele C. TONI - One for all? Participatory development of a transtheoretic and transdiagnostic online intervention for blended care. Internet Interventions 2024;35:100723 View
  62. François M, Fort A, Osiurak F, Crave P, Navarro J. Does participatory design lead to safer human-machine interaction? Efficiency and distraction with truck dashboards designed by drivers. Safety Science 2024;174:106482 View
  63. Haruna H. A Comparative Analysis of Gamified and Non-gamified Interventions’ Effectiveness in Teaching Adolescent Students About Healthy Sexual Practices in Tanzania. Sexuality Research and Social Policy 2024 View
  64. Juusola K, Kleber D, Popat A. Transformative social marketing and social innovation for sustainable development through participatory design with economically marginalized users. Journal of Social Marketing 2024;14(2):210 View
  65. Heafala A, Ball L, Rundle‐Thiele S, Mitchell L. ‘Through education, we can make change’: A design thinking approach to entry‐level dietetics education regarding eating disorders. Nutrition & Dietetics 2024;81(5):497 View
  66. Heafala A, Rundle‐Thiele S, Ball L, Mitchell L. Cocreating eating disorder education solutions: A design thinking approach to dietetics curricula in Australia. Journal of Human Nutrition and Dietetics 2024;37(5):1219 View
  67. Stutvoet M, Levelt L, Hrehovcsik M, van’t Veer J, Visch V, Bramer W, Hillegers M, Veltkamp R, Nijhof S, Estévez-López F. Gamification in eHealth for Chronic Disease Self-Management in Youth: A Systematic Review. Games for Health Journal 2024;13(5):314 View
  68. Kwak M, Kim B, Chung J. Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education. JMIR Serious Games 2024;12:e54968 View
  69. Bloomfield L, Boston J, Masek M, Andrew L, Barwood D, Devine A. Evaluating the efficacy of a serious game to deliver health education about invasive meningococcal disease using a clustered randomised controlled equivalence trial (Preprint). JMIR Serious Games 2024 View
  70. Chenais N, Görgen A. Immersive interfaces for clinical applications: current status and future perspective. Frontiers in Neurorobotics 2024;18 View

Books/Policy Documents

  1. Martin-Niedecken A, Mekler E. Serious Games. View
  2. Poels K. The Palgrave Handbook of Methods for Media Policy Research. View
  3. Loos E, de la Hera T, Simons M, Gevers D. Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance. View
  4. Pakarinen A, Salanterä S. Developing and Utilizing Digital Technology in Healthcare for Assessment and Monitoring. View
  5. Baalsrud Hauge J, Duin H, Kammerlohr V, Göbl B. Serious Games. View
  6. Politis Y, Newbutt N, Robb N, Boyle B, Kuo H, Sung C. Recent Advances in Technologies for Inclusive Well-Being. View
  7. Brito D, Oliveira H. Handbook of Research on Assertiveness, Clarity, and Positivity in Health Literacy. View
  8. Kernebeck S, Busse T, Vollmar H. E-Health-Ökonomie II. View
  9. Muñoz J, Montoya M, Boger J. Smart Home Technologies and Services for Geriatric Rehabilitation. View
  10. Rubegni E, Ayoub O, Rizzo S, Barbero M, Bernegger G, Faraci F, Mangili F, Soldini E, Trimboli P, Facchini A. Artificial Intelligence in HCI. View
  11. Pears M, Konstantinidis S. Disruptive Technologies in Education and Workforce Development. View