Published on in Vol 16, No 7 (2014): July

Experiential Virtual Scenarios With Real-Time Monitoring (Interreality) for the Management of Psychological Stress: A Block Randomized Controlled Trial

Experiential Virtual Scenarios With Real-Time Monitoring (Interreality) for the Management of Psychological Stress: A Block Randomized Controlled Trial

Experiential Virtual Scenarios With Real-Time Monitoring (Interreality) for the Management of Psychological Stress: A Block Randomized Controlled Trial

Journals

  1. Repetto C. The use of virtual reality for language investigation and learning. Frontiers in Psychology 2014;5 View
  2. Yu B, Funk M, Hu J, Wang Q, Feijs L. Biofeedback for Everyday Stress Management: A Systematic Review. Frontiers in ICT 2018;5 View
  3. Pallavicini F, Pepe A, Ferrari A, Garcea G, Zanacchi A, Mantovani F. What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience. PRESENCE: Virtual and Augmented Reality 2020;27(2):183 View
  4. Riva G, Baños R, Botella C, Mantovani F, Gaggioli A. Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change. Frontiers in Psychiatry 2016;7 View
  5. Teo W, Muthalib M, Yamin S, Hendy A, Bramstedt K, Kotsopoulos E, Perrey S, Ayaz H. Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? – A Narrative Review of the Literature. Frontiers in Human Neuroscience 2016;10 View
  6. Pernek I, Ferscha A. A survey of context recognition in surgery. Medical & Biological Engineering & Computing 2017;55(10):1719 View
  7. Nolet K, Corno G, Bouchard S. The Adoption of New Treatment Modalities by Health Professionals and the Relative Weight of Empirical Evidence in Favor of Virtual Reality Exposure Versus Mindfulness in the Treatment of Anxiety Disorders. Frontiers in Human Neuroscience 2020;14 View
  8. Filella G, Ros-Morente A, Oriol X, March-Llanes J. The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program. Frontiers in Psychology 2018;9 View
  9. Furberg R, Taniguchi T, Aagaard B, Ortiz A, Hegarty-Craver M, Gilchrist K, Ridenour T. Biometrics and Policing: A Protocol for Multichannel Sensor Data Collection and Exploratory Analysis of Contextualized Psychophysiological Response During Law Enforcement Operations. JMIR Research Protocols 2017;6(3):e44 View
  10. Villani D, Carissoli C, Triberti S, Marchetti A, Gilli G, Riva G. Videogames for Emotion Regulation: A Systematic Review. Games for Health Journal 2018;7(2):85 View
  11. Jacobsen M, Dembek T, Kobbe G, Gaidzik P, Heinemann L. Noninvasive Continuous Monitoring of Vital Signs With Wearables: Fit for Medical Use?. Journal of Diabetes Science and Technology 2021;15(1):34 View
  12. Concannon B, Esmail S, Roduta Roberts M. Immersive Virtual Reality for the Reduction of State Anxiety in Clinical Interview Exams: Prospective Cohort Study. JMIR Serious Games 2020;8(3):e18313 View
  13. Valmaggia L, Latif L, Kempton M, Rus-Calafell M. Virtual reality in the psychological treatment for mental health problems: An systematic review of recent evidence. Psychiatry Research 2016;236:189 View
  14. Thangavelu K, Hayward J, Pachana N, Byrne G, Mitchell L, Wallis G, Au T, Dissanayaka N. Designing Virtual Reality Assisted Psychotherapy for Anxiety in Older Adults Living with Parkinson’s Disease: Integrating Literature for Scoping. Clinical Gerontologist 2020:1 View
  15. Georgieva I, Georgiev G. Reconstructing Personal Stories in Virtual Reality as a Mechanism to Recover the Self. International Journal of Environmental Research and Public Health 2019;17(1):26 View
  16. Kraaij W, Verberne S, Koldijk S, de Korte E, van Dantzig S, Sappelli M, Shoaib M, Bosems S, Achterkamp R, Bonomi A, Schavemaker J, Hulsebosch B, Wabeke T, Vollenbroek-Hutten M, Neerincx M, Sinderen M. Personalized support for well-being at work: an overview of the SWELL project. User Modeling and User-Adapted Interaction 2019 View
  17. Slesnick N, Zhang J, Feng X, Wu Q, Walsh L, Granello D. Cognitive Therapy for Suicide Prevention: A Randomized Pilot with Suicidal Youth Experiencing Homelessness. Cognitive Therapy and Research 2020;44(2):402 View
  18. Veling W, Pot-Kolder R, Counotte J, van Os J, van der Gaag M. Environmental Social Stress, Paranoia and Psychosis Liability: A Virtual Reality Study. Schizophrenia Bulletin 2016;42(6):1363 View
  19. Schweizer T, Renner F, Sun D, Becker-Asano C, Tuschen-Caffier B. Cognitive Processing and Regulation Modulates Analogue Trauma Symptoms in a Virtual Reality Paradigm. Cognitive Therapy and Research 2019;43(1):199 View
  20. Kourtesis P, Collina S, Doumas L, MacPherson S. Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis. Frontiers in Human Neuroscience 2019;13 View
  21. Imperatori C, Dakanalis A, Farina B, Pallavicini F, Colmegna F, Mantovani F, Clerici M. Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19. Cyberpsychology, Behavior, and Social Networking 2020;23(11):782 View
  22. Cipresso P, Colombo D, Riva G. Computational Psychometrics Using Psychophysiological Measures for the Assessment of Acute Mental Stress. Sensors 2019;19(4):781 View
  23. Hill C, Martin J, Thomson S, Scott-Ram N, Penfold H, Creswell C. Navigating the challenges of digital health innovation: considerations and solutions in developing online and smartphone-application-based interventions for mental health disorders. British Journal of Psychiatry 2017;211(2):65 View
  24. Kobak K, Lipsitz J, Markowitz J, Bleiberg K. Web-Based Therapist Training in Interpersonal Psychotherapy for Depression: Pilot Study. Journal of Medical Internet Research 2017;19(7):e257 View
  25. Sellers E, Romach M, Leiderman D. Studies with psychedelic drugs in human volunteers. Neuropharmacology 2018;142:116 View
  26. Mihajlović Ž, Popović S, Ćosić K. Interactive scenario control in virtual environments. International Journal of Computers and Applications 2015;37(2):53 View
  27. Riva G, Wiederhold B, Mantovani F. Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. Cyberpsychology, Behavior, and Social Networking 2019;22(1):82 View
  28. Tartarisco G, Carbonaro N, Tonacci A, Bernava G, Arnao A, Crifaci G, Cipresso P, Riva G, Gaggioli A, De Rossi D, Tognetti A, Pioggia G. Neuro-Fuzzy Physiological Computing to Assess Stress Levels in Virtual Reality Therapy. Interacting with Computers 2015;27(5):521 View
  29. Bermudez i Badia S, Quintero L, Cameirao M, Chirico A, Triberti S, Cipresso P, Gaggioli A. Toward Emotionally Adaptive Virtual Reality for Mental Health Applications. IEEE Journal of Biomedical and Health Informatics 2019;23(5):1877 View
  30. Parsons T, Gaggioli A, Riva G. Extended Reality for the Clinical, Affective, and Social Neurosciences. Brain Sciences 2020;10(12):922 View
  31. Veling W, Lestestuiver B, Jongma M, Hoenders H, van Driel C. Virtual Reality Relaxation for Patients With a Psychiatric Disorder: Crossover Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(1):e17233 View
  32. Rutkowski S, Szczegielniak J, Szczepańska-Gieracha J. Evaluation of the Efficacy of Immersive Virtual Reality Therapy as a Method Supporting Pulmonary Rehabilitation: A Randomized Controlled Trial. Journal of Clinical Medicine 2021;10(2):352 View
  33. Pallavicini F, Orena E, di Santo S, Greci L, Caragnano C, Ranieri P, Vuolato C, Pepe A, Veronese G, Dakanalis A, Rossini A, Caltagirone C, Clerici M, Mantovani F. MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic. Frontiers in Virtual Reality 2021;2 View
  34. Hilty D, Armstrong C, Luxton D, Gentry M, Krupinski E. A Scoping Review of Sensors, Wearables, and Remote Monitoring For Behavioral Health: Uses, Outcomes, Clinical Competencies, and Research Directions. Journal of Technology in Behavioral Science 2021;6(2):278 View
  35. Alneyadi M, Drissi N, Almeqbaali M, Ouhbi S. Biofeedback-Based Connected Mental Health Interventions for Anxiety: Systematic Literature Review. JMIR mHealth and uHealth 2021;9(4):e26038 View
  36. Pallavicini F, Pepe A, Mantovani F. Commercial Off-The-Shelves Video Games for Reducing Stress and Anxiety: A PRISMA Systematic Review (Preprint). JMIR Mental Health 2021 View
  37. Kim H, Kim D, Chung W, Park K, Kim J, Kim D, Kim K, Jeon H. Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people. Scientific Reports 2021;11(1) View
  38. Riches S, Azevedo L, Bird L, Pisani S, Valmaggia L. Virtual reality relaxation for the general population: a systematic review. Social Psychiatry and Psychiatric Epidemiology 2021 View
  39. Colombo D, Díaz‐García A, Fernandez‐Álvarez J, Botella C. Virtual reality for the enhancement of emotion regulation. Clinical Psychology & Psychotherapy 2021;28(3):519 View
  40. Ma L, Mor S, Anderson P, Baños R, Botella C, Bouchard S, Cárdenas-López G, Donker T, Fernández-Álvarez J, Lindner P, Mühlberger A, Powers M, Quero S, Rothbaum B, Wiederhold B, Carlbring P. Integrating virtual realities and psychotherapy: SWOT analysis on VR and MR based treatments of anxiety and stress-related disorders. Cognitive Behaviour Therapy 2021;50(6):509 View
  41. Kim H, Kim D, Kim S, Chung W, Park K, Kim J, Kim D, Kim M, Kim K, Jeon H. Effect of Virtual Reality on Stress Reduction and Change of Physiological Parameters Including Heart Rate Variability in People With High Stress: An Open Randomized Crossover Trial. Frontiers in Psychiatry 2021;12 View
  42. Meese M, O'Hagan E, Chang T. Healthcare Provider Stress and Virtual Reality Simulation: A Scoping Review. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2021;16(4):268 View

Books/Policy Documents

  1. Xue M, Liang R, Hu J, Feijs L. Proceedings of the Conference on Design and Semantics of Form and Movement - Sense and Sensitivity, DeSForM 2017. View
  2. Pereira A, Moreira A, Chaló P, Sancho L, Varela A, Oliveira C. Gaming and Technology Addiction. View
  3. Velazquez-Pimentel D, Hurkxkens T, Nehme J. Digital Surgery. View
  4. Morganti L, Cucchi M. Pervasive Computing Paradigms for Mental Health. View
  5. Gaggioli A, Riva G, Peters D, Calvo R. Emotions and Affect in Human Factors and Human-Computer Interaction. View
  6. Wiederhold B, Miller I, Wiederhold M. Digital Health. View
  7. Pereira A, Moreira A, Chaló P, Sancho L, Varela A, Oliveira C. Handbook of Research on Mobile Devices and Applications in Higher Education Settings. View
  8. Semonella M, Cipresso P, Tuena C, Parisi A, Toti M, Bobocea A, Mazzoli P, Riva G. Pervasive Computing Paradigms for Mental Health. View
  9. Pallavicini F, Morganti L, Diana B, Realdon O, Zurloni V, Mantovani F. Advanced Methodologies and Technologies in Network Architecture, Mobile Computing, and Data Analytics. View
  10. Villani D, Cipresso P, Gaggioli A, Riva G. Research Anthology on Rehabilitation Practices and Therapy. View
  11. Ducasse J, Kljun M, Čopič Pucihar K. Augmented Reality Games II. View
  12. Riva G. The Palgrave Encyclopedia of the Possible. View
  13. Villani D, Cipresso P, Gaggioli A, Riva G. Integrating Technology in Positive Psychology Practice. View
  14. Schek E, Mantovani F, Realdon O, Dias J, Paiva A, Schramm-Yavin S, Pat-Horenczyk R. eHealth 360°. View
  15. Riva G, Botella C, Baños R, Mantovani F, García-Palacios A, Quero S, Serino S, Triberti S, Repetto C, Dakanalis A, Villani D, Gaggioli A. Immersed in Media. View
  16. Pallavicini F, Morganti L, Diana B, Realdon O, Zurloni V, Mantovani F. Encyclopedia of Information Science and Technology, Fourth Edition. View
  17. Riva G. Reference Module in Neuroscience and Biobehavioral Psychology. View