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Citing this Article

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Published on 08.07.14 in Vol 16, No 7 (2014): July

This paper is in the following e-collection/theme issue:

Works citing "Experiential Virtual Scenarios With Real-Time Monitoring (Interreality) for the Management of Psychological Stress: A Block Randomized Controlled Trial"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.3235):

(note that this is only a small subset of citations)

  1. , , , , . The use of virtual reality for language investigation and learning. Frontiers in Psychology 2014;5
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  2. Yu B, Funk M, Hu J, Wang Q, Feijs L. Biofeedback for Everyday Stress Management: A Systematic Review. Frontiers in ICT 2018;5
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  3. Pallavicini F, Pepe A, Ferrari A, Garcea G, Zanacchi A, Mantovani F. What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience. PRESENCE: Virtual and Augmented Reality 2020;27(2):183
    CrossRef
  4. Riva G, Baños RM, Botella C, Mantovani F, Gaggioli A. Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change. Frontiers in Psychiatry 2016;7
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  5. Teo W, Muthalib M, Yamin S, Hendy AM, Bramstedt K, Kotsopoulos E, Perrey S, Ayaz H. Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? – A Narrative Review of the Literature. Frontiers in Human Neuroscience 2016;10
    CrossRef
  6. Pernek I, Ferscha A. A survey of context recognition in surgery. Medical & Biological Engineering & Computing 2017;55(10):1719
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  7. Nolet K, Corno G, Bouchard S. The Adoption of New Treatment Modalities by Health Professionals and the Relative Weight of Empirical Evidence in Favor of Virtual Reality Exposure Versus Mindfulness in the Treatment of Anxiety Disorders. Frontiers in Human Neuroscience 2020;14
    CrossRef
  8. Filella G, Ros-Morente A, Oriol X, March-Llanes J. The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program. Frontiers in Psychology 2018;9
    CrossRef
  9. Furberg RD, Taniguchi T, Aagaard B, Ortiz AM, Hegarty-Craver M, Gilchrist KH, Ridenour TA. Biometrics and Policing: A Protocol for Multichannel Sensor Data Collection and Exploratory Analysis of Contextualized Psychophysiological Response During Law Enforcement Operations. JMIR Research Protocols 2017;6(3):e44
    CrossRef
  10. Villani D, Carissoli C, Triberti S, Marchetti A, Gilli G, Riva G. Videogames for Emotion Regulation: A Systematic Review. Games for Health Journal 2018;7(2):85
    CrossRef
  11. Jacobsen M, Dembek TA, Kobbe G, Gaidzik PW, Heinemann L. Noninvasive Continuous Monitoring of Vital Signs With Wearables: Fit for Medical Use?. Journal of Diabetes Science and Technology 2020;:193229682090494
    CrossRef
  12. Concannon BJ, Esmail S, Roduta Roberts M. Immersive Virtual Reality for the Reduction of State Anxiety in Clinical Interview Exams: Prospective Cohort Study. JMIR Serious Games 2020;8(3):e18313
    CrossRef
  13. Valmaggia LR, Latif L, Kempton MJ, Rus-Calafell M. Virtual reality in the psychological treatment for mental health problems: An systematic review of recent evidence. Psychiatry Research 2016;236:189
    CrossRef
  14. Thangavelu K, Hayward JA, Pachana NA, Byrne GJ, Mitchell LK, Wallis GM, Au TR, Dissanayaka NN. Designing Virtual Reality Assisted Psychotherapy for Anxiety in Older Adults Living with Parkinson’s Disease: Integrating Literature for Scoping. Clinical Gerontologist 2020;:1
    CrossRef
  15. Georgieva I, Georgiev GV. Reconstructing Personal Stories in Virtual Reality as a Mechanism to Recover the Self. International Journal of Environmental Research and Public Health 2019;17(1):26
    CrossRef
  16. Kraaij W, Verberne S, Koldijk S, de Korte E, van Dantzig S, Sappelli M, Shoaib M, Bosems S, Achterkamp R, Bonomi A, Schavemaker J, Hulsebosch B, Wabeke T, Vollenbroek-Hutten M, Neerincx M, Sinderen MV. Personalized support for well-being at work: an overview of the SWELL project. User Modeling and User-Adapted Interaction 2019;
    CrossRef
  17. Slesnick N, Zhang J, Feng X, Wu Q, Walsh L, Granello DH. Cognitive Therapy for Suicide Prevention: A Randomized Pilot with Suicidal Youth Experiencing Homelessness. Cognitive Therapy and Research 2020;44(2):402
    CrossRef
  18. Veling W, Pot-Kolder R, Counotte J, van Os J, van der Gaag M. Environmental Social Stress, Paranoia and Psychosis Liability: A Virtual Reality Study. Schizophrenia Bulletin 2016;42(6):1363
    CrossRef
  19. Schweizer T, Renner F, Sun D, Becker-Asano C, Tuschen-Caffier B. Cognitive Processing and Regulation Modulates Analogue Trauma Symptoms in a Virtual Reality Paradigm. Cognitive Therapy and Research 2019;43(1):199
    CrossRef
  20. Kourtesis P, Collina S, Doumas LAA, MacPherson SE. Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis. Frontiers in Human Neuroscience 2019;13
    CrossRef
  21. Imperatori C, Dakanalis A, Farina B, Pallavicini F, Colmegna F, Mantovani F, Clerici M. Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19. Cyberpsychology, Behavior, and Social Networking 2020;
    CrossRef
  22. Cipresso P, Colombo D, Riva G. Computational Psychometrics Using Psychophysiological Measures for the Assessment of Acute Mental Stress. Sensors 2019;19(4):781
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  23. Hill C, Martin JL, Thomson S, Scott-Ram N, Penfold H, Creswell C. Navigating the challenges of digital health innovation: considerations and solutions in developing online and smartphone-application-based interventions for mental health disorders. British Journal of Psychiatry 2017;211(2):65
    CrossRef
  24. Kobak KA, Lipsitz JD, Markowitz JC, Bleiberg KL. Web-Based Therapist Training in Interpersonal Psychotherapy for Depression: Pilot Study. Journal of Medical Internet Research 2017;19(7):e257
    CrossRef
  25. Sellers E, Romach MK, Leiderman DB. Studies with psychedelic drugs in human volunteers. Neuropharmacology 2018;142:116
    CrossRef
  26. Mihajlović , Popović S, Ćosić K. Interactive scenario control in virtual environments. International Journal of Computers and Applications 2015;37(2):53
    CrossRef
  27. Riva G, Wiederhold BK, Mantovani F. Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. Cyberpsychology, Behavior, and Social Networking 2019;22(1):82
    CrossRef
  28. Tartarisco G, Carbonaro N, Tonacci A, Bernava G, Arnao A, Crifaci G, Cipresso P, Riva G, Gaggioli A, De Rossi D, Tognetti A, Pioggia G. Neuro-Fuzzy Physiological Computing to Assess Stress Levels in Virtual Reality Therapy. Interacting with Computers 2015;27(5):521
    CrossRef
  29. Bermudez i Badia S, Quintero LV, Cameirao MS, Chirico A, Triberti S, Cipresso P, Gaggioli A. Toward Emotionally Adaptive Virtual Reality for Mental Health Applications. IEEE Journal of Biomedical and Health Informatics 2019;23(5):1877
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.3235):

  1. Xue M, Liang R, Hu J, Feijs L. Proceedings of the Conference on Design and Semantics of Form and Movement - Sense and Sensitivity, DeSForM 2017. 2017. Chapter 5
    CrossRef
  2. Pereira AS, Moreira AA, Chaló P, Sancho L, Varela A, Oliveira C. Gaming and Technology Addiction. 2017. chapter 7:117
    CrossRef
  3. Velazquez-Pimentel D, Hurkxkens T, Nehme J. Digital Surgery. 2021. Chapter 14:183
    CrossRef
  4. Morganti L, Cucchi M. Pervasive Computing Paradigms for Mental Health. 2016. Chapter 12:120
    CrossRef
  5. Gaggioli A, Riva G, Peters D, Calvo RA. Emotions and Affect in Human Factors and Human-Computer Interaction. 2017. :477
    CrossRef
  6. Wiederhold BK, Miller I, Wiederhold MD. Digital Health. 2018. Chapter 9:123
    CrossRef
  7. Pereira AS, Moreira AA, Chaló P, Sancho L, Varela A, Oliveira C. Handbook of Research on Mobile Devices and Applications in Higher Education Settings. 2016. chapter 1:1
    CrossRef
  8. Semonella M, Cipresso P, Tuena C, Parisi A, Toti M, Bobocea AE, Mazzoli PG, Riva G. Pervasive Computing Paradigms for Mental Health. 2019. Chapter 20:242
    CrossRef
  9. Pallavicini F, Morganti L, Diana B, Realdon O, Zurloni V, Mantovani F. Advanced Methodologies and Technologies in Network Architecture, Mobile Computing, and Data Analytics. 2019. chapter 76:1040
    CrossRef
  10. Villani D, Cipresso P, Gaggioli A, Riva G. Research Anthology on Rehabilitation Practices and Therapy. 2021. chapter 38:787
    CrossRef
  11. Ducasse J, Kljun M, Čopič Pucihar K. Augmented Reality Games II. 2019. Chapter 6:125
    CrossRef
  12. , , , , . The Palgrave Encyclopedia of the Possible. 2020. Chapter 34-1:1
    CrossRef
  13. Villani D, Cipresso P, Gaggioli A, Riva G. Integrating Technology in Positive Psychology Practice. 2016. chapter 14:316
    CrossRef
  14. Schek EJ, Mantovani F, Realdon O, Dias J, Paiva A, Schramm-Yavin S, Pat-Horenczyk R. eHealth 360°. 2017. Chapter 23:169
    CrossRef
  15. Riva G, Botella C, Baños R, Mantovani F, García-Palacios A, Quero S, Serino S, Triberti S, Repetto C, Dakanalis A, Villani D, Gaggioli A. Immersed in Media. 2015. Chapter 12:283
    CrossRef
  16. Pallavicini F, Morganti L, Diana B, Realdon O, Zurloni V, Mantovani F. Encyclopedia of Information Science and Technology, Fourth Edition. 2018. chapter 541:6223
    CrossRef
  17. , , , , . Reference Module in Neuroscience and Biobehavioral Psychology. 2022.
    CrossRef